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use crate::{Plane, Ray, Sphere};
use mini_math::Vector;
pub trait Intersection<Rhs> {
fn intersects(&self, rhs: &Rhs) -> bool;
}
impl Intersection<Ray> for Sphere {
fn intersects(&self, ray: &Ray) -> bool {
let a = ray.direction.magnitude_squared();
let b = 2.0
* (Vector::from(ray.origin).dot(ray.direction) - ray.direction.dot(self.center.into()));
let c = (self.center - ray.origin).magnitude_squared() - self.radius * self.radius;
b * b - 4.0 * a * c >= 0.0
}
}
impl Intersection<Sphere> for Ray {
fn intersects(&self, sphere: &Sphere) -> bool {
sphere.intersects(self)
}
}
impl Intersection<Ray> for Plane {
fn intersects(&self, ray: &Ray) -> bool {
let t =
-(self.d + Vector::from(ray.origin).dot(self.normal)) / ray.direction.dot(self.normal);
t >= 0.0
}
}
impl Intersection<Plane> for Ray {
fn intersects(&self, plane: &Plane) -> bool {
plane.intersects(self)
}
}
impl Intersection<Sphere> for Plane {
fn intersects(&self, sphere: &Sphere) -> bool {
self.distance(sphere.center).abs() <= sphere.radius
}
}
impl Intersection<Plane> for Sphere {
fn intersects(&self, plane: &Plane) -> bool {
plane.intersects(self)
}
}
impl Intersection<Sphere> for Sphere {
fn intersects(&self, sphere: &Sphere) -> bool {
let combined_radius = self.radius + sphere.radius;
(self.center - sphere.center).magnitude_squared() <= combined_radius * combined_radius
}
}
#[cfg(test)]
mod tests {
use super::*;
use mini_math::{Point, Vector};
#[test]
fn test_ray_sphere_intersects() {
let sphere = Sphere::new(Point::new(0.0, 20.0, 0.0), 10.0);
let ray = Ray::new(Point::new(-20.0, 0.0, 0.0), Vector::new(1.0, 0.0, 0.0));
assert!(!sphere.intersects(&ray));
assert!(!ray.intersects(&sphere));
let ray = Ray::new(Point::new(-20.0, 20.0, 0.0), Vector::new(1.0, 0.0, 0.0));
assert!(sphere.intersects(&ray));
assert!(ray.intersects(&sphere));
}
#[test]
fn test_ray_plane_intersects() {
let plane = Plane::from_points(
Point::new(-1.0, 0.0, -1.0),
Point::new(1.0, 0.0, -1.0),
Point::new(0.0, 0.0, 1.0),
);
let ray = Ray::new(Point::new(0.0, 1.0, 0.0), Vector::new(0.0, 1.0, 0.0));
assert!(!plane.intersects(&ray));
assert!(!ray.intersects(&plane));
let ray = Ray::new(Point::new(0.0, -1.0, 0.0), Vector::new(0.0, 1.0, 0.0));
assert!(plane.intersects(&ray));
assert!(ray.intersects(&plane));
}
#[test]
fn test_sphere_plane_intersects() {
let plane = Plane::from_points(
Point::new(-1.0, 0.0, -1.0),
Point::new(1.0, 0.0, -1.0),
Point::new(0.0, 0.0, 1.0),
);
let sphere = Sphere::new(Point::new(0.0, 10.0, 0.0), 5.0);
assert!(!plane.intersects(&sphere));
assert!(!sphere.intersects(&plane));
let sphere = Sphere::new(Point::new(0.0, -10.0, 0.0), 5.0);
assert!(!plane.intersects(&sphere));
assert!(!sphere.intersects(&plane));
let sphere = Sphere::new(Point::new(0.0, 2.0, 0.0), 5.0);
assert!(plane.intersects(&sphere));
assert!(sphere.intersects(&plane));
}
#[test]
fn test_sphere_sphere_intersects() {
let sphere1 = Sphere::new(Point::new(10.0, 0.0, 0.0), 5.0);
let sphere2 = Sphere::new(Point::new(-10.0, 00.0, 0.0), 5.0);
assert!(!sphere1.intersects(&sphere2));
assert!(!sphere2.intersects(&sphere1));
let sphere2 = Sphere::new(Point::new(0.0, 0.0, 0.0), 7.0);
assert!(sphere1.intersects(&sphere2));
assert!(sphere2.intersects(&sphere1));
}
}