use std::marker::PhantomData;
use uuid::Uuid;
use entity::EntityState;
use cell::CellState;
#[derive(Debug)]
pub struct OwnedAction<C: CellState, E: EntityState<C>, CA: CellAction<C>, EA: EntityAction<C, E>> {
pub source_entity_index: usize,
pub source_uuid: Uuid,
pub action: Action<C, E, CA, EA>,
}
#[allow(non_camel_case_types)]
#[derive(Debug)]
pub enum Action<C: CellState, E: EntityState<C>, CA: CellAction<C>, EA: EntityAction<C, E>> {
CellAction {
action: CA,
universe_index: usize,
},
EntityAction {
action: EA,
target_entity_index: usize,
target_uuid: Uuid,
},
SelfAction(SelfAction<C, E, EA>),
}
pub trait CellAction<C: CellState> {}
pub trait EntityAction<C: CellState, E: EntityState<C>> {}
#[allow(non_camel_case_types)]
#[derive(Debug)]
pub enum SelfAction<C: CellState, E: EntityState<C>, EA: EntityAction<C, E>> {
Translate(isize, isize),
Suicide,
Custom(EA),
__phantom_c(PhantomData<C>),
__phantom_e(PhantomData<E>),
}
impl<C: CellState, E: EntityState<C>, EA: EntityAction<C, E>> SelfAction<C, E, EA> {
pub fn translate(x: isize, y: isize) -> SelfAction<C, E, EA> {
SelfAction::Translate(x, y)
}
}