# mgx
`mgx` is a parser for **Age of Empires II** recorded games.
## Supported version
* AoK(`.mgl`)
* AoC 1.0(`.mgx`)
* AoC 1.0c(`.mgx`)
* Userpatch 1.5 or earlier(`.mgz`)
**Note:** `mgx` doesn't support game records of HD/DE versions.
## Usage(as a binary)
```text
# mgx --help
A parser for Age of Empires II recorded games.
Usage: mgx [OPTIONS] <RECORD_PATH>
Arguments:
<RECORD_PATH> Path to the record file. Only AoK(.mgl)/AoC(.mgx)/UP1.5(.mgz) are supported
Options:
-m <MAP> Generate a map image as a .png image. Rotated 45° counterclockwise and change height to 50% to get a in-game look
-j, --json Dump game info into a JSON string
--zh Use Chinese language for output
--header <HEADER> Dump header section to specified file
--body <BODY> Dump body section to specified file
-h, --help Print help
-V, --version Print version
```
## Usage(as a library)
> Parse from a buffer if you need more control over the parsing.
> Create a `Record` manually and pass it to a `Parser`. Extracted data will persists in the `Record` even if the `Parser` returns an error.
> `mgx::from_file()` will result in nothing if any error occurs.
### Parse a file directly
```rust
let filename = "path-to-test-record.mgx";
let (mut rec, parser) = mgx::from_file(filename).unwrap();
// See src/record.rs for more available fields
println!(" Version: {:?}", rec.ver.unwrap());
// Generate a map image as a .png image.
// Rotated 45° counterclockwise and change height to 50% to get a in-game look.
mgx::draw_map(&rec, &parser, &format!("{}.png", filename)).unwrap();
// Encoding of in game strings are guessed from instructions, may not be correct. `GBK` is used as a fallback.
println!("Encoding: {:?}", rec.detect_encoding().unwrap());
// .convert_encoding() calls .detect_encoding() first.
rec.convert_encoding();
// Some info like civilizations are stored as numeric raw data, `.translate()` converts these to human-readable strings. Only "zh"/"en" are supported now.
rec.translate();
// Dump comprehensive info into a JSON string. Check `null` values before using them.
// This method calls .convert_encoding() first.
println!("{:?}", rec.dump_json().unwrap());
```
### Parse a memory buffer
```rust
use mgx::{Parser, Record};
let mut buffer = Vec::new();
// Prepare filename and last_modified manually
let mut record = Record::new(filename, buffer.len(), last_modified);
// Parsing process won't start until `parse_to()` is called.
let mut parser = Parser::new(buffer).unwrap();
parser.parse_to(&mut record)?;
```
## References
* <https://github.com/goto-bus-stop/recanalyst.git>
* <https://github.com/happyleavesaoc/aoc-mgz.git>
* <https://github.com/lichifeng/MgxParser.git>
* <https://github.com/stefan-kolb/aoc-mgx-format>