minimemory 3.0.0

Embedded vector database library for Rust - like SQLite for vectors
Documentation
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//! HNSW (Hierarchical Navigable Small World) index implementation.
//!
//! HNSW es un algoritmo de búsqueda aproximada de vecinos más cercanos
//! que ofrece O(log n) en tiempo de búsqueda con alta precisión.
//!
//! ## Optimizaciones implementadas:
//! - Prefetch de vecinos para mejor cache hit rate
//! - ef_search configurable para trade-off precisión/velocidad
//! - Batch processing de candidatos
//! - **Candidate `Copy`**: struct de 12 bytes (usize + f32) evita clones en heap
//! - **Quickselect**: `select_nth_unstable_by` O(n) en neighbor selection y pruning
//!   en vez de sort completo O(n log n)
//! - **Zero-alloc layer traversal**: `search_layer` recibe `&[usize]` y reutiliza
//!   el Vec `current_nearest` con `clear()+push()` entre niveles

use parking_lot::RwLock;
use rand::Rng;
use serde::{Deserialize, Serialize};
use std::cmp::Ordering;
use std::collections::{BinaryHeap, HashMap, HashSet};
use std::sync::atomic::{AtomicUsize, Ordering as AtomicOrdering};

use crate::distance::Distance;
use crate::error::Result;
use crate::storage::Storage;
use crate::types::SearchResult;

use super::Index;

/// HNSW Index para búsqueda aproximada de vecinos más cercanos.
///
/// Implementa un grafo multinivel donde cada nodo tiene conexiones
/// a sus vecinos más cercanos en cada nivel.
///
/// ## Parámetros principales:
/// - `m`: Número de conexiones por nodo (mayor = mejor recall, más memoria)
/// - `ef_construction`: Beam width durante construcción (mayor = mejor grafo)
/// - `ef_search`: Beam width durante búsqueda (configurable en runtime)
pub struct HNSWIndex {
    /// Estructura interna protegida por RwLock para thread-safety
    inner: RwLock<HNSWInner>,
    /// Número de conexiones por nodo en niveles > 0
    m: usize,
    /// Número máximo de conexiones en nivel 0
    m_max0: usize,
    /// Tamaño del beam durante construcción
    ef_construction: usize,
    /// Multiplicador para selección de nivel
    ml: f64,
    /// Tamaño del beam durante búsqueda (configurable)
    ef_search: AtomicUsize,
}

#[derive(Serialize, Deserialize)]
struct HNSWInner {
    /// Niveles del grafo (nivel 0 es el más denso)
    levels: Vec<Level>,
    /// Mapeo de ID a índice interno
    id_to_idx: HashMap<String, usize>,
    /// Mapeo de índice interno a ID
    idx_to_id: Vec<String>,
    /// Punto de entrada (nodo en el nivel más alto)
    entry_point: Option<usize>,
    /// Nivel máximo actual
    max_level: usize,
    /// Nivel asignado a cada nodo (para seleccionar entry point tras deletion)
    node_levels: HashMap<usize, usize>,
    /// Índices libres para reutilización (evita fragmentación de idx_to_id)
    free_indices: Vec<usize>,
}

#[derive(Serialize, Deserialize)]
struct Level {
    /// Vecinos de cada nodo en este nivel
    /// neighbors[node_idx] = lista de vecinos
    neighbors: Vec<Vec<usize>>,
}

/// Elemento para el heap de búsqueda
#[derive(Clone, Copy)]
struct Candidate {
    idx: usize,
    distance: f32,
}

impl PartialEq for Candidate {
    fn eq(&self, other: &Self) -> bool {
        self.distance == other.distance
    }
}

impl Eq for Candidate {}

impl PartialOrd for Candidate {
    fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
        Some(self.cmp(other))
    }
}

impl Ord for Candidate {
    fn cmp(&self, other: &Self) -> Ordering {
        // Invertido para min-heap (menor distancia = mayor prioridad)
        other
            .distance
            .partial_cmp(&self.distance)
            .unwrap_or(Ordering::Equal)
    }
}

