// op: 0=scale (x*s) 1=scalar_sub (s-x) 2=max(x,s) 3=min(x,s)
@group(0) @binding(0) var<storage, read> inp : array<f32>;
@group(0) @binding(1) var<storage, read_write> out : array<f32>;
struct P { size: u32, op: u32, scalar: f32, pad: u32 }
@group(0) @binding(2) var<uniform> p: P;
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
let i = gid.x;
if i >= p.size { return; }
if p.op == 0u { out[i] = inp[i] * p.scalar; }
else if p.op == 1u { out[i] = p.scalar - inp[i]; }
else if p.op == 2u { out[i] = max(inp[i], p.scalar); }
else { out[i] = min(inp[i], p.scalar); }
}