mini_gl_fb 0.9.0

Quick and easy window creation, input, and high speed bitmap rendering
Documentation
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#version 330 core

layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 uv;

out vec2 v_uv;

void main() {
    gl_Position = vec4(pos, 0.0, 1.0);
    v_uv = vec2(uv);
}