/// Wrapper para max-heap (mayor distancia primero)
struct MaxCandidate(Candidate);

impl PartialEq for MaxCandidate {
    fn eq(&self, other: &Self) -> bool {
        self.0.distance == other.0.distance
    }
}

impl Eq for MaxCandidate {}

impl PartialOrd for MaxCandidate {
    fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
        Some(self.cmp(other))
    }
}

impl Ord for MaxCandidate {
    fn cmp(&self, other: &Self) -> Ordering {
        self.0
            .distance
            .partial_cmp(&other.0.distance)
            .unwrap_or(Ordering::Equal)
    }
}

impl HNSWIndex {
    /// Crea un nuevo índice HNSW con los parámetros especificados.
    ///
    /// # Argumentos
    ///
    /// * `m` - Número de conexiones por nodo (típicamente 16)
    /// * `ef_construction` - Tamaño del beam durante construcción (típicamente 200)
    pub fn new(m: usize, ef_construction: usize) -> Self {
        let m = m.max(2); // Mínimo 2 conexiones
        let m_max0 = m * 2; // Nivel 0 tiene el doble de conexiones
        let ml = 1.0 / (m as f64).ln();
        let ef_search = ef_construction / 4; // Default: 25% of ef_construction

        Self {
            inner: RwLock::new(HNSWInner {
                levels: Vec::new(),
                id_to_idx: HashMap::new(),
                idx_to_id: Vec::new(),
                entry_point: None,
                max_level: 0,
                node_levels: HashMap::new(),
                free_indices: Vec::new(),
            }),
            m,
            m_max0,
            ef_construction,
            ml,
            ef_search: AtomicUsize::new(ef_search.max(10)),
        }
    }

    /// Crea un índice con parámetros por defecto (m=16, ef_construction=200)
    pub fn default_params() -> Self {
        Self::new(16, 200)
    }

    /// Configura ef_search para ajustar el trade-off precisión/velocidad.
    ///
    /// - Mayor ef_search = mejor recall pero más lento
    /// - Menor ef_search = más rápido pero menor recall
    ///
    /// Valores típicos: 50-200 para alta precisión, 10-50 para baja latencia.
    pub fn set_ef_search(&self, ef: usize) {
        self.ef_search.store(ef.max(1), AtomicOrdering::Relaxed);
    }

    /// Obtiene el valor actual de ef_search.
    pub fn get_ef_search(&self) -> usize {
        self.ef_search.load(AtomicOrdering::Relaxed)
    }

    /// Selecciona un nivel aleatorio para un nuevo nodo
    fn random_level(&self) -> usize {
        let mut rng = rand::thread_rng();
        let r: f64 = rng.gen();
        (-r.ln() * self.ml).floor() as usize
    }

    /// Búsqueda greedy en un nivel específico con prefetching optimizado.
    ///
    /// El prefetching carga los vectores de vecinos en cache antes de calcular
    /// distancias, mejorando significativamente la latencia en búsquedas.
    fn search_layer(
        &self,
        inner: &HNSWInner,
        query: &[f32],
        entry_points: &[usize],
        ef: usize,
        level: usize,
        storage: &dyn Storage,
        distance_fn: Distance,
    ) -> Vec<Candidate> {
        let mut visited: HashSet<usize> = HashSet::with_capacity(ef * 2);
        let mut candidates: BinaryHeap<Candidate> = BinaryHeap::with_capacity(ef);
        let mut result: BinaryHeap<MaxCandidate> = BinaryHeap::with_capacity(ef + 1);

        // Inicializar con puntos de entrada
        for &ep in entry_points {
            if visited.insert(ep) {
                let id = &inner.idx_to_id[ep];
                if let Ok(Some(stored)) = storage.get(id) {
                    if let Some(vec) = &stored.vector {
                        let dist = distance_fn.calculate(query, vec);
                        let candidate = Candidate {
                            idx: ep,
                            distance: dist,
                        };
                        candidates.push(candidate);
                        result.push(MaxCandidate(candidate));
                    }
                }
            }
        }

        while let Some(current) = candidates.pop() {
            // Si el candidato actual es peor que el peor en result, terminamos
            if let Some(worst) = result.peek() {
                if current.distance > worst.0.distance && result.len() >= ef {
                    break;
                }
            }

            // Explorar vecinos con prefetch
            if level < inner.levels.len() {
                let neighbors = &inner.levels[level].neighbors;
                if current.idx < neighbors.len() {
                    let current_neighbors = &neighbors[current.idx];

                    // Prefetch: Recopilar todos los vecinos no visitados y sus IDs
                    let neighbors_to_process: Vec<(usize, &str)> = current_neighbors
                        .iter()
                        .filter(|&&n| !visited.contains(&n))
                        .filter_map(|&n| {
                            inner.idx_to_id.get(n).map(|id| (n, id.as_str()))
                        })
                        .collect();

