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#![allow(clippy::pedantic, clippy::restriction, unused_must_use)]
use michiu_ui::{
ElementState, ImeState, Modifiers, MouseButton, VirtualKey, prelude::*,
raw_wheel_delta_to_logical_pixels,
};
use std::cell::{Cell, RefCell};
use windows::{
Win32::{
Foundation::*,
Graphics::Gdi::*,
System::LibraryLoader::GetModuleHandleW,
UI::{
Controls::WM_MOUSELEAVE,
Input::{
Ime::{
GCS_COMPATTR, GCS_COMPSTR, GCS_CURSORPOS, GCS_RESULTSTR,
ImmGetCompositionStringW, ImmGetContext, ImmReleaseContext,
},
KeyboardAndMouse::{
GetKeyState, ReleaseCapture, SetCapture, SetFocus, TME_LEAVE, TRACKMOUSEEVENT,
TrackMouseEvent, VK_CONTROL, VK_SHIFT,
},
},
WindowsAndMessaging::*,
},
},
core::{PCWSTR, w},
};
use crate::{ALLOW_LOG, AppState};
// Win32 ウィンドウプロシージャ
unsafe extern "system" fn wnd_proc(
hwnd: HWND,
msg: u32,
wparam: WPARAM,
lparam: LPARAM,
) -> LRESULT {
// 1. ウィンドウ作成時に AppState の生ポインタを GWLP_USERDATA に退避
if msg == WM_CREATE {
let create_struct = lparam.0 as *const CREATESTRUCTW;
let app_state_ptr = (unsafe { *create_struct }).lpCreateParams as *mut AppState;
unsafe { SetWindowLongPtrW(hwnd, GWLP_USERDATA, app_state_ptr as isize) };
return LRESULT(0);
}
// GWLP_USERDATA から AppState の参照を取得
let app_state_ptr = unsafe { GetWindowLongPtrW(hwnd, GWLP_USERDATA) } as *mut AppState;
if !app_state_ptr.is_null() {
let app = unsafe { &mut *app_state_ptr };
match msg {
WM_ERASEBKGND => {
// DComp描画時はGDIによる背景自動消去を抑制し描画競合をに回避
return LRESULT(1);
}
WM_NCDESTROY => {
// ウィンドウ破棄時に生ポインタを安全に Box に戻してメモリ解放
let app_state_ptr =
unsafe { SetWindowLongPtrW(hwnd, GWLP_USERDATA, 0) } as *mut AppState;
if !app_state_ptr.is_null() {
let _ = unsafe { Box::from_raw(app_state_ptr) };
}
unsafe { PostQuitMessage(0) };
return LRESULT(0);
}
WM_NULL => {
// バックグラウンドから届いた CSS 更新タスクなどを安全に消化
app.context.process_main_thread_tasks();
// 消化によってレイアウトや描画に変更があった場合のみ再描画を実行
if app.context.has_dirty() {
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
}
return LRESULT(0);
}
WM_DPICHANGED => {
// wparam から新しい DPI の値を取得 (96 DPI = 1.0倍)
let dpi = (wparam.0 & 0xffff) as u32;
let scale = dpi as f32 / 96.0;
let (width, height) = client_rect(hwnd);
// 新しいスケール因数で wgpu と Taffy レイアウトをリサイズ同期
app.renderer.resize((width, height), scale);
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
let _ = unsafe { UpdateWindow(hwnd) };
return LRESULT(0);
}
WM_SIZE => {
let width = (lparam.0 & 0xffff) as u32;
let height = ((lparam.0 >> 16) & 0xffff) as u32;
// レンダラーのリサイズとレイアウト物理サイズの更新
app.renderer
.resize((width, height), app.renderer.scale_factor());
// 再描画要求
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
let _ = unsafe { UpdateWindow(hwnd) };
return LRESULT(0);
}
WM_ENTERSIZEMOVE => {
app.context.set_window_resized(true);
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
let _ = unsafe { UpdateWindow(hwnd) };
return LRESULT(0);
}
// ウィンドウドラッグリサイズの完了をキャッチ
WM_EXITSIZEMOVE => {
app.context.set_window_resized(false);
// リサイズ完了後の再描画を即座にキックして、新サイズでの静止画キャプチャを誘発
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
let _ = unsafe { UpdateWindow(hwnd) };
return LRESULT(0);
}
WM_PAINT => {
