[][src]Struct miniquad::graphics::Shader

pub struct Shader(_);

Implementations

impl Shader[src]

pub fn new(
    ctx: &mut Context,
    vertex_shader: &str,
    fragment_shader: &str,
    meta: ShaderMeta
) -> Result<Shader, ShaderError>
[src]

Trait Implementations

impl Clone for Shader[src]

impl Copy for Shader[src]

impl Debug for Shader[src]

Auto Trait Implementations

impl RefUnwindSafe for Shader

impl Send for Shader

impl Sync for Shader

impl Unpin for Shader

impl UnwindSafe for Shader

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.