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//! # Input Events
//!
//! Events represent user input and system changes like keyboard presses, mouse clicks,
//! window resizes, and timer ticks for games.
//!
//! ## Usage
//!
//! Handle events in your main loop:
//!
//! ```rust
//! use minui::{Event, App};
//!
//! let mut app = App::new(())?;
//!
//! app.run(
//! |state, event| {
//! match event {
//! Event::Character('q') => false, // Exit
//! Event::KeyUp => { /* move up */ true },
//! Event::MouseClick { x, y, .. } => { /* handle click */ true },
//! Event::Tick => { /* game update */ true },
//! _ => true,
//! }
//! },
//! |state, window| { /* draw */ }
//! )?;
//! # Ok::<(), minui::Error>(())
//! ```
/// An input or system event.
///
/// Generated from keyboard input, mouse activity, window changes, and application timers.
/// Mouse button types for click events.