let frame_start = std::time::Instant::now();
let update_start = std::time::Instant::now();
app.context.begin_frame();
app.context.tick_system_frame(&TickType::All);
let update_elapsed = update_start.elapsed();
let layout_start = std::time::Instant::now();
app.context
.sync_layout(app.root_id, app.renderer.layout_size());
let layout_elapsed = layout_start.elapsed();
let comp_start = std::time::Instant::now();
app.renderer.update_composition_tree(&mut app.context);
let comp_elapsed = comp_start.elapsed();
let draw_start = std::time::Instant::now();
let mut ps = PAINTSTRUCT::default();
let _hdc = unsafe { BeginPaint(hwnd, &mut ps) };
app.context.update_accessibility();
app.renderer.draw(&mut app.context);
let _ = unsafe { EndPaint(hwnd, &ps) };
let draw_elapsed = draw_start.elapsed();
let cpu_active_elapsed =
update_elapsed + layout_elapsed + comp_elapsed + draw_elapsed;
let sync_start = std::time::Instant::now();
if app.context.has_active_frame() {
let _ = unsafe { windows::Win32::Graphics::Dwm::DwmFlush() };
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
}
let sync_elapsed = sync_start.elapsed();
let total_elapsed = frame_start.elapsed();
thread_local! {
static LAST_PRINT: Cell<Option<std::time::Instant>> = const { Cell::new(None) };
// 1秒間のデータを一時保存するバッファ
static FRAME_DATA: RefCell<Vec<FrameMetrics>> = const { RefCell::new(Vec::new()) };
}
struct FrameMetrics {
update: f64,
layout: f64,
comp: f64,
draw: f64,
sync: f64,
cpu_active: f64,
total: f64,
}
FRAME_DATA.with(|data| {
data.borrow_mut().push(FrameMetrics {
update: update_elapsed.as_secs_f64() * 1000.0,
layout: layout_elapsed.as_secs_f64() * 1000.0,
comp: comp_elapsed.as_secs_f64() * 1000.0,
draw: draw_elapsed.as_secs_f64() * 1000.0,
sync: sync_elapsed.as_secs_f64() * 1000.0,
cpu_active: cpu_active_elapsed.as_secs_f64() * 1000.0,
total: total_elapsed.as_secs_f64() * 1000.0,
});
});
let now = std::time::Instant::now();
let should_print = LAST_PRINT.with(|c| match c.get() {
None => {
c.set(Some(now));
true
}
Some(last) => {
if now.duration_since(last).as_secs_f32() >= 1.0 {
c.set(Some(now));
true
} else {
false
}
}
});
if should_print {
FRAME_DATA.with(|data| {
let mut frames = data.borrow_mut();
let count = frames.len();
if count > 0 {
// 各メトリクスの平均値
let avg_update =
frames.iter().map(|f| f.update).sum::<f64>() / count as f64;
let avg_layout =
frames.iter().map(|f| f.layout).sum::<f64>() / count as f64;
let avg_comp =
frames.iter().map(|f| f.comp).sum::<f64>() / count as f64;
let avg_draw =
frames.iter().map(|f| f.draw).sum::<f64>() / count as f64;
let avg_sync =
frames.iter().map(|f| f.sync).sum::<f64>() / count as f64;
let avg_cpu =
frames.iter().map(|f| f.cpu_active).sum::<f64>() / count as f64;
let avg_total =
frames.iter().map(|f| f.total).sum::<f64>() / count as f64;
// P99を計算
frames.sort_by(|a, b| a.cpu_active.partial_cmp(&b.cpu_active).unwrap());
let p99_idx = (count * 99 / 100).min(count - 1);
let p99_cpu = frames[p99_idx].cpu_active;
let max_cpu = frames.last().unwrap().cpu_active;
if ALLOW_LOG {
println!(
"[Loop Count: {:>3}] (Total Frame: {:5.2}ms)\n\
├─ Phase Avg: Upd: {:5.2}ms | Lay: {:5.2}ms | Cmp: {:5.2}ms | Drw: {:5.2}ms | Sync: {:5.2}ms\n\
