extern crate gl_generator;
use gl_generator::*;
use std::env;
use std::path::Path;
use std::fs::File;
fn main() {
let dir = env::var("OUT_DIR").unwrap();
let path = Path::new(&dir).join("gl.rs");
let mut file = File::create(&path).unwrap();
Registry::new(Api::Gl, (3, 2), Profile::Core, Fallbacks::All, [])
.write_bindings(StructGenerator, &mut file)
.unwrap();
}