[][src]Enum miniquad::graphics::ShaderError

pub enum ShaderError {
    CompilationError {
        shader_type: ShaderType,
        error_message: String,
    },
    LinkError(String),
    FFINulError(NulError),
}

Variants

CompilationError

Fields of CompilationError

shader_type: ShaderTypeerror_message: String
LinkError(String)
FFINulError(NulError)

Shader strings should never contains \00 in the middle

Trait Implementations

impl Clone for ShaderError[src]

impl Debug for ShaderError[src]

impl Display for ShaderError[src]

impl Error for ShaderError[src]

impl From<NulError> for ShaderError[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.