                    // Marcar como visitados antes de procesar
                    for &(n, _) in &neighbors_to_process {
                        visited.insert(n);
                    }

                    // Procesar en batch para mejor cache locality
                    for (neighbor_idx, id) in neighbors_to_process {
                        if let Ok(Some(stored)) = storage.get(id) {
                            if let Some(vec) = &stored.vector {
                                let dist = distance_fn.calculate(query, vec);

                                let should_add = result.len() < ef || {
                                    if let Some(worst) = result.peek() {
                                        dist < worst.0.distance
                                    } else {
                                        true
                                    }
                                };

                                if should_add {
                                    let candidate = Candidate {
                                        idx: neighbor_idx,
                                        distance: dist,
                                    };
                                    candidates.push(candidate);
                                    result.push(MaxCandidate(candidate));

                                    // Mantener solo ef elementos
                                    if result.len() > ef {
                                        result.pop();
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }

        // Convertir result a vector ordenado
        result.into_iter().map(|mc| mc.0).collect()
    }

    /// Selecciona los mejores vecinos usando heurística simple
    fn select_neighbors(&self, candidates: Vec<Candidate>, m: usize) -> Vec<usize> {
        let mut sorted: Vec<_> = candidates;
        if sorted.len() > m {
            // O(n) partial sort instead of O(n log n) full sort
            sorted.select_nth_unstable_by(m - 1, |a, b| {
                a.distance
                    .partial_cmp(&b.distance)
                    .unwrap_or(Ordering::Equal)
            });
            sorted.truncate(m);
        }
        sorted.into_iter().map(|c| c.idx).collect()
    }

    /// Agrega conexiones bidireccionales con pruning basado en distancia
    fn connect_neighbors(
        &self,
        inner: &mut HNSWInner,
        node_idx: usize,
        neighbors: &[usize],
        level: usize,
        m_max: usize,
        storage: &dyn Storage,
        distance_fn: Distance,
    ) {
        // Asegurar que el nivel existe
        while inner.levels.len() <= level {
            inner.levels.push(Level {
                neighbors: Vec::new(),
            });
        }

        // Asegurar espacio para el nodo
        while inner.levels[level].neighbors.len() <= node_idx {
            inner.levels[level].neighbors.push(Vec::new());
        }

        // Agregar vecinos al nodo
        inner.levels[level].neighbors[node_idx] = neighbors.to_vec();

        // Agregar conexiones inversas (bidireccionales)
        for &neighbor_idx in neighbors {
            while inner.levels[level].neighbors.len() <= neighbor_idx {
                inner.levels[level].neighbors.push(Vec::new());
            }

            let neighbor_neighbors = &mut inner.levels[level].neighbors[neighbor_idx];
            if !neighbor_neighbors.contains(&node_idx) {
                neighbor_neighbors.push(node_idx);

                // Si excede m_max, podar basándose en distancia real
                if neighbor_neighbors.len() > m_max {
                    let neighbor_id = &inner.idx_to_id[neighbor_idx];
                    if let Ok(Some(neighbor_stored)) = storage.get(neighbor_id) {
                        if let Some(neighbor_vec) = &neighbor_stored.vector {
                            // Calcular distancias de todos los vecinos al nodo central
                            let mut scored: Vec<(usize, f32)> = neighbor_neighbors
                                .iter()
                                .filter_map(|&n_idx| {
                                    let n_id = inner.idx_to_id.get(n_idx)?;
                                    let stored = storage.get(n_id).ok()??;
                                    let vec = stored.vector.as_ref()?;
                                    Some((n_idx, distance_fn.calculate(neighbor_vec, vec)))
                                })
                                .collect();
                            if scored.len() > m_max {
                                scored.select_nth_unstable_by(m_max - 1, |a, b| {
                                    a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal)
                                });
                                scored.truncate(m_max);
                            }
                            *neighbor_neighbors = scored.into_iter().map(|(idx, _)| idx).collect();
                        }
                    }
                }
            }
        }
    }
}

impl Index for HNSWIndex {
    fn add(
        &self,
        id: &str,
        vector: &[f32],
        storage: &dyn Storage,
        distance: Distance,
    ) -> Result<()> {
        let mut inner = self.inner.write();

