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use crate::{Context, MichiuTagRegistry};
use accesskit::{Action, Role};
pub(crate) type InferenceFn = fn(cx: &mut Context, id: accesskit::NodeId, &mut accesskit::Node);
/// `A11yInferenceTag` for accessibility.
///
/// Overrides the library's inference.
///
/// [`accesskit`] is required.
pub trait A11yInferenceTag {
/// Configure accessibility information inference.
///
/// # Panics / Contract
/// This method is intended solely for querying the current UI hierarchy and configuring
/// the accessibility node.
///
/// Do not create or destroy entities, change layouts, or change states within this method.
/// Doing so may result in unexpected panics or inconsistent UI frame rendering.
fn inference(cx: &mut Context, id: accesskit::NodeId, node: &mut accesskit::Node);
}
#[macro_export]
macro_rules! define_inference_tags {
(
$(
$(#[$meta:meta])*
$name:ident => |$cx:ident, $id:ident, $node:ident| $body:block
),* $(,)?
) => {
// ZST の定義
$(
$(#[$meta])*
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
pub struct $name;
// A11yInferenceTag トレイトの実装
impl A11yInferenceTag for $name {
#[inline]
#[allow(unused)]
fn inference($cx: &mut Context, $id: ::accesskit::NodeId, $node: &mut ::accesskit::Node) $body
}
)*
// MichiuTagRegistry に登録するメソッド
impl MichiuTagRegistry {
pub(crate) fn register_builtin_inferences(&mut self) {
$(
self.register_a11y_inference::<$name>();
)*
}
}
};
}
define_inference_tags! {
/// Represents some kind of Button.
AButton => |cx, id, node| {
node.set_role(Role::Button);
node.add_action(Action::Click);
node.add_action(Action::Focus);
node.set_keyboard_shortcut("Enter");
},
/// Represents some kind of Label.
ALabel => |cx, id, node| {
node.set_role(Role::Label);
},
/// Represents some kind of Group.
AContainer => |cx, id, node| {
node.set_role(Role::GenericContainer);
},
/// Represents some kind of Text Input.
ATextInput => |cx, id, node| {
node.set_role(Role::TextInput);
node.add_action(Action::Click);
node.add_action(Action::Focus);
node.add_action(Action::SetValue);
},
/// Represents some kind of Data Input.
ADataInput => |cx, id, node| {
node.set_role(Role::DateInput);
node.add_action(Action::Click);
node.add_action(Action::Focus);
node.add_action(Action::SetValue);
},
/// It is interpreted as a Tooltip.
ATooltip => |cx, id, node| {
node.set_role(Role::Tooltip);
},
/// It is interpreted as a Close Button.
ACloseButton => |cx, id, node| {
node.set_role(Role::Button);
node.add_action(Action::Click);
node.add_action(Action::Focus);
node.set_keyboard_shortcut("Enter");
},
/// It is interpreted as a Submit Button.
ASubmitButton => |cx, id, node| {
node.set_role(Role::Button);
node.add_action(Action::Click);
node.add_action(Action::Focus);
node.set_keyboard_shortcut("Enter");
},
/// It is interpreted as a List.
AList => |cx, id, node| {
node.set_role(Role::List);
},
/// It is interpreted as a List Item.
AListItem => |cx, id, node| {
node.set_role(Role::ListItem);
},
/// It is interpreted as a Tab.
ATab => |cx, id, node| {
node.set_role(Role::Tab);
node.add_action(Action::Click);
},
/// It is interpreted as a Tab List.
ATabList => |cx, id, node| {
node.set_role(Role::TabList);
},
/// It is interpreted as a Tab Panel.
ATabPanel => |cx, id, node| {
node.set_role(Role::TabPanel);
},
/// It is interpreted as a Menu.
AMenu => |cx, id, node| {
node.set_role(Role::Menu);
},
/// It is interpreted as a Menu Item.
AMenuItem => |cx, id, node| {
node.set_role(Role::MenuItem);
node.add_action(Action::Click);
},
/// It is interpreted as a Toggle Button.
AToggleButton => |cx, id, node| {
node.set_role(Role::Button);
node.add_action(Action::Click);
},
/// It is interpreted as a Switch.
ASwitch => |cx, id, node| {
node.set_role(Role::Button);
node.add_action(Action::Click);
},
/// It is interpreted as a Alert.
AAlert => |cx, id, node| {
node.set_role(Role::Alert);
},
/// It is interpreted as a Status.
AStatus => |cx, id, node| {
node.set_role(Role::Status);
},
/// It is interpreted as a Progress.
AProgressBar => |cx, id, node| {
node.set_role(Role::ProgressIndicator);
},
/// It is interpreted as a Slider.
ASlider => |cx, id, node| {
node.set_role(Role::Slider);
node.add_action(Action::Click);
node.add_action(Action::SetValue);
},
/// It is interpreted as a Scrollbar.
AScrollbar => |cx, id, node| {
node.set_role(Role::ScrollBar);
node.add_action(Action::Click);
},
/// It is interpreted as a Main.
AMain => |cx, id, node| {
node.set_role(Role::Main);
},
/// It is interpreted as a Navigation.
ANavigation => |cx, id, node| {
node.set_role(Role::Navigation);
},
/// It is interpreted as a Header.
AHeader => |cx, id, node| {
node.set_role(Role::Header);
},
/// It is interpreted as a Footer.
AFooter => |cx, id, node| {
node.set_role(Role::Footer);
},
/// It is interpreted as a Banner.
ABanner => |cx, id, node| {
node.set_role(Role::Banner);
},
/// It is interpreted as a Sidebar.
ASidebar => |cx, id, node| {
node.set_role(Role::Complementary);
},
/// It is interpreted as a Complementary.
AComplementary => |cx, id, node| {
node.set_role(Role::Complementary);
},
/// It is interpreted as a Search Input.
ASearchInput => |cx, id, node| {
node.set_role(Role::SearchInput);
node.add_action(Action::Click);
node.add_action(Action::Focus);
node.add_action(Action::SetValue);
},
/// It is interpreted as a Dialog.
ADialog => |cx, id, node| {
node.set_role(Role::Dialog);
},
/// It is interpreted as a Heading.
AHeading1 => |cx, id, node| {
node.set_role(Role::Heading);
},
/// It is interpreted as a Image.
AImage => |cx, id, node| {
node.set_role(Role::Image);
},
/// It is interpreted as a Image.
AIcon => |cx, id, node| {
node.set_role(Role::Image);
},
/// It is interpreted as a Media.
AMedia => |cx, id, node| {
node.set_role(Role::Video);
node.add_action(Action::Click);
},
/// It is interpreted as a Webview2.
AWebview2 => |cx, id, node| {
node.set_role(Role::WebView);
},
/// It is interpreted as a Link.
ALink => |cx, id, node| {
node.set_role(Role::Link);
node.add_action(Action::Click);
},
}