metaltile-std 0.1.0

MetalTile kernel standard library — benchmark metadata and type definitions
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//! Copyright 2026 0xClandestine, Ekryski, TheTom, Ambisphaeric
//! SPDX-License-Identifier: Apache-2.0
//! Winograd fast convolution — F(2×2, 3×3).
//!
//! The 3×3 stride-1 convolution is the workhorse of every CNN vision
//! backbone (ResNet stems, the conv layers inside ConvNeXt / EfficientViT
//! hybrids, the depthwise-separable blocks in MobileNet-class encoders).
//! A direct conv spends `2·2·3·3 = 36` multiplies per 2×2 output tile;
//! the Winograd F(2×2, 3×3) minimal-filtering algorithm computes the same
//! tile with only the `4·4 = 16` element-wise products of the transformed
//! domain — a 2.25× cut in multiplies. The remaining work is three small
//! fixed transforms (input, filter, output) built from adds and shifts.
//!
//! This closes the Winograd row of `docs/KERNEL_AUDIT.md`: the direct
//! `naive_unfold` / depthwise paths are already covered by `conv2d.rs`
//! and `conv3d.rs`; Winograd is the 3×3-stride-1 perf specialization.
//!
//! ## The algorithm
//!
//! For one 2×2 output tile, with `d` the 4×4 input tile and `g` the 3×3
//! filter:
//!
//!   V = Bᵀ · d · B          (input transform,  4×4)
//!   U = G  · g · Gᵀ         (filter transform, 4×4)
//!   M = U ⊙ V               (element-wise product, summed over in_ch)
//!   Y = Aᵀ · M · A          (output transform,  2×2)
//!
//! with the F(2×2, 3×3) transform matrices
//!
//!   Bᵀ = ⎡ 1  0 -1  0 ⎤   G = ⎡ 1     0    0   ⎤   Aᵀ = ⎡ 1  1  1  0 ⎤
//!        ⎢ 0  1  1  0 ⎥       ⎢ ½     ½    ½   ⎥        ⎣ 0  1 -1 -1 ⎦
//!        ⎢ 0 -1  1  0 ⎥       ⎢ ½    -½    ½   ⎥
//!        ⎣ 0  1  0 -1 ⎦       ⎣ 0     0    1   ⎦
//!
//! `M` is accumulated over the input channels before the output
//! transform — the transform is linear, so summing in the transformed
//! domain and transforming once is exact and cheaper than transforming
//! per channel.
//!
//! ## Layouts
//!
//! NCHW input, OIHW weight — the PyTorch / safetensors default:
//!
//!   input    [batch, in_ch,  in_h,  in_w]    T
//!   weight   [out_ch, in_ch, 3,     3]       T
//!   bias     [out_ch]                        T
//!   out      [batch, out_ch, out_h, out_w]   T
//!
//! One thread computes one 2×2 output tile of one `(batch, out_ch)`
//! plane. The filter transform is recomputed per tile per channel — a
//! correct-first implementation; hoisting it into a separate
//! filter-transform kernel (the cuDNN split: transform → batched GEMM →
//! untransform) is the perf follow-up noted in `KERNEL_AUDIT.md`.
//!
//! ## DISPATCH INVARIANTS
//!
//! - **Mode: Grid3D**, one thread per output tile over
//!   `batch · out_ch · tiles_h · tiles_w`.
//! - **`out_h` and `out_w` must be even.** F(2×2, 3×3) emits a 2×2 tile;
//!   every tile is fully in-bounds only when the output dims are even, so
//!   `tiles_h = out_h / 2`, `tiles_w = out_w / 2` partition the output
//!   exactly. Odd-sized outputs are out of scope — `conv2d_generic`
//!   handles those as a direct conv.
//! - **Kernel size is fixed at 3×3, stride at 1.** Padding is a runtime
//!   constexpr; padded taps outside the real image contribute zero.
//!
//! Codegen-only. Correctness validated by `winograd_conv_gpu_correctness`.

use metaltile::{bench_kernel, kernel};

/// Winograd F(2×2, 3×3) convolution. See the module docs for the
/// algorithm and the dispatch invariants.
#[bench_kernel(
    op="conv2d",
    subop="winograd_3x3",
    class=GenericEmpty,
    tol=1e-3,
    kernel_mode=Grid3D,
)]
#[kernel]
#[allow(clippy::too_many_arguments)]
pub fn winograd_conv2d_3x3<T>(
    input: Tensor<T>,
    weight: Tensor<T>,
    bias: Tensor<T>,
    out: Tensor<T>,
    #[constexpr] in_ch: u32,
    #[constexpr] in_h: u32,
    #[constexpr] in_w: u32,
    #[constexpr] out_ch: u32,
    #[constexpr] out_h: u32,
    #[constexpr] out_w: u32,
    #[constexpr] pad_h: u32,
    #[constexpr] pad_w: u32,
    // tiles_h = out_h / 2, tiles_w = out_w / 2 — passed pre-divided so
    // the flat-index decode never divides by a non-constant.