        // Verificar si ya existe
        if inner.id_to_idx.contains_key(id) {
            return Ok(());
        }

        let new_idx = if let Some(free_idx) = inner.free_indices.pop() {
            inner.idx_to_id[free_idx] = id.to_string();
            free_idx
        } else {
            let idx = inner.idx_to_id.len();
            inner.idx_to_id.push(id.to_string());
            idx
        };
        inner.id_to_idx.insert(id.to_string(), new_idx);

        // Seleccionar nivel para este nodo
        let node_level = self.random_level();

        // Si es el primer nodo, solo inicializar
        if inner.entry_point.is_none() {
            inner.entry_point = Some(new_idx);
            inner.max_level = node_level;
            inner.node_levels.insert(new_idx, node_level);

            // Crear niveles (usando while para manejar niveles preexistentes tras delete-all)
            while inner.levels.len() <= node_level {
                inner.levels.push(Level {
                    neighbors: Vec::new(),
                });
            }
            for level in &mut inner.levels {
                while level.neighbors.len() <= new_idx {
                    level.neighbors.push(Vec::new());
                }
            }

            return Ok(());
        }

        // Asegurar que hay suficientes niveles
        while inner.levels.len() <= node_level {
            inner.levels.push(Level {
                neighbors: Vec::new(),
            });
        }

        // Expandir neighbors para el nuevo nodo en cada nivel
        for level in inner.levels.iter_mut() {
            while level.neighbors.len() <= new_idx {
                level.neighbors.push(Vec::new());
            }
        }

        // Buscar punto de entrada y navegar hacia abajo
        let entry_point = inner.entry_point.unwrap();
        let mut current_nearest = vec![entry_point];

        // Navegación greedy desde niveles superiores
        for level in (node_level + 1..=inner.max_level).rev() {
            let candidates = self.search_layer(
                &inner,
                vector,
                &current_nearest,
                1, // ef=1 para niveles superiores
                level,
                storage,
                distance,
            );
            if !candidates.is_empty() {
                current_nearest.clear();
                current_nearest.push(candidates[0].idx);
            }
        }

        // Insertar en cada nivel desde node_level hasta 0
        for level in (0..=node_level.min(inner.max_level)).rev() {
            // Buscar candidatos en este nivel
            let candidates = self.search_layer(
                &inner,
                vector,
                &current_nearest,
                self.ef_construction,
                level,
                storage,
                distance,
            );

            // Seleccionar mejores vecinos
            let m_limit = if level == 0 { self.m_max0 } else { self.m };
            let neighbors = self.select_neighbors(candidates.iter().copied().collect(), m_limit);

            // Conectar bidireccional
            self.connect_neighbors(&mut inner, new_idx, &neighbors, level, m_limit, storage, distance);

            // Usar los mejores candidatos como entrada para el siguiente nivel
            current_nearest.clear();
            current_nearest.extend(candidates.iter().map(|c| c.idx));
        }

        // Track node level
        inner.node_levels.insert(new_idx, node_level);

        // Actualizar entry point si este nodo tiene nivel más alto
        if node_level > inner.max_level {
            inner.entry_point = Some(new_idx);
            inner.max_level = node_level;
        }

        Ok(())
    }

    fn remove(&self, id: &str) -> Result<bool> {
        let mut inner = self.inner.write();

        if let Some(&idx) = inner.id_to_idx.get(id) {
            // Remover de todos los niveles
            for level in &mut inner.levels {
                if idx < level.neighbors.len() {
                    // Limpiar vecinos de este nodo
                    level.neighbors[idx].clear();

                    // Remover este nodo de las listas de vecinos de otros
                    for neighbors in &mut level.neighbors {
                        neighbors.retain(|&n| n != idx);
                    }
                }
            }

            // Remove node level tracking
            inner.node_levels.remove(&idx);

            // Actualizar entry point si es necesario
            if inner.entry_point == Some(idx) {
                // Find node with highest level as new entry point
                if let Some((&best_idx, &best_level)) =
                    inner.node_levels.iter().max_by_key(|(_, &lvl)| lvl)
                {
                    inner.entry_point = Some(best_idx);
                    inner.max_level = best_level;
                } else {
                    inner.entry_point = None;
                    inner.max_level = 0;
                }
            }

            inner.id_to_idx.remove(id);
            // Mark index as free for reuse (avoids idx_to_id fragmentation)
            inner.free_indices.push(idx);

