use metropolis::color::*;
use metropolis::vector::*;
use metropolis::canvas::Canvas;
fn main(){
let height = 600;
let width = 800;
let mut canv:Canvas= Canvas::new(width,height);
let mut vec1 = Vector{vec:vec![1,2,3,4,6,8,9,10]};
vec1+=1;
println!("{:?}",vec1);
canv.background(grayscale(100));
let draw = |mut canvas:Canvas|->Canvas {
let curve_vec: Vec<[i64; 2]> = vec![
[0, 400],
[30, 370],
[50, 300],
[75, 257],
[80, 240],
[150, 150],
[250, 050],
];
canvas.bezierCurve(curve_vec);
canvas
};
canv.show(draw);
}