#![allow(dead_code)]
pub(super) mod info;
mod region;
use info::InstrumentInfo;
pub use region::*;
use crate::prelude::*;
#[derive(Clone, Debug)]
pub struct Instrument {
pub(crate) name: String,
pub(crate) regions: Vec<InstrumentRegion>,
}
impl Instrument {
fn new(
info: &InstrumentInfo,
instrument_id: usize,
zones: &[Zone],
samples: &[SampleHeader],
) -> Result<Self, SoundFontError> {
let name = info.name.clone();
let zone_count = info.zone_end_index - info.zone_start_index + 1;
if zone_count <= 0 {
return Err(SoundFontError::InvalidInstrument(instrument_id));
}
let span_start = info.zone_start_index as usize;
let span_end = span_start + zone_count as usize;
let zone_span = &zones[span_start..span_end];
let regions = InstrumentRegion::create(instrument_id, zone_span, samples)?;
Ok(Self { name, regions })
}
pub(crate) fn create(
infos: &[InstrumentInfo],
zones: &[Zone],
samples: &[SampleHeader],
) -> Result<Vec<Instrument>, SoundFontError> {
if infos.len() <= 1 {
return Err(SoundFontError::InstrumentNotFound);
}
let count = infos.len() - 1;
let mut instruments: Vec<Instrument> = Vec::new();
for (instrument_id, info) in infos.iter().take(count).enumerate() {
instruments.push(Instrument::new(info, instrument_id, zones, samples)?);
}
Ok(instruments)
}
pub fn get_name(&self) -> &str {
&self.name
}
pub fn get_regions(&self) -> &[InstrumentRegion] {
&self.regions[..]
}
}