            Ok(true)
        } else {
            Ok(false)
        }
    }

    fn search(
        &self,
        query: &[f32],
        k: usize,
        storage: &dyn Storage,
        distance: Distance,
    ) -> Result<Vec<SearchResult>> {
        let inner = self.inner.read();

        if inner.entry_point.is_none() {
            return Ok(vec![]);
        }

        let entry_point = inner.entry_point.unwrap();
        let mut current_nearest = vec![entry_point];

        // Buscar desde el nivel más alto hacia abajo
        for level in (1..=inner.max_level).rev() {
            let candidates = self.search_layer(
                &inner,
                query,
                &current_nearest,
                1, // ef=1 para niveles superiores
                level,
                storage,
                distance,
            );
            if !candidates.is_empty() {
                current_nearest.clear();
                current_nearest.push(candidates[0].idx);
            }
        }

        // Búsqueda final en nivel 0 con ef_search configurable
        // Usar el máximo entre k, ef_search configurado, y un mínimo de 10
        let configured_ef = self.ef_search.load(AtomicOrdering::Relaxed);
        let ef_search = k.max(configured_ef).max(10);
        let candidates = self.search_layer(
            &inner,
            query,
            &current_nearest,
            ef_search,
            0,
            storage,
            distance,
        );

        // Convertir a SearchResult (no take(k) aquí — into_iter es unsorted)
        let mut results: Vec<SearchResult> = candidates
            .into_iter()
            .filter_map(|c| {
                let id = inner.idx_to_id.get(c.idx)?.clone();
                storage.get(&id).ok().flatten().map(|stored| SearchResult {
                    id,
                    distance: c.distance,
                    metadata: stored.metadata,
                })
            })
            .collect();

        // Ordenar por distancia
        results.sort_by(|a, b| {
            a.distance
                .partial_cmp(&b.distance)
                .unwrap_or(Ordering::Equal)
        });
        results.truncate(k);

        Ok(results)
    }

    fn rebuild(&self, storage: &dyn Storage) -> Result<()> {
        let mut inner = self.inner.write();

        // Limpiar estado actual
        inner.levels.clear();
        inner.id_to_idx.clear();
        inner.idx_to_id.clear();
        inner.entry_point = None;
        inner.max_level = 0;
        inner.node_levels.clear();
        inner.free_indices.clear();

        // Recopilar IDs y vectores
        let entries: Vec<(String, Vec<f32>)> = storage
            .ids()
            .into_iter()
            .filter_map(|id| {
                storage
                    .get(&id)
                    .ok()
                    .flatten()
                    .and_then(|stored| stored.vector.map(|v| (id.clone(), v)))
            })
            .collect();

        drop(inner); // Liberar lock antes de llamar add

        // Re-insertar todos los vectores
        for (id, vector) in entries {
            self.add(&id, &vector, storage, Distance::Cosine)?;
        }

        Ok(())
    }

    fn len(&self) -> usize {
        self.inner.read().id_to_idx.len()
    }

    fn clear(&self) {
        let mut inner = self.inner.write();
        inner.levels.clear();
        inner.id_to_idx.clear();
        inner.idx_to_id.clear();
        inner.entry_point = None;
        inner.max_level = 0;
        inner.node_levels.clear();
        inner.free_indices.clear();
    }

    fn serialize_index(&self) -> Result<Option<Vec<u8>>> {
        let inner = self.inner.read();
        let data = bincode::serialize(&*inner)?;
        Ok(Some(data))
    }

    fn load_index(&self, data: &[u8]) -> Result<()> {
        let loaded: HNSWInner = bincode::deserialize(data)?;
        let mut inner = self.inner.write();
        *inner = loaded;
        Ok(())
    }
}

impl Default for HNSWIndex {
    fn default() -> Self {
        Self::default_params()
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::storage::MemoryStorage;

    #[test]
    fn test_hnsw_basic() {
        let storage = MemoryStorage::new();
        let index = HNSWIndex::new(4, 20);

