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minetest-worldmapper-0.3.7
minetest-worldmapper
A multi-threaded mapper for Minetest with node transparency support.
It generates a view of the world from above, rendering one pixel per voxel.
Usage
First, compile the project with cargo:
Then, call the executable target/release/minetest-worldmapper with the three required arguments:
| Option | Short | Description |
|---|---|---|
| --world | -w | The directory of the world to render. |
| --config | -c | The config file. The format should follow the config format. |
| --output | -o | The image file which the map should be rendered to. |
Example usage
Config file
If a voxel is rendered and its color are entirely determined by the config file. An example config file is part of this repo. Its main purpose is to map content IDs to colors.
| Config option | Type | Description |
|---|---|---|
version |
Integer | Config version. Currently always 1. |
background_color |
String | Hex color string in the format "rrggbb" or "rrggbbaa". Serves as a fallback color if all voxels for a given pixel are exhausted and there is transparency left. |
target_alpha |
Integer | When determining a pixel's color, stop going through transparent nodes when reaching this opacity value. Between 0 and 255. |
node_colors |
Table | A mapping from content names to color strings in the same format as background_color. |
Current limitations
- LevelDB is not supported as backend.
- Only map chunks with map format version 29 (the current) are supported.
- No hillshading feature yet.
Example pictures

Reading Minetest worlds with Rust
The crate minetestworld is the basis for this renderer.