    #[constexpr] tiles_h: u32,
    #[constexpr] tiles_w: u32,
) {
    // Flat tile index → (n, oc, th, tw). One thread per 2×2 output tile.
    let idx = program_id::<0>();
    let tw = idx % tiles_w;
    let r1 = idx / tiles_w;
    let th = r1 % tiles_h;
    let r2 = r1 / tiles_h;
    let oc = r2 % out_ch;
    let n = r2 / out_ch;
    // Input tile origin in the *padded* frame. Output rows 2·th and
    // 2·th+1 have receptive fields starting at padded rows 2·th and
    // 2·th+1, so the 4×4 tile spans padded rows [2·th, 2·th+3]. A real
    // pixel at padded row `pr` sits at unpadded row `pr - pad_h`, valid
    // iff `pad_h <= pr < pad_h + in_h` (same trick as `conv2d.rs`).
    let pr0 = th * 2u32;
    let pc0 = tw * 2u32;
    // Per-row / per-column validity + unpadded coordinate, computed once
    // and reused across all 16 tile loads.
    let pr_0 = pr0;
    let pr_1 = pr0 + 1u32;
    let pr_2 = pr0 + 2u32;
    let pr_3 = pr0 + 3u32;
    let row_ok_0 = (pr_0 >= pad_h) & (pr_0 < pad_h + in_h);
    let row_ok_1 = (pr_1 >= pad_h) & (pr_1 < pad_h + in_h);
    let row_ok_2 = (pr_2 >= pad_h) & (pr_2 < pad_h + in_h);
    let row_ok_3 = (pr_3 >= pad_h) & (pr_3 < pad_h + in_h);
    let ih_0 = select(row_ok_0, pr_0 - pad_h, 0u32);
    let ih_1 = select(row_ok_1, pr_1 - pad_h, 0u32);
    let ih_2 = select(row_ok_2, pr_2 - pad_h, 0u32);
    let ih_3 = select(row_ok_3, pr_3 - pad_h, 0u32);
    let pc_0 = pc0;
    let pc_1 = pc0 + 1u32;
    let pc_2 = pc0 + 2u32;
    let pc_3 = pc0 + 3u32;
    let col_ok_0 = (pc_0 >= pad_w) & (pc_0 < pad_w + in_w);
    let col_ok_1 = (pc_1 >= pad_w) & (pc_1 < pad_w + in_w);
    let col_ok_2 = (pc_2 >= pad_w) & (pc_2 < pad_w + in_w);
    let col_ok_3 = (pc_3 >= pad_w) & (pc_3 < pad_w + in_w);
    let iw_0 = select(col_ok_0, pc_0 - pad_w, 0u32);
    let iw_1 = select(col_ok_1, pc_1 - pad_w, 0u32);
    let iw_2 = select(col_ok_2, pc_2 - pad_w, 0u32);
    let iw_3 = select(col_ok_3, pc_3 - pad_w, 0u32);
    let input_plane = in_h * in_w;
    let in_n_stride = in_ch * input_plane;
    let n_base = n * in_n_stride;
    // Weight: [out_ch, in_ch, 3, 3] — 9 contiguous taps per (oc, ic).
    let w_oc_base = oc * in_ch * 9u32;
    // M = Σ_ic (U ⊙ V) — the 4×4 transformed-domain accumulator.
    let mut m00 = 0.0f32;
    let mut m01 = 0.0f32;
    let mut m02 = 0.0f32;
    let mut m03 = 0.0f32;
    let mut m10 = 0.0f32;
    let mut m11 = 0.0f32;
    let mut m12 = 0.0f32;
    let mut m13 = 0.0f32;
    let mut m20 = 0.0f32;
    let mut m21 = 0.0f32;
    let mut m22 = 0.0f32;
    let mut m23 = 0.0f32;
    let mut m30 = 0.0f32;
    let mut m31 = 0.0f32;
    let mut m32 = 0.0f32;
    let mut m33 = 0.0f32;
    for ic in range(0u32, in_ch, 1u32) {
        let in_ic_base = n_base + ic * input_plane;
        let row0 = in_ic_base + ih_0 * in_w;
        let row1 = in_ic_base + ih_1 * in_w;
        let row2 = in_ic_base + ih_2 * in_w;
        let row3 = in_ic_base + ih_3 * in_w;
        // Load the 4×4 input tile; padded taps contribute zero.
