# minesweeper-rs [](https://travis-ci.org/Vinatorul/minesweeper-rs) [](https://crates.io/crates/minesweeper) [](https://github.com/Vinatorul/minesweeper-rs/blob/master/LICENSE) [](https://gitter.im/Vinatorul/minesweeper-rs?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
Simple minesweeper in Rust based on piston_window
## How to Play
To win the game - open all cells with numbers.
Controls:
* `R` - restart
* `H` - field height setup
* `W` - field width setup
* `M` - mines quantity setup
* `Arrows` to choose cell (or change settings in `setup` mode)
* `Space` to open cell
* `Ctrl` to mark cell
* `Esc` to exit
* `LMB` click on a cell to open
* `RMB` click on a cell to mark
**NOTE**: marked cells disallow opennig them, until mark will be removed.
**NOTE**: pressing `Space` or `LMB` on opened cell will open it's neighbors (Thanks to [waynenilsen](https://github.com/waynenilsen) and [xilec](https://github.com/xilec)!)
## Screenshots
In game screenshot (green cells are marked)

**NOTE**: you can see counter of marked cells at the right of the window
Defeat (red cells are missed mines)

**NOTE**: with `*` marked mines which ended the game
## License
`minesweeper` is licensed under the MIT license. Please read the LICENSE file in this repository for more information.
## Compiling
Follow these instructions to compile `minesweeper-rs`.
1. Clone the project `$ git clone https://github.com/Vinatorul/minesweeper-rs && cd minesweeper-rs`
2. Build the project `$ cargo build --release` (**NOTE:** There is a large performance differnce when compiling without optimizations, so I recommend alwasy using `--release` to enable to them)
3. Once complete, the binary will be located at `target/release/minesweeper`
## Options
Pass `-h` to arguments or look here:
```
USAGE:
minesweeper [FLAGS] [OPTIONS]
FLAGS:
-h, --help Prints help information
--oldOGL set OpenGL version to 2.1
-V, --version Prints version information
OPTIONS:
-f, --field <field> field size "width"x"height"
--maxFPS <max_fps> set max fps
-m, --mines <mines> max mines
-s, --size <size> window size "width"x"height"
```
# How to Contribute
Contributions are always welcome! Please use the following guidelines when contributing to `minesweeper`
1. Fork `minesweeper`
2. Clone your fork (`git clone https://github.com/$YOUR_USERNAME/minesweeper-rs && cd minesweeper-rs`)
3. Create new branch (`git checkout -b new-branch`)
4. Make your changes, and commit (`git commit -am "your message"`)
* I use a [conventional](https://github.com/ajoslin/conventional-changelog/blob/a5505865ff3dd710cf757f50530e73ef0ca641da/conventions/angular.md) changelog format so I can update my changelog using [clog](https://github.com/thoughtram/clog)
* In addition to the conventions defined above, I also use `imp`, `wip`, `gr`.
* Format your commit subject line using the following format: `TYPE(COMPONENT): MESSAGE` where `TYPE` is one of the following:
- `feat` - A new feature
- `imp` - An improvement to an existing feature
- `perf` - A performance improvement
- `tests` - Changes to the testing framework or tests only
- `fix` - A bug fix
- `refactor` - Code functionality doesn't change, but underlying structure may
- `style` - Stylistic changes only, no functionality changes
- `wip` - A work in progress commit (Should typically be `git rebase`'ed away)
- `chore` - Catch all or things that have to do with the build system, etc
- `gr` - Graphics changes
* The `COMPONENT` is optional, and may be a single file, directory, or logical component. Can be omitted if commit applies globally
5. Run the tests (`cargo test`)
6. `git rebase` into concise commits and remove `--fixup`s (`git rebase -i HEAD~NUM` where `NUM` is number of commits back)
7. Push your changes back to your fork (`git push origin $your-branch`)
8. Create a pull request! (You can also create the pull request first, and we'll merge when ready. This a good way to discuss proposed changes.)