└─ CPU Active: Avg: {:5.2}ms | P99: {:5.2}ms | Max: {:5.2}ms",
count,
avg_total,
avg_update,
avg_layout,
avg_comp,
avg_draw,
avg_sync,
avg_cpu,
p99_cpu,
max_cpu
);
}
frames.clear();
}
});
}
return LRESULT(0);
}
WM_MOUSEMOVE => {
let x = (lparam.0 & 0xffff) as i16 as f32;
let y = ((lparam.0 >> 16) & 0xffff) as i16 as f32;
// TrackMouseEvent を使って、マウスが外に出たときに WM_MOUSELEAVE を発行させる
let mut tme = TRACKMOUSEEVENT {
cbSize: std::mem::size_of::<TRACKMOUSEEVENT>() as u32,
dwFlags: TME_LEAVE,
hwndTrack: hwnd,
dwHoverTime: 0,
};
let _ = unsafe { TrackMouseEvent(&mut tme) };
let phys_pos = LayoutPoint::new(x, y);
let logical_pos = LayoutPoint::new(
x / app.renderer.scale_factor(),
y / app.renderer.scale_factor(),
);
app.context
.inject_user_action(UserAction::PointerMove(logical_pos));
let _consumed = MichiuRenderer::dispatch_raw_input_to_external_visual(
&mut app.context,
msg,
wparam,
lparam,
phys_pos,
app.renderer.scale_factor(),
);
// インタラクションによる変化(ホバー状態)をリアルタイムに再描画
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
return LRESULT(0);
}
WM_MOUSELEAVE => {
// ウィンドウ外に去ったため、論理空間外へポインタを移動させてホバーを確実に解除
app.context
.inject_user_action(UserAction::PointerMove(LayoutPoint::new(
-9999.0, -9999.0,
)));
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
return LRESULT(0);
}
WM_LBUTTONDOWN | WM_LBUTTONUP => {
unsafe { SetFocus(Some(hwnd)) };
let state = if msg == WM_LBUTTONDOWN {
ElementState::Pressed
} else {
ElementState::Released
};
if state == ElementState::Pressed {
unsafe { SetCapture(hwnd) };
} else {
let _ = unsafe { ReleaseCapture() };
}
// VK_CONTROL(0x11) および VK_SHIFT(0x10) の物理状態を直接クエリ
let ctrl_pressed = unsafe { GetKeyState(0x11) } < 0;
let shift_pressed = unsafe { GetKeyState(0x10) } < 0;
// 物理キー状態から Modifiers を正確に一元同期
let modifiers = Modifiers {
shift: shift_pressed,
ctrl: ctrl_pressed,
alt: false,
logo: false,
};
app.context.inject_user_action(UserAction::PointerButton {
button: MouseButton::Left,
state,
modifiers,
});
let x = (lparam.0 & 0xffff) as i16 as f32;
let y = ((lparam.0 >> 16) & 0xffff) as i16 as f32;
let phys_pos = LayoutPoint::new(x, y);
let _consumed = MichiuRenderer::dispatch_raw_input_to_external_visual(
&mut app.context,
msg,
wparam,
lparam,
phys_pos,
app.renderer.scale_factor(),
);
// フォーカス取得(点滅カーソル表示開始)のために再描画
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
return LRESULT(0);
}
WM_RBUTTONDOWN | WM_RBUTTONUP => {
unsafe { SetFocus(Some(hwnd)) };
let state = if msg == WM_RBUTTONDOWN {
ElementState::Pressed
} else {
ElementState::Released
};
app.context.inject_user_action(UserAction::PointerButton {
button: MouseButton::Right,
state,
modifiers: Modifiers::default(),
});
let x = (lparam.0 & 0xffff) as i16 as f32;
let y = ((lparam.0 >> 16) & 0xffff) as i16 as f32;
let phys_pos = LayoutPoint::new(x, y);
let _consumed = MichiuRenderer::dispatch_raw_input_to_external_visual(
&mut app.context,
msg,
wparam,
lparam,
phys_pos,
app.renderer.scale_factor(),
);
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
return LRESULT(0);
}
WM_LBUTTONDBLCLK => {
unsafe { SetFocus(Some(hwnd)) };
let ctrl_pressed = unsafe { GetKeyState(0x11) } < 0;