        let d00 = select(row_ok_0 & col_ok_0, load(input[row0 + iw_0]).cast::<f32>(), 0.0f32);
        let d01 = select(row_ok_0 & col_ok_1, load(input[row0 + iw_1]).cast::<f32>(), 0.0f32);
        let d02 = select(row_ok_0 & col_ok_2, load(input[row0 + iw_2]).cast::<f32>(), 0.0f32);
        let d03 = select(row_ok_0 & col_ok_3, load(input[row0 + iw_3]).cast::<f32>(), 0.0f32);
        let d10 = select(row_ok_1 & col_ok_0, load(input[row1 + iw_0]).cast::<f32>(), 0.0f32);
        let d11 = select(row_ok_1 & col_ok_1, load(input[row1 + iw_1]).cast::<f32>(), 0.0f32);
        let d12 = select(row_ok_1 & col_ok_2, load(input[row1 + iw_2]).cast::<f32>(), 0.0f32);
        let d13 = select(row_ok_1 & col_ok_3, load(input[row1 + iw_3]).cast::<f32>(), 0.0f32);
        let d20 = select(row_ok_2 & col_ok_0, load(input[row2 + iw_0]).cast::<f32>(), 0.0f32);
        let d21 = select(row_ok_2 & col_ok_1, load(input[row2 + iw_1]).cast::<f32>(), 0.0f32);
        let d22 = select(row_ok_2 & col_ok_2, load(input[row2 + iw_2]).cast::<f32>(), 0.0f32);
        let d23 = select(row_ok_2 & col_ok_3, load(input[row2 + iw_3]).cast::<f32>(), 0.0f32);
        let d30 = select(row_ok_3 & col_ok_0, load(input[row3 + iw_0]).cast::<f32>(), 0.0f32);
        let d31 = select(row_ok_3 & col_ok_1, load(input[row3 + iw_1]).cast::<f32>(), 0.0f32);
        let d32 = select(row_ok_3 & col_ok_2, load(input[row3 + iw_2]).cast::<f32>(), 0.0f32);
        let d33 = select(row_ok_3 & col_ok_3, load(input[row3 + iw_3]).cast::<f32>(), 0.0f32);
        // Input transform V = Bᵀ·d·B. First t = Bᵀ·d (rows mix), then
        // V = t·B (columns mix). Bᵀ rows: [1,0,-1,0] [0,1,1,0]
        // [0,-1,1,0] [0,1,0,-1].
        let t00 = d00 - d20;
        let t01 = d01 - d21;
        let t02 = d02 - d22;
        let t03 = d03 - d23;
        let t10 = d10 + d20;
        let t11 = d11 + d21;
        let t12 = d12 + d22;
        let t13 = d13 + d23;
        let t20 = d20 - d10;
        let t21 = d21 - d11;
        let t22 = d22 - d12;
        let t23 = d23 - d13;
        let t30 = d10 - d30;
        let t31 = d11 - d31;
        let t32 = d12 - d32;
        let t33 = d13 - d33;
        // V[r][·] = [tr0-tr2, tr1+tr2, tr2-tr1, tr1-tr3].
        let v00 = t00 - t02;
        let v01 = t01 + t02;
        let v02 = t02 - t01;
        let v03 = t01 - t03;
        let v10 = t10 - t12;
        let v11 = t11 + t12;
        let v12 = t12 - t11;
        let v13 = t11 - t13;
        let v20 = t20 - t22;
        let v21 = t21 + t22;
        let v22 = t22 - t21;
        let v23 = t21 - t23;
        let v30 = t30 - t32;
        let v31 = t31 + t32;
        let v32 = t32 - t31;
        let v33 = t31 - t33;
        // Load the 3×3 filter for this (oc, ic).
        let w_base = w_oc_base + ic * 9u32;
        let g00 = load(weight[w_base + 0u32]).cast::<f32>();
        let g01 = load(weight[w_base + 1u32]).cast::<f32>();
        let g02 = load(weight[w_base + 2u32]).cast::<f32>();
        let g10 = load(weight[w_base + 3u32]).cast::<f32>();
        let g11 = load(weight[w_base + 4u32]).cast::<f32>();
        let g12 = load(weight[w_base + 5u32]).cast::<f32>();
        let g20 = load(weight[w_base + 6u32]).cast::<f32>();
        let g21 = load(weight[w_base + 7u32]).cast::<f32>();
        let g22 = load(weight[w_base + 8u32]).cast::<f32>();
        // Filter transform U = G·g·Gᵀ. First s = G·g (rows mix), then
        // U = s·Gᵀ (columns mix). G rows: [1,0,0] [½,½,½] [½,-½,½]
        // [0,0,1].