        // Insertar vectores
        let vectors = vec![
            ("a", vec![1.0, 0.0, 0.0]),
            ("b", vec![0.0, 1.0, 0.0]),
            ("c", vec![0.0, 0.0, 1.0]),
            ("d", vec![0.5, 0.5, 0.0]),
        ];

        for (id, data) in &vectors {
            storage
                .insert(id.to_string(), Some(data.clone()), None)
                .unwrap();
            index.add(id, data, &storage, Distance::Euclidean).unwrap();
        }

        assert_eq!(index.len(), 4);
    }

    #[test]
    fn test_hnsw_search() {
        let storage = MemoryStorage::new();
        // Usar ef_construction más alto para mejor recall
        let index = HNSWIndex::new(8, 100);

        let vectors = vec![
            ("a", vec![1.0, 0.0, 0.0]),
            ("b", vec![0.9, 0.1, 0.0]),
            ("c", vec![0.0, 1.0, 0.0]),
            ("d", vec![0.0, 0.0, 1.0]),
        ];

        for (id, data) in &vectors {
            storage
                .insert(id.to_string(), Some(data.clone()), None)
                .unwrap();
            index.add(id, data, &storage, Distance::Euclidean).unwrap();
        }

        let query = vec![1.0, 0.0, 0.0];
        let results = index
            .search(&query, 4, &storage, Distance::Euclidean)
            .unwrap();

        // Verificar que tenemos resultados
        assert!(!results.is_empty());

        // El resultado más cercano debería tener distancia ~0 (vector "a")
        // y debería ser "a" o "b" (los más cercanos a [1,0,0])
        assert!(
            results[0].distance < 0.2,
            "Expected first result to be close, got distance {}",
            results[0].distance
        );

        // Verificar que "a" está en los resultados (debería tener distancia 0)
        let a_result = results.iter().find(|r| r.id == "a");
        assert!(
            a_result.is_some(),
            "Expected 'a' to be in results"
        );
        if let Some(a) = a_result {
            assert!(
                a.distance < 0.001,
                "Expected 'a' to have distance ~0, got {}",
                a.distance
            );
        }
    }

    #[test]
    fn test_hnsw_delete() {
        let storage = MemoryStorage::new();
        let index = HNSWIndex::new(4, 20);

        storage
            .insert("a".to_string(), Some(vec![1.0, 0.0]), None)
            .unwrap();
        storage
            .insert("b".to_string(), Some(vec![0.0, 1.0]), None)
            .unwrap();

        index
            .add("a", &[1.0, 0.0], &storage, Distance::Euclidean)
            .unwrap();
        index
            .add("b", &[0.0, 1.0], &storage, Distance::Euclidean)
            .unwrap();

        assert_eq!(index.len(), 2);

        index.remove("a").unwrap();
        assert_eq!(index.len(), 1);

        // Search should still work after deletion
        let results = index
            .search(&[0.0, 1.0], 2, &storage, Distance::Euclidean)
            .unwrap();
        assert!(!results.is_empty());
        assert_eq!(results[0].id, "b");
    }

    #[test]
    fn test_hnsw_delete_entry_point() {
        let storage = MemoryStorage::new();
        let index = HNSWIndex::new(4, 20);

        let vectors = vec![
            ("a", vec![1.0, 0.0, 0.0]),
            ("b", vec![0.0, 1.0, 0.0]),
            ("c", vec![0.0, 0.0, 1.0]),
            ("d", vec![0.5, 0.5, 0.0]),
        ];

        for (id, data) in &vectors {
            storage
                .insert(id.to_string(), Some(data.clone()), None)
                .unwrap();
            index.add(id, data, &storage, Distance::Euclidean).unwrap();
        }

        assert_eq!(index.len(), 4);

        // Get the entry point's ID
        let entry_id = {
            let inner = index.inner.read();
            let ep = inner.entry_point.unwrap();
            inner.idx_to_id[ep].clone()
        };

        // Delete the entry point
        index.remove(&entry_id).unwrap();
        assert_eq!(index.len(), 3);

        // Graph should still have a valid entry point
        {
            let inner = index.inner.read();
            assert!(inner.entry_point.is_some());
            // New entry point should be the node with highest level
            let ep = inner.entry_point.unwrap();
            let ep_level = inner.node_levels[&ep];
            for (&idx, &level) in &inner.node_levels {
                assert!(level <= ep_level, "Entry point should have highest level");
                let _ = idx;
            }
        }

        // Search should still work
        let results = index
            .search(&[0.5, 0.5, 0.0], 3, &storage, Distance::Euclidean)
            .unwrap();
        assert!(!results.is_empty());
    }