let shift_pressed = unsafe { GetKeyState(0x10) } < 0;
let modifiers = Modifiers {
shift: ctrl_pressed,
ctrl: shift_pressed,
alt: false,
logo: false,
};
app.context.inject_user_action(UserAction::PointerButton {
button: MouseButton::Left,
state: ElementState::Pressed,
modifiers,
});
app.context
.inject_user_action(UserAction::PointerDoubleClick { modifiers });
let x = (lparam.0 & 0xffff) as i16 as f32;
let y = ((lparam.0 >> 16) & 0xffff) as i16 as f32;
let phys_pos = LayoutPoint::new(x, y);
let _consumed = MichiuRenderer::dispatch_raw_input_to_external_visual(
&mut app.context,
msg,
wparam,
lparam,
phys_pos,
app.renderer.scale_factor(),
);
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
return LRESULT(0);
}
WM_MOUSEWHEEL => {
let mut pt = POINT {
x: (lparam.0 & 0xffff) as i16 as i32,
y: ((lparam.0 >> 16) & 0xffff) as i16 as i32,
};
let _ = unsafe { ScreenToClient(hwnd, &mut pt) };
// wparam の上位16ビットから符号付き生ホイールデルタを取得
let raw_delta = (wparam.0 >> 16) as i16 as f32;
// システムのマウス設定行数に準拠した論理ピクセル移動量へ変換
let scroll_y = raw_wheel_delta_to_logical_pixels(raw_delta);
// 2次元スクロールとして注入 (縦スクロールのため X は 0.0 固定)
app.context.inject_user_action(UserAction::MouseWheel {
scroll_x: 0.0,
scroll_y,
});
let phys_pos = LayoutPoint::new(pt.x as f32, pt.y as f32);
let _consumed = MichiuRenderer::dispatch_raw_input_to_external_visual(
&mut app.context,
msg,
wparam,
lparam,
phys_pos,
app.renderer.scale_factor(),
);
// 画面を再描画
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
return LRESULT(0);
}
// マウスホイール処理(横
WM_MOUSEHWHEEL => {
let mut pt = POINT {
x: (lparam.0 & 0xffff) as i16 as i32,
y: ((lparam.0 >> 16) & 0xffff) as i16 as i32,
};
let _ = unsafe { ScreenToClient(hwnd, &mut pt) };
let raw_delta = (wparam.0 >> 16) as i16 as f32;
// 横スクロール時は、右チルト(プラス値)された際に
// 右方向へスクロール(オフセット加算)させるため、符号の方向性を補正
let scroll_x = -raw_wheel_delta_to_logical_pixels(raw_delta);
// 2次元スクロールとして注入 (横スクロールのため Y は 0.0 固定)
app.context.inject_user_action(UserAction::MouseWheel {
scroll_x,
scroll_y: 0.0,
});
let phys_pos = LayoutPoint::new(pt.x as f32, pt.y as f32);
let _consumed = MichiuRenderer::dispatch_raw_input_to_external_visual(
&mut app.context,
msg,
wparam,
lparam,
phys_pos,
app.renderer.scale_factor(),
);
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
return LRESULT(0);
}
WM_CHAR => {
if let Some(ch) = std::char::from_u32(wparam.0 as u32) {
app.context.inject_user_action(UserAction::Character(ch));
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
}
return LRESULT(0);
}
WM_KEYDOWN => {
let ctrl_pressed = unsafe { GetKeyState(VK_CONTROL.0 as i32) } < 0;
let shift_pressed = unsafe { GetKeyState(VK_SHIFT.0 as i32) } < 0;
let modifiers = Modifiers {
ctrl: ctrl_pressed,
shift: shift_pressed,
alt: false, // WM_KEYDOWN 時、Altは通常 WM_SYSKEYDOWN で捕捉されるため false
logo: false,
};
if ctrl_pressed {
match wparam.0 as i32 {
// Ctrl + C
0x43 => {
// 'C' キー
if let Some(selected_text) = app.context.get_selected_text() {
set_win32_clipboard(&selected_text);
}
return LRESULT(0);
}
// Ctrl + V
0x56 => {
// 'V' キー
if let Some(pasted_text) = get_win32_clipboard() {
app.context
.inject_user_action(UserAction::Paste(pasted_text.into()));
}
