use alloc::{string::String, vec::Vec, boxed::Box};
use core::time::Duration;
#[cfg(feature = "serde")]
use serde::{Serialize, Deserialize};
use crate::{
Result, SwarmError, AgentId, TaskId, Capability, ResourceRequirements,
Message, MessageType, MessagePayload,
};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum AgentState {
Initializing,
Idle,
Busy,
Stopping,
Stopped,
Failed,
}
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct AgentInfo {
pub id: AgentId,
pub name: String,
pub agent_type: AgentType,
pub state: AgentState,
pub capabilities: Vec<Capability>,
pub max_parallel_tasks: usize,
pub current_tasks: usize,
pub resources: ResourceRequirements,
}
#[derive(Debug, Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum AgentType {
Neural,
Quantum,
Visualization,
Analytics,
Coordinator,
Memory,
Generic,
}
#[derive(Debug, Clone)]
pub struct AgentContext {
pub agent_id: AgentId,
pub active_tasks: Vec<TaskId>,
pub memory_regions: Vec<crate::RegionId>,
pub config: AgentConfig,
}
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct AgentConfig {
pub heartbeat_interval: Duration,
pub max_task_duration: Duration,
pub memory_limit: u64,
pub fault_tolerance: bool,
}
impl Default for AgentConfig {
fn default() -> Self {
Self {
heartbeat_interval: Duration::from_secs(10),
max_task_duration: Duration::from_secs(300),
memory_limit: 1024 * 1024, fault_tolerance: true,
}
}
}
pub trait Agent {
fn initialize(&mut self, context: AgentContext) -> Result<()>;
fn start(&mut self) -> Result<()>;
fn stop(&mut self) -> Result<()>;
fn info(&self) -> &AgentInfo;
fn state(&self) -> AgentState;
fn execute_task(&mut self, task_id: TaskId, payload: Vec<u8>) -> Result<Vec<u8>>;
fn handle_message(&mut self, message: Message) -> Result<Option<Message>>;
fn health_check(&self) -> Result<()>;
fn resource_usage(&self) -> ResourceUsage;
}
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct ResourceUsage {
pub memory_used: u64,
pub cpu_usage: f32,
pub network_sent: u64,
pub network_received: u64,
pub tasks_completed: u64,
pub avg_task_time: Duration,
}
impl Default for ResourceUsage {
fn default() -> Self {
Self {
memory_used: 0,
cpu_usage: 0.0,
network_sent: 0,
network_received: 0,
tasks_completed: 0,
avg_task_time: Duration::from_millis(0),
}
}
}
pub struct BaseAgent {
info: AgentInfo,
context: Option<AgentContext>,
resource_usage: ResourceUsage,
}
impl BaseAgent {
pub fn new(name: String, agent_type: AgentType) -> Self {
let info = AgentInfo {
id: AgentId::new(),
name,
agent_type,
state: AgentState::Initializing,
capabilities: Vec::new(),
max_parallel_tasks: 1,
current_tasks: 0,
resources: ResourceRequirements::default(),
};
Self {
info,
context: None,
resource_usage: ResourceUsage::default(),
}
}
pub fn add_capability(&mut self, capability: Capability) {
self.info.capabilities.push(capability);
}
pub fn set_max_parallel_tasks(&mut self, max_tasks: usize) {
self.info.max_parallel_tasks = max_tasks;
}
pub fn set_resources(&mut self, resources: ResourceRequirements) {
self.info.resources = resources;
}
}
impl Agent for BaseAgent {
fn initialize(&mut self, context: AgentContext) -> Result<()> {
self.context = Some(context);
self.info.state = AgentState::Idle;
Ok(())
}
fn start(&mut self) -> Result<()> {
if self.info.state != AgentState::Idle {
return Err(SwarmError::invalid_state("Agent must be idle to start"));
}
self.info.state = AgentState::Idle;
Ok(())
}
fn stop(&mut self) -> Result<()> {
self.info.state = AgentState::Stopping;
self.info.current_tasks = 0;
self.info.state = AgentState::Stopped;
Ok(())
}
fn info(&self) -> &AgentInfo {
&self.info
}
fn state(&self) -> AgentState {
self.info.state
}
fn execute_task(&mut self, task_id: TaskId, payload: Vec<u8>) -> Result<Vec<u8>> {
if self.info.current_tasks >= self.info.max_parallel_tasks {
return Err(SwarmError::resource_exhausted("Agent at maximum capacity"));
