use bevy_ecs::entity::Entity;
use bevy_ecs::event::EventWriter;
use bevy_ecs::query::With;
use bevy_ecs::system::Query;
use bevy_input::touch::{TouchInput, TouchPhase};
use bevy_math::Vec2;
use bevy_window::{PrimaryWindow, Window};
use std::fmt::{Display, Formatter};
#[derive(serde::Deserialize)]
struct InnerTouchInput {
id: u64,
phase: TouchPhase,
position: Vec2,
}
#[derive(Clone, Debug)]
pub struct TouchEventError {
message: String,
}
impl TouchEventError {
pub fn new(message: impl ToString) -> Self {
TouchEventError {
message: message.to_string(),
}
}
}
impl Display for TouchEventError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(f, "Touch Error: {}", self.message)
}
}
impl std::error::Error for TouchEventError {}
fn inner_touch_events() -> Result<impl IntoIterator<Item = InnerTouchInput>, TouchEventError> {
let raw_touch_events = super::bindings::take_touch_events();
let touch_events: Vec<InnerTouchInput> =
serde_json::from_str(&raw_touch_events).map_err(|e| TouchEventError::new(e))?;
Ok(touch_events.into_iter())
}
pub fn emit_touch_events(
windows: Query<Entity, With<PrimaryWindow>>,
mut events: EventWriter<TouchInput>,
) {
let window = match windows.iter().next() {
Some(window) => window,
None => return,
};
if let Ok(inner_events) = inner_touch_events() {
for input in inner_events {
events.send(TouchInput {
window,
phase: input.phase,
position: input.position,
id: input.id,
force: None,
});
}
}
}