return LRESULT(0);
}
// Ctrl + X (切り取り)
0x58 => {
// 'X'
if let Some(selected_text) = app.context.get_selected_text() {
set_win32_clipboard(&selected_text);
}
app.context.inject_user_action(UserAction::Cut);
return LRESULT(0);
}
// Ctrl + Z (Undo)
0x5A => {
// 'Z'
app.context.inject_user_action(UserAction::Undo);
return LRESULT(0);
}
// Ctrl + Y (Redo)
0x59 => {
// 'Y'
app.context.inject_user_action(UserAction::Redo);
return LRESULT(0);
}
_ => {}
}
}
let vk = wparam.0 as u16;
// バックスペース、デリート、矢印キーおよびショートカット文字を正確にマッピング
let key = match vk {
0x08 => VirtualKey::BACK,
0x2E => VirtualKey::DELETE,
0x25 => VirtualKey::LEFT,
0x27 => VirtualKey::RIGHT,
0x26 => VirtualKey::UP,
0x28 => VirtualKey::DOWN,
0x41 => VirtualKey::A,
0x43 => VirtualKey::C,
0x09 => VirtualKey::TAB,
0x0D => VirtualKey::RETURN,
0x20 => VirtualKey::SPACE,
_ => VirtualKey::UNKNOWN,
};
app.context.inject_user_action(UserAction::KeyboardKey {
key,
state: ElementState::Pressed,
modifiers,
});
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
return LRESULT(0);
}
WM_IME_SETCONTEXT => {
// UI 側で未確定文字列を描画するため、OS の標準 IME コンポジションウィンドウの
// 重複描画フラグ(ISC_SHOWUICOMPOSITIONWINDOW = 0x80000000)を取り除く
let mut lp = lparam;
lp.0 &= !(0x80000000);
return unsafe { DefWindowProcW(hwnd, msg, wparam, lp) };
}
WM_IME_STARTCOMPOSITION => {
// 標準 IME ウィンドウの不要な初期位置描画を防ぐため LRESULT(1) を返す
return LRESULT(1);
}
WM_IME_ENDCOMPOSITION => {
// IME の非確定終了(確定 or キャンセル時)に伴い状態をクリア
let ime_state = ImeState::new()
.is_open(false)
.composition_text(String::new())
.result_text(String::new());
app.context.inject_user_action(UserAction::Ime(ime_state));
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
return LRESULT(1);
}
WM_IME_COMPOSITION => {
let himc = unsafe { ImmGetContext(hwnd) };
if !himc.is_invalid() {
let mut ime_state = ImeState::new().is_open(true);
// IME から確定されたテキストを取得
if (lparam.0 & GCS_RESULTSTR.0 as isize) != 0 {
let len = unsafe { ImmGetCompositionStringW(himc, GCS_RESULTSTR, None, 0) };
if len > 0 {
let mut buf = vec![0u16; (len as usize) / 2];
unsafe {
ImmGetCompositionStringW(
himc,
GCS_RESULTSTR,
Some(buf.as_mut_ptr() as *mut _),
len as u32,
);
}
ime_state = ime_state.result_text(String::from_utf16_lossy(&buf));
}
}
// IME から未確定のテキストを取得
if (lparam.0 & GCS_COMPSTR.0 as isize) != 0 {
let len = unsafe { ImmGetCompositionStringW(himc, GCS_COMPSTR, None, 0) };
if len > 0 {
let mut buf = vec![0u16; (len as usize) / 2];
unsafe {
ImmGetCompositionStringW(
himc,
GCS_COMPSTR,
Some(buf.as_mut_ptr() as *mut _),
len as u32,
);
}
// エラー時のためのフォールバックとして、組成文字列の末尾を一旦セット
let index = ime_state.composition_text.encode_utf16().count();
ime_state = ime_state
.composition_text(String::from_utf16_lossy(&buf))
.composition_cursor(index);
}
}
// 未確定テキスト内における詳細なIMEカーソル位置を取得
if (lparam.0 & GCS_CURSORPOS.0 as isize) != 0 {
let cursor_pos =
unsafe { ImmGetCompositionStringW(himc, GCS_CURSORPOS, None, 0) };
if cursor_pos >= 0 {
ime_state = ime_state.composition_cursor(cursor_pos as usize);
}
}
// 未確定テキストの文節属性情報を取得
if (lparam.0 & GCS_COMPATTR.0 as isize) != 0 {
let len = unsafe { ImmGetCompositionStringW(himc, GCS_COMPATTR, None, 0) };
if len > 0 {
let mut attrs = vec![0u8; len as usize];
