usecrate::*;/// Moves all cameras in the world by `distance` towards `direction`.
/// Consumed by `move_camera_system`.
#[derive(Hash, PartialEq, Eq, Clone, Copy, Debug)]pubstructMoveCameraEvent{/// The direction in which to move the camera.
pubdirection: Direction,
/// The distance that the camera should be moved.
pubdistance:i32,
}