midi-player
A MIDI file player library with integrated synthesizer
(rustysynth).
It is independent of any audio library, which means you should provide your own audio loop and run the render function within it.
The player has play/stop, position, volume and tempo parameters, and position observer, which allows you to track the playback position in real time.
Example usage (with cpal)
use std::{thread, time::Duration};
use cpal::{
traits::{DeviceTrait, HostTrait, StreamTrait},
StreamConfig,
};
use midi_player::{Player, Settings};
fn main() {
let settings = Settings::builder().build();
let (player, mut controller) =
Player::new("examples/Nice-Steinway-Lite-v3.0.sf2", settings).unwrap();
thread::spawn(|| {
start_audio_loop(player);
});
thread::sleep(Duration::from_secs(2));
controller
.set_file(Some("examples/Sibelius_The_Spruce.mid"))
.unwrap();
controller.play();
loop {}
}
fn start_audio_loop(mut player: Player) {
let host = cpal::default_host();
let device = host
.default_output_device()
.expect("No output device available");
let channels = 2 as usize;
let config = StreamConfig {
channels: channels as u16,
sample_rate: cpal::SampleRate(player.settings().sample_rate),
buffer_size: cpal::BufferSize::Fixed(player.settings().audio_buffer_size),
};
let err_fn = |err| eprintln!("An error occurred on the output audio stream: {}", err);
let mut left = vec![0f32; player.settings().audio_buffer_size as usize];
let mut right = vec![0f32; player.settings().audio_buffer_size as usize];
let stream = device
.build_output_stream(
&config.into(),
move |data: &mut [f32], _: &cpal::OutputCallbackInfo| {
let sample_count = data.len() / channels;
player.render(&mut left, &mut right);
if !left.is_empty() {
for i in 0..sample_count {
data[channels * i] = left[i];
data[channels * i + 1] = right[i];
}
}
},
err_fn,
None,
)
.unwrap();
stream.play().expect("cannot run audio stream");
std::thread::park();
}