    #[test]
    fn test_hnsw_delete_all_and_readd() {
        let storage = MemoryStorage::new();
        let index = HNSWIndex::new(4, 20);

        storage
            .insert("a".to_string(), Some(vec![1.0, 0.0]), None)
            .unwrap();
        storage
            .insert("b".to_string(), Some(vec![0.0, 1.0]), None)
            .unwrap();

        index
            .add("a", &[1.0, 0.0], &storage, Distance::Euclidean)
            .unwrap();
        index
            .add("b", &[0.0, 1.0], &storage, Distance::Euclidean)
            .unwrap();

        // Delete all
        index.remove("a").unwrap();
        index.remove("b").unwrap();
        assert_eq!(index.len(), 0);
        assert!(index.inner.read().entry_point.is_none());

        // Re-add (should reuse freed indices)
        storage
            .insert("c".to_string(), Some(vec![0.5, 0.5]), None)
            .unwrap();
        index
            .add("c", &[0.5, 0.5], &storage, Distance::Euclidean)
            .unwrap();
        assert_eq!(index.len(), 1);

        let results = index
            .search(&[0.5, 0.5], 1, &storage, Distance::Euclidean)
            .unwrap();
        assert_eq!(results.len(), 1);
        assert_eq!(results[0].id, "c");
    }

    #[test]
    fn test_hnsw_index_reuse() {
        let storage = MemoryStorage::new();
        let index = HNSWIndex::new(4, 20);

        // Add 5 nodes
        for i in 0..5 {
            let id = format!("node-{}", i);
            let vec = vec![i as f32, 0.0];
            storage.insert(id.clone(), Some(vec.clone()), None).unwrap();
            index.add(&id, &vec, &storage, Distance::Euclidean).unwrap();
        }

        let initial_size = index.inner.read().idx_to_id.len();
        assert_eq!(initial_size, 5);

        // Delete two nodes to create free indices
        index.remove("node-1").unwrap();
        index.remove("node-3").unwrap();
        assert_eq!(index.inner.read().free_indices.len(), 2);

        // Add new node - should reuse a freed index
        storage
            .insert("new-a".to_string(), Some(vec![10.0, 0.0]), None)
            .unwrap();
        index
            .add("new-a", &[10.0, 0.0], &storage, Distance::Euclidean)
            .unwrap();

        assert_eq!(index.inner.read().free_indices.len(), 1);
        // idx_to_id should NOT have grown
        assert_eq!(index.inner.read().idx_to_id.len(), 5);
    }

    #[test]
    fn test_random_level_distribution() {
        let index = HNSWIndex::new(16, 200);
        let mut levels = vec![0usize; 10];

        for _ in 0..1000 {
            let level = index.random_level().min(9);
            levels[level] += 1;
        }

        // La mayoría debería estar en nivel 0
        assert!(levels[0] > levels[1]);
        // Debería decrecer exponencialmente
        for i in 1..9 {
            if levels[i] > 0 && levels[i + 1] > 0 {
                assert!(levels[i] >= levels[i + 1]);
            }
        }
    }

    #[test]
    fn test_hnsw_recall_accuracy() {
        // Generate 500 random vectors in 32 dimensions
        let mut rng = rand::thread_rng();
        let n = 500;
        let dim = 32;
        let k = 10;

        let storage = MemoryStorage::new();
        let index = HNSWIndex::new(16, 200);

        let mut vectors: Vec<(String, Vec<f32>)> = Vec::new();
        for i in 0..n {
            let id = format!("v{}", i);
            let vec: Vec<f32> = (0..dim).map(|_| rng.gen::<f32>()).collect();
            storage
                .insert(id.clone(), Some(vec.clone()), None)
                .unwrap();
            index
                .add(&id, &vec, &storage, Distance::Euclidean)
                .unwrap();
            vectors.push((id, vec));
        }

        // Run multiple queries and measure recall against brute-force
        let num_queries = 20;
        let mut total_recall = 0.0;

        for _ in 0..num_queries {
            let query: Vec<f32> = (0..dim).map(|_| rng.gen::<f32>()).collect();

            // Brute-force exact results
            let mut distances: Vec<(usize, f32)> = vectors
                .iter()
                .enumerate()
                .map(|(i, (_, v))| {
                    let d: f32 = query
                        .iter()
                        .zip(v.iter())
                        .map(|(a, b)| (a - b) * (a - b))
                        .sum::<f32>()
                        .sqrt();
                    (i, d)
                })
                .collect();
            distances.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
            let exact_top_k: HashSet<String> = distances[..k]
                .iter()
                .map(|(i, _)| vectors[*i].0.clone())
                .collect();

