#[derive(Deserialize, Debug, Clone)]
#[serde(rename_all(deserialize = "camelCase", serialize = "snake_case"))]
pub struct EntityLoot {
pub entity: String,
pub drops: Vec<ItemDrop>,
}
#[derive(Deserialize, Debug, Clone)]
#[serde(rename_all(deserialize = "camelCase", serialize = "snake_case"))]
pub struct ItemDrop {
pub item: String,
pub drop_chance: f32,
pub stack_size_range: [usize; 2],
pub player_kill: Option<bool>,
}