minopengl 0.1.0

Draw language.
Documentation
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# Module :: minopengl
[![experimental](https://raster.shields.io/static/v1?label=stability&message=experimental&color=orange&logoColor=eee)](https://github.com/emersion/stability-badges#experimental) [![rust-status](https://github.com/Wandalen/wTools/actions/workflows/ModuleminopenglPush.yml/badge.svg)](https://github.com/Wandalen/wTools/actions/workflows/ModuleminopenglPush.yml) [![docs.rs](https://img.shields.io/docsrs/minopengl?color=e3e8f0&logo=docs.rs)](https://docs.rs/minopengl) [![discord](https://img.shields.io/discord/872391416519737405?color=eee&logo=discord&logoColor=eee&label=ask)](https://discord.gg/m3YfbXpUUY)

Draw language.

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### Basic use-case

```rust
use minopengl::*;

fn main()
{
}
```

### To add to your project

```bash
cargo add minopengl
```

### Try out from the repository

``` shell test
git clone https://github.com/Wandalen/wTools
cd wTools
cargo run --example minopengl_trivial
cargo run
```
-->