use micattix::core::{BoardSize, GameMode};
use micattix::ui::ConsoleUI;
use std::io::{self, Write};
fn main() {
println!("Welcome to Micattix!");
print!("Select board size (1: 4x4, 2: 6x6): ");
io::stdout().flush().unwrap();
let mut input = String::new();
io::stdin().read_line(&mut input).unwrap();
let size = match input.trim() {
"1" => BoardSize::Small,
"2" => BoardSize::Large,
_ => {
println!("Invalid selection, using 4x4 board");
BoardSize::Small
}
};
print!("Select game mode (1: 2 Players, 2: 4 Players): ");
io::stdout().flush().unwrap();
let mut input = String::new();
io::stdin().read_line(&mut input).unwrap();
let game_mode = match input.trim() {
"1" => GameMode::TwoPlayers,
"2" => GameMode::FourPlayers,
_ => {
println!("Invalid selection, using 2 Players mode");
GameMode::TwoPlayers
}
};
let mut ui = ConsoleUI::new(size, game_mode);
ui.run();
}