# mini-oled
This is a fast and simple driver for the SH1106 OLED display. It is designed for bare-metal systems. The main goal is high speed. It uses `embedded-hal` for hardware communication and `embedded-graphics-core`(it's optional but recommended) for drawing. It works well for both simple text and complex animations.
## Installation
Add this to your `Cargo.toml`:
```toml
[dependencies]
mini-oled = "0.1.3"
```
## Features
### Available Features
- [x] **no-std Support**: Designed for bare-metal environments.
- [x] **I2C Support**: Fully implemented using `embedded-hal`.
- [x] **embedded-graphics**: Seamless integration for drawing shapes, text, and images.
- [x] **Highly Optimized**: Algorithmically optimized with branchless programming and fast bitwise math for high performance.
- [x] **Buffered Display**: Uses ~1KB RAM to create a local frame buffer. **Trade-off**: Higher RAM usage but significantly reduced bus traffic (only changed pixels are sent).
- [x] **Partial Updates**: Smart "dirty area" tracking ensures efficient refresh rates.
- [x] **Display Rotation**: Hardware-assisted rotation (0, 90, 180, 270 degrees).
- [x] **Power Save Mode**: Supports turning the display logic on/off.
- [x] **Contrast Control**: Programmable display contrast.
### Planned Features
- [ ] **SPI Support**: Currently not implemented.
- [ ] **Async Support**: Planned for future releases.
## Usage
### With `embedded-graphics`
Here is a complete example. It shows how to setup the display, draw shapes, write text, and make a simple animation.
```rust
use embedded_graphics::{
mono_font::{ascii::FONT_6X10, MonoTextStyleBuilder},
pixelcolor::BinaryColor,
prelude::*,
primitives::{Circle, PrimitiveStyle, Rectangle},
text::{Alignment, Text},
};
use mini_oled::prelude::*;
use core::fmt::Write;
// ... setup your hardware I2C driver here ...
// let i2c = ...;
// Create the I2C interface (address 0x3C is common for SH1106)
let i2c_interface = I2cInterface::new(i2c, 0x3C);
// Initialize the display driver
let mut screen = Sh1106::new(i2c_interface);
// Initialize the display
screen.init().unwrap();
// Set rotation
screen.set_rotation(DisplayRotation::Rotate180).unwrap();
// Draw a filled rectangle
let fill = PrimitiveStyle::with_fill(BinaryColor::Off);
Rectangle::new(Point::new(0, 0), Size::new(127, 60))
.into_styled(fill)
.draw(screen.get_mut_canvas())
.unwrap();
// Prepare text style
let character_style = MonoTextStyleBuilder::new()
.font(&FONT_6X10)
.text_color(BinaryColor::On)
.background_color(BinaryColor::Off)
.build();
let mut i = 0;
let mut old_i = 0;
// Animation loop
loop {
// 1. Clear previous circle
Circle::new(Point::new(old_i, 22), 40)
.into_styled(PrimitiveStyle::with_stroke(BinaryColor::Off, 1))
.draw(screen.get_mut_canvas())
.unwrap();
// 2. Draw new circle
i = (i + 1) % 128;
Circle::new(Point::new(i, 22), 40)
.into_styled(PrimitiveStyle::with_stroke(BinaryColor::On, 1))
.draw(screen.get_mut_canvas())
.unwrap();
old_i = i;
// 3. Update FPS text (example logic)
let mut fps_string: heapless::String<32> = heapless::String::new();
write!(fps_string, "Fps: {}", 60).unwrap(); // Example FPS value
Text::with_alignment(
&fps_string,
Point::new(64, 10),
character_style,
Alignment::Center,
)
.draw(screen.get_mut_canvas())
.unwrap();
// 4. Send changes to the display
screen.flush().unwrap();
}
```
### Without `embedded-graphics`
You can also use the library without `embedded-graphics`. You can change pixels directly using `set_pixel` or by accessing the buffer.
Disable default features in `Cargo.toml`:
```toml
[dependencies]
mini-oled = { version = "0.1.1", default-features = false }
```
Usage:
```rust
use mini_oled::prelude::*;
// ... setup your hardware I2C driver here ...
// let i2c = ...;
let i2c_interface = I2cInterface::new(i2c, 0x3C);
let mut screen = Sh1106::new(i2c_interface);
screen.init().unwrap();
// Manually set a pixel at (10, 10)
// This method automatically updates the "dirty area", so flush() is efficient.
screen.get_mut_canvas().set_pixel(10, 10, true);
screen.flush().unwrap();
// Or access the raw buffer directly
let buffer = screen.get_mut_canvas().get_mut_buffer();
// buffer[0] = 0xFF; // Set first 8 pixels on
// IMPORTANT: Changing the buffer directly does NOT update the "dirty area".
// The driver does not know which pixels changed.
// You must use `flush_all()` to send the entire buffer to the display.
screen.flush_all().unwrap();
```
## Credits
This project was **heavily inspired** by this projects:
- https://github.com/rust-embedded-community/sh1106
- https://github.com/techmccat/sh1106
## License
This project is licensed under either of
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.
## Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in `mini-oled` by you shall be dual licensed as above, without any additional terms or conditions.