pub type Face = [u32; 3];
#[derive(Debug)]
struct Vertex {
position: [f32; 3],
normal: [f32; 3],
tex_coord: [f32; 2],
}
struct Mesh {
faces: Vec<Face>,
vertices: Vec<Vertex>,
}
fn vertex(mesh: &Mesh, face: usize, vert: usize) -> &Vertex {
let vs: &[u32; 3] = &mesh.faces[face];
&mesh.vertices[vs[vert] as usize]
}
impl mikktspace_sys::MikkTSpaceInterface for Mesh {
fn get_num_faces(&self) -> usize {
self.faces.len()
}
fn get_num_vertices_of_face(&self, _face: usize) -> usize {
3
}
fn get_position(&self, face: usize, vert: usize) -> [f32; 3] {
vertex(self, face, vert).position
}
fn get_normal(&self, face: usize, vert: usize) -> [f32; 3] {
vertex(self, face, vert).normal
}
fn get_tex_coord(&self, face: usize, vert: usize) -> [f32; 2] {
vertex(self, face, vert).tex_coord
}
fn set_tspace_basic(&mut self, tangent: [f32; 3], sign: f32, face: usize, vert: usize) {
println!(
"{face}-{vert}: v: {v:?}, vn: {vn:?}, vt: {vt:?}, vx: {vx:?}, sign: {sign:?}",
face = face,
vert = vert,
v = vertex(self, face, vert).position,
vn = vertex(self, face, vert).normal,
vt = vertex(self, face, vert).tex_coord,
vx = tangent,
);
}
}
fn make_cube() -> Mesh {
struct ControlPoint {
uv: [f32; 2],
dir: [f32; 3],
}
let mut faces = Vec::new();
let mut ctl_pts = Vec::new();
let mut vertices = Vec::new();
{
let base = ctl_pts.len() as u32;
faces.push([base, base + 1, base + 4]);
faces.push([base + 1, base + 2, base + 4]);
faces.push([base + 2, base + 3, base + 4]);
faces.push([base + 3, base, base + 4]);
ctl_pts.push(ControlPoint {
uv: [0.0, 0.0],
dir: [1.0, -1.0, 1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 1.0],
dir: [1.0, -1.0, -1.0],
});
ctl_pts.push(ControlPoint {
uv: [1.0, 1.0],
dir: [1.0, 1.0, -1.0],
});
ctl_pts.push(ControlPoint {
uv: [1.0, 0.0],
dir: [1.0, 1.0, 1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.5, 0.5],
dir: [1.0, 0.0, 0.0],
});
}
{
let base = ctl_pts.len() as u32;
faces.push([base, base + 1, base + 4]);
faces.push([base + 1, base + 2, base + 4]);
faces.push([base + 2, base + 3, base + 4]);
faces.push([base + 3, base, base + 4]);
ctl_pts.push(ControlPoint {
uv: [1.0, 0.0],
dir: [-1.0, 1.0, 1.0],
});
ctl_pts.push(ControlPoint {
uv: [1.0, 1.0],
dir: [-1.0, 1.0, -1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 1.0],
dir: [-1.0, -1.0, -1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 0.0],
dir: [-1.0, -1.0, 1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.5, 0.5],
dir: [-1.0, 0.0, 0.0],
});
}
{
let base = ctl_pts.len() as u32;
faces.push([base, base + 1, base + 4]);
faces.push([base + 1, base + 2, base + 4]);
faces.push([base + 2, base + 3, base + 4]);
faces.push([base + 3, base, base + 4]);
ctl_pts.push(ControlPoint {
uv: [0.0, 0.0],
dir: [1.0, 1.0, 1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 1.0],
dir: [1.0, 1.0, -1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 1.0],
dir: [-1.0, 1.0, -1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 0.0],
dir: [-1.0, 1.0, 1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 0.5],
dir: [0.0, 1.0, 0.0],
});
}
{
let base = ctl_pts.len() as u32;
faces.push([base, base + 1, base + 4]);
faces.push([base + 1, base + 2, base + 4]);
faces.push([base + 2, base + 3, base + 4]);
faces.push([base + 3, base, base + 4]);
ctl_pts.push(ControlPoint {
uv: [0.0, 0.0],
dir: [-1.0, -1.0, 1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 1.0],
dir: [-1.0, -1.0, -1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 1.0],
dir: [1.0, -1.0, -1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 0.0],
dir: [1.0, -1.0, 1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 0.5],
dir: [0.0, -1.0, 0.0],
});
}
{
let base = ctl_pts.len() as u32;
faces.push([base, base + 1, base + 4]);
faces.push([base + 1, base + 2, base + 4]);
faces.push([base + 2, base + 3, base + 4]);
faces.push([base + 3, base, base + 4]);
ctl_pts.push(ControlPoint {
uv: [0.0, 0.0],
dir: [-1.0, 1.0, 1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 1.0],
dir: [-1.0, -1.0, 1.0],
});
ctl_pts.push(ControlPoint {
uv: [1.0, 1.0],
dir: [1.0, -1.0, 1.0],
});
ctl_pts.push(ControlPoint {
uv: [1.0, 0.0],
dir: [1.0, 1.0, 1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.5, 0.5],
dir: [0.0, 0.0, 1.0],
});
}
{
let base = ctl_pts.len() as u32;
faces.push([base, base + 1, base + 4]);
faces.push([base + 1, base + 2, base + 4]);
faces.push([base + 2, base + 3, base + 4]);
faces.push([base + 3, base, base + 4]);
ctl_pts.push(ControlPoint {
uv: [1.0, 0.0],
dir: [1.0, 1.0, -1.0],
});
ctl_pts.push(ControlPoint {
uv: [1.0, 1.0],
dir: [1.0, -1.0, -1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 1.0],
dir: [-1.0, -1.0, -1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.0, 0.0],
dir: [-1.0, 1.0, -1.0],
});
ctl_pts.push(ControlPoint {
uv: [0.5, 0.5],
dir: [0.0, 0.0, -1.0],
});
}
for pt in ctl_pts {
let normal_len =
f32::sqrt((pt.dir[0] * pt.dir[0]) + (pt.dir[1] * pt.dir[1]) + (pt.dir[2] * pt.dir[2]));
let normal = [
pt.dir[0] / normal_len,
pt.dir[1] / normal_len,
pt.dir[2] / normal_len,
];
vertices.push(Vertex {
position: [pt.dir[0] / 2.0, pt.dir[1] / 2.0, pt.dir[2] / 2.0],
normal,
tex_coord: pt.uv,
});
}
Mesh { faces, vertices }
}
fn main() {
let mut cube = make_cube();
let ret = mikktspace_sys::gen_tang_space_default(&mut cube);
assert!(ret);
}