            // HNSW results
            let hnsw_results = index
                .search(&query, k, &storage, Distance::Euclidean)
                .unwrap();
            let hnsw_top_k: HashSet<String> =
                hnsw_results.iter().map(|r| r.id.clone()).collect();

            // Recall = intersection / k
            let overlap = exact_top_k.intersection(&hnsw_top_k).count();
            total_recall += overlap as f32 / k as f32;
        }

        let avg_recall = total_recall / num_queries as f32;
        assert!(
            avg_recall >= 0.85,
            "HNSW recall@{} should be >= 0.85, got {:.3}",
            k,
            avg_recall,
        );
    }

    #[test]
    fn test_hnsw_serialization_roundtrip() {
        let storage = MemoryStorage::new();
        let index = HNSWIndex::new(8, 50);

        let vectors = vec![
            ("a", vec![1.0, 0.0, 0.0]),
            ("b", vec![0.0, 1.0, 0.0]),
            ("c", vec![0.0, 0.0, 1.0]),
            ("d", vec![0.5, 0.5, 0.0]),
            ("e", vec![0.3, 0.3, 0.3]),
        ];

        for (id, data) in &vectors {
            storage
                .insert(id.to_string(), Some(data.clone()), None)
                .unwrap();
            index.add(id, data, &storage, Distance::Euclidean).unwrap();
        }

        // Serialize
        let serialized = index.serialize_index().unwrap().unwrap();

        // Create new index and load
        let index2 = HNSWIndex::new(8, 50);
        index2.load_index(&serialized).unwrap();

        // Same length
        assert_eq!(index2.len(), 5);

        // Same search results
        let query = vec![0.5, 0.5, 0.0];
        let results1 = index
            .search(&query, 3, &storage, Distance::Euclidean)
            .unwrap();
        let results2 = index2
            .search(&query, 3, &storage, Distance::Euclidean)
            .unwrap();

        assert_eq!(results1.len(), results2.len());
        for (r1, r2) in results1.iter().zip(results2.iter()) {
            assert_eq!(r1.id, r2.id);
            assert!((r1.distance - r2.distance).abs() < 0.001);
        }
    }

    #[test]
    fn test_hnsw_concurrent_access() {
        use std::sync::Arc;
        use std::thread;

        let storage = Arc::new(MemoryStorage::new());
        let index = Arc::new(HNSWIndex::new(8, 50));

        // First, insert some base vectors
        for i in 0..50 {
            let id = format!("base-{}", i);
            let vec = vec![i as f32 / 50.0, 1.0 - i as f32 / 50.0];
            storage
                .insert(id.clone(), Some(vec.clone()), None)
                .unwrap();
            index
                .add(&id, &vec, &*storage, Distance::Euclidean)
                .unwrap();
        }

        // Concurrent reads from 8 threads
        let mut handles = Vec::new();
        for t in 0..8 {
            let idx = index.clone();
            let stor = storage.clone();
            handles.push(thread::spawn(move || {
                let query = vec![t as f32 / 8.0, 1.0 - t as f32 / 8.0];
                for _ in 0..100 {
                    let results = idx
                        .search(&query, 5, &*stor, Distance::Euclidean)
                        .unwrap();
                    assert!(!results.is_empty());
                }
            }));
        }

        for h in handles {
            h.join().unwrap();
        }

        // Concurrent inserts + searches
        let mut handles = Vec::new();
        for t in 0..4 {
            let idx = index.clone();
            let stor = storage.clone();
            handles.push(thread::spawn(move || {
                for i in 0..10 {
                    let id = format!("thread-{}-{}", t, i);
                    let vec = vec![t as f32 / 4.0 + i as f32 / 40.0, 0.5];
                    stor.insert(id.clone(), Some(vec.clone()), None).unwrap();
                    idx.add(&id, &vec, &*stor, Distance::Euclidean).unwrap();
                }
            }));
        }
        for t in 4..8 {
            let idx = index.clone();
            let stor = storage.clone();
            handles.push(thread::spawn(move || {
                let query = vec![t as f32 / 8.0, 0.5];
                for _ in 0..50 {
                    let _ = idx.search(&query, 5, &*stor, Distance::Euclidean);
                }
            }));
        }

        for h in handles {
            h.join().unwrap();
        }

        // All inserts should be visible
        assert!(index.len() >= 50 + 40);
    }
}