}
self.info.current_tasks += 1;
self.info.state = AgentState::Busy;
let result = payload.clone();
self.info.current_tasks -= 1;
if self.info.current_tasks == 0 {
self.info.state = AgentState::Idle;
}
self.resource_usage.tasks_completed += 1;
Ok(result)
}
fn handle_message(&mut self, message: Message) -> Result<Option<Message>> {
match message.msg_type {
MessageType::Heartbeat => {
Ok(Some(Message {
from: self.info.id,
to: message.from,
msg_type: MessageType::Heartbeat,
payload: MessagePayload::empty(),
}))
}
MessageType::StatusUpdate => {
Ok(None)
}
_ => {
Ok(None)
}
}
}
fn health_check(&self) -> Result<()> {
match self.info.state {
AgentState::Failed => Err(SwarmError::agent("Agent is in failed state")),
AgentState::Stopped => Err(SwarmError::agent("Agent is stopped")),
_ => Ok(()),
}
}
fn resource_usage(&self) -> ResourceUsage {
self.resource_usage.clone()
}
}
pub struct NeuralAgent {
base: BaseAgent,
network_size: usize,
}
impl NeuralAgent {
pub fn new(name: String, network_size: usize) -> Self {
let mut base = BaseAgent::new(name, AgentType::Neural);
base.add_capability(Capability::new("neural_inference".into(), 1));
base.add_capability(Capability::new("pattern_recognition".into(), 1));
base.set_max_parallel_tasks(4);
Self {
base,
network_size,
}
}
}
impl Agent for NeuralAgent {
fn initialize(&mut self, context: AgentContext) -> Result<()> {
self.base.initialize(context)
}
fn start(&mut self) -> Result<()> {
self.base.start()
}
fn stop(&mut self) -> Result<()> {
self.base.stop()
}
fn info(&self) -> &AgentInfo {
self.base.info()
}
fn state(&self) -> AgentState {
self.base.state()
}
fn execute_task(&mut self, task_id: TaskId, payload: Vec<u8>) -> Result<Vec<u8>> {
let mut result = payload;
for i in 0..result.len() {
result[i] = result[i].wrapping_mul(2).wrapping_add(1);
}
self.base.execute_task(task_id, result)
}
fn handle_message(&mut self, message: Message) -> Result<Option<Message>> {
self.base.handle_message(message)
}
fn health_check(&self) -> Result<()> {
self.base.health_check()
}
fn resource_usage(&self) -> ResourceUsage {
let mut usage = self.base.resource_usage();
usage.memory_used += (self.network_size * 4) as u64; usage
}
}
pub struct QuantumAgent {
base: BaseAgent,
qubit_count: usize,
}
impl QuantumAgent {
pub fn new(name: String, qubit_count: usize) -> Self {
let mut base = BaseAgent::new(name, AgentType::Quantum);
base.add_capability(Capability::new("quantum_computation".into(), 1));
base.add_capability(Capability::new("optimization".into(), 1));
base.set_max_parallel_tasks(2);
Self {
base,
qubit_count,
}
}
}
impl Agent for QuantumAgent {
fn initialize(&mut self, context: AgentContext) -> Result<()> {
self.base.initialize(context)
}
fn start(&mut self) -> Result<()> {
self.base.start()
}
fn stop(&mut self) -> Result<()> {
self.base.stop()
}
fn info(&self) -> &AgentInfo {
self.base.info()
}
fn state(&self) -> AgentState {
self.base.state()
}
fn execute_task(&mut self, task_id: TaskId, payload: Vec<u8>) -> Result<Vec<u8>> {
let mut result = payload;
for i in 0..result.len() {
result[i] = result[i] ^ (i as u8);
}
self.base.execute_task(task_id, result)
}
fn handle_message(&mut self, message: Message) -> Result<Option<Message>> {
self.base.handle_message(message)
}
fn health_check(&self) -> Result<()> {
self.base.health_check()
}
fn resource_usage(&self) -> ResourceUsage {
let mut usage = self.base.resource_usage();
usage.memory_used += (self.qubit_count * 16) as u64; usage
}
}
pub struct AgentFactory;
impl AgentFactory {
pub fn create_neural(name: String, network_size: usize) -> Box<dyn Agent> {
Box::new(NeuralAgent::new(name, network_size))
}
pub fn create_quantum(name: String, qubit_count: usize) -> Box<dyn Agent> {
Box::new(QuantumAgent::new(name, qubit_count))
}
pub fn create_generic(name: String) -> Box<dyn Agent> {
Box::new(BaseAgent::new(name, AgentType::Generic))
}
}