use cgmath::Vector3;
pub const IRON: Vector3<f32> = Vector3::<f32>{x: 0.56, y: 0.57, z: 0.58};
pub const COPPER: Vector3<f32> = Vector3::<f32>{x: 0.95, y: 0.64, z: 0.54};
pub const GOLD: Vector3<f32> = Vector3::<f32>{x: 1.00, y: 0.71, z: 0.29};
pub const ALUMINUM: Vector3<f32> = Vector3::<f32>{x: 0.91, y: 0.92, z: 0.92};
pub const SILVER: Vector3<f32> = Vector3::<f32>{x: 0.95, y: 0.93, z: 0.88};