Struct micro_ldtk::MicroLDTKCameraPlugin
source · pub struct MicroLDTKCameraPlugin<CameraFilter: ReadOnlyWorldQuery> { /* private fields */ }Implementations§
Trait Implementations§
source§impl<CameraFilter: ReadOnlyWorldQuery + Send + Sync + 'static> Default for MicroLDTKCameraPlugin<CameraFilter>
impl<CameraFilter: ReadOnlyWorldQuery + Send + Sync + 'static> Default for MicroLDTKCameraPlugin<CameraFilter>
source§impl<CameraFilter: ReadOnlyWorldQuery + Send + Sync + 'static> Plugin for MicroLDTKCameraPlugin<CameraFilter>
impl<CameraFilter: ReadOnlyWorldQuery + Send + Sync + 'static> Plugin for MicroLDTKCameraPlugin<CameraFilter>
§fn setup(&self, _app: &mut App)
fn setup(&self, _app: &mut App)
Runs after all plugins are built, but before the app runner is called.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl<CameraFilter> RefUnwindSafe for MicroLDTKCameraPlugin<CameraFilter>where CameraFilter: RefUnwindSafe,
impl<CameraFilter> Send for MicroLDTKCameraPlugin<CameraFilter>where CameraFilter: Send,
impl<CameraFilter> Sync for MicroLDTKCameraPlugin<CameraFilter>where CameraFilter: Sync,
impl<CameraFilter> Unpin for MicroLDTKCameraPlugin<CameraFilter>where CameraFilter: Unpin,
impl<CameraFilter> UnwindSafe for MicroLDTKCameraPlugin<CameraFilter>where CameraFilter: UnwindSafe,
Blanket Implementations§
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