unsafe {
ImmGetCompositionStringW(
himc,
GCS_COMPATTR,
Some(attrs.as_mut_ptr() as *mut _),
len as u32,
);
}
ime_state = ime_state.composition_attrs(attrs);
}
}
// IME 情報を入力処理へ注入
app.context.inject_user_action(UserAction::Ime(ime_state));
let _ = unsafe { ImmReleaseContext(hwnd, himc) };
}
let _ = unsafe { InvalidateRect(Some(hwnd), None, false) };
return LRESULT(1); // OS標準の描画処理を完全に抑制
}
WM_SETCURSOR => {
// lparam の下位16ビットが HTCLIENT の時のみ適用
let hit_test = (lparam.0 & 0xffff) as u32;
if hit_test == HTCLIENT {
let app_ptr =
unsafe { GetWindowLongPtrW(hwnd, GWLP_USERDATA) } as *mut AppState;
if !app_ptr.is_null() {
let app = unsafe { &mut *app_ptr };
// 現在ホバーされている要素があるかチェック
// なければプレス中ID等の解決は内部の resolve_cursor に
if let Some(hovered) = app.context.interaction_id(InteractionState::Hovered)
{
// プレスロック状態、通常ホバー状態、親の Global 指定、リサイズ個別設定から最適な CursorIcon を解決
let cursor_icon = app.context.resolve_cursor(hovered);
// 物理 HCURSOR ハンドルを取得(独自カーソルがあればそれ、なければ IDC_ARROW 等を標準ロード)
let hcursor = cursor_icon.to_hcursor().unwrap();
// OS の物理カーソルとしてセット
unsafe { SetCursor(Some(hcursor)) };
// OSによる矢印への自動復元を防止
return LRESULT(1);
}
}
}
// ホバー要素がない場合は、システム標準の処理にフォールバック
return unsafe { DefWindowProcW(hwnd, msg, wparam, lparam) };
}
_ => {}
}
}
unsafe { DefWindowProcW(hwnd, msg, wparam, lparam) }
}
pub fn register_class() -> windows_result::Result<(HMODULE, PCWSTR, WNDCLASSW)> {
unsafe {
let h_instance = GetModuleHandleW(None)?;
let class_name = w!("MichiuSampleCollectionClass");
// ウィンドウクラスの登録
let wnd_class = WNDCLASSW {
lpfnWndProc: Some(wnd_proc),
hInstance: h_instance.into(),
lpszClassName: class_name,
hbrBackground: HBRUSH::default(), // 背景ブラシを完全にクリア(GDIによる描画競合を防止)
hCursor: HCURSOR::default(),
style: CS_DBLCLKS,
..Default::default()
};
RegisterClassW(&wnd_class);
Ok((h_instance, class_name, wnd_class))
}
}
pub fn create_window(h_instance: HMODULE, class_name: PCWSTR) -> windows_result::Result<HWND> {
let hwnd = unsafe {
CreateWindowExW(
WS_EX_NOREDIRECTIONBITMAP, // GDIリダイレクションを無効化し DComp を露出させる
class_name,
w!("Michiu Sample Collection"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
1000,
800,
None,
None,
Some(HINSTANCE(h_instance.0)),
None, // WM_CREATE 時には一旦 Null にしておく
)?
};
Ok(hwnd)
}
pub fn create_renderer(
hwnd: HWND,
scale_factor: f32,
) -> Result<MichiuRenderer, Box<dyn std::error::Error>> {
let initial_layout_size = LayoutSize::new(900.0, 700.0);
// レンダラーを作成
let renderer =
pollster::block_on(MichiuRenderer::new(hwnd, initial_layout_size, scale_factor))?;
Ok(renderer)
}
pub fn client_rect(hwnd: HWND) -> (u32, u32) {
let mut client_rect = RECT::default();
let _ = unsafe { GetClientRect(hwnd, &mut client_rect) };
let width = (client_rect.right - client_rect.left) as u32;
let height = (client_rect.bottom - client_rect.top) as u32;
(width, height)
}
pub fn show_window(hwnd: HWND) -> bool {
unsafe {
let show = ShowWindow(hwnd, SW_SHOW);
let update = UpdateWindow(hwnd);
show.as_bool() || update.as_bool()
}
}
pub fn message_loop() {
let mut msg = MSG::default();
unsafe {
while GetMessageW(&mut msg, None, 0, 0).as_bool() {
let _ = TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
}