minwebgl 0.3.0

Minimal WebGL toolkit for concise graphics programming with utilities, shaders, and resource management
# Changelog

All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## Unreleased

## [0.2.0] - 2024-08-08

### Added
- Minimal WebGL toolkit for concise graphics programming
- Comprehensive shader management and compilation utilities
- Resource management for buffers, textures, and vertex arrays
- WebGL context creation and configuration
- Attribute and uniform handling with type safety
- Texture loading and management (2D and cube maps)
- Framebuffer operations and render-to-texture support
- Drawing utilities and primitive rendering
- File loading and async operations for web environments
- Diagnostic tools and debugging utilities
- Integration with browser logging and console output

### Changed
- Enhanced performance optimizations for WebGL operations
- Improved error handling and diagnostic capabilities

[0.2.0]: https://github.com/Wandalen/cgtools/releases/tag/minwebgl-v0.2.0