        let s00 = g00;
        let s01 = g01;
        let s02 = g02;
        let s10 = 0.5f32 * (g00 + g10 + g20);
        let s11 = 0.5f32 * (g01 + g11 + g21);
        let s12 = 0.5f32 * (g02 + g12 + g22);
        let s20 = 0.5f32 * (g00 - g10 + g20);
        let s21 = 0.5f32 * (g01 - g11 + g21);
        let s22 = 0.5f32 * (g02 - g12 + g22);
        let s30 = g20;
        let s31 = g21;
        let s32 = g22;
        // U[i][·] = [si0, ½(si0+si1+si2), ½(si0-si1+si2), si2].
        let u00 = s00;
        let u01 = 0.5f32 * (s00 + s01 + s02);
        let u02 = 0.5f32 * (s00 - s01 + s02);
        let u03 = s02;
        let u10 = s10;
        let u11 = 0.5f32 * (s10 + s11 + s12);
        let u12 = 0.5f32 * (s10 - s11 + s12);
        let u13 = s12;
        let u20 = s20;
        let u21 = 0.5f32 * (s20 + s21 + s22);
        let u22 = 0.5f32 * (s20 - s21 + s22);
        let u23 = s22;
        let u30 = s30;
        let u31 = 0.5f32 * (s30 + s31 + s32);
        let u32 = 0.5f32 * (s30 - s31 + s32);
        let u33 = s32;
        // Element-wise product, accumulated across input channels.
        m00 = m00 + u00 * v00;
        m01 = m01 + u01 * v01;
        m02 = m02 + u02 * v02;
        m03 = m03 + u03 * v03;
        m10 = m10 + u10 * v10;
        m11 = m11 + u11 * v11;
        m12 = m12 + u12 * v12;
        m13 = m13 + u13 * v13;
        m20 = m20 + u20 * v20;
        m21 = m21 + u21 * v21;
        m22 = m22 + u22 * v22;
        m23 = m23 + u23 * v23;
        m30 = m30 + u30 * v30;
        m31 = m31 + u31 * v31;
        m32 = m32 + u32 * v32;
        m33 = m33 + u33 * v33;
    }
    // Output transform Y = Aᵀ·M·A. First p = Aᵀ·M (rows mix), then
    // Y = p·A (columns mix). Aᵀ rows: [1,1,1,0] [0,1,-1,-1].
    let p00 = m00 + m10 + m20;
    let p01 = m01 + m11 + m21;
    let p02 = m02 + m12 + m22;
    let p03 = m03 + m13 + m23;
    let p10 = m10 - m20 - m30;
    let p11 = m11 - m21 - m31;
    let p12 = m12 - m22 - m32;
    let p13 = m13 - m23 - m33;
    // Y[i][·] = [pi0+pi1+pi2, pi1-pi2-pi3].
    let bias_v = load(bias[oc]).cast::<f32>();
    let y00 = p00 + p01 + p02 + bias_v;
    let y01 = p01 - p02 - p03 + bias_v;
    let y10 = p10 + p11 + p12 + bias_v;
    let y11 = p11 - p12 - p13 + bias_v;
    // Scatter the 2×2 tile. out_h / out_w are even (dispatch invariant),
    // so every (oh, ow) is in-bounds.
    let out_plane = out_h * out_w;
    let out_oc_base = (n * out_ch + oc) * out_plane;
    let oh0 = th * 2u32;
    let ow0 = tw * 2u32;
    let out_row0 = out_oc_base + oh0 * out_w;
    let out_row1 = out_oc_base + (oh0 + 1u32) * out_w;
    store(out[out_row0 + ow0], y00.cast::<T>());
    store(out[out_row0 + ow0 + 1u32], y01.cast::<T>());
    store(out[out_row1 + ow0], y10.cast::<T>());
    store(out[out_row1 + ow0 + 1u32], y11.cast::<T>());
}

// ─────────────────────────────────────────────────────────────────────────
// cuDNN-style split: hoist the filter transform.
//
// `winograd_conv2d_3x3` recomputes `U = G·g·Gᵀ` for every output tile —
// the filter transform of an `(oc, ic)` pair is redundantly done
// `tiles_h·tiles_w` times. The split pre-transforms every filter once
// (`winograd_filter_transform_3x3`) into a `[out_ch, in_ch, 4, 4]` buffer,
// and `winograd_conv2d_3x3_split` loads those 16 values instead of the 9
// raw taps + the transform. Two dispatches, but the O(tiles) redundant
// transform work is gone.
// ─────────────────────────────────────────────────────────────────────────

/// Pre-transform every 3×3 filter into its 4×4 Winograd form
/// `U = G·g·Gᵀ`. One thread per `(oc, ic)` pair; `u` is `[out_ch, in_ch,
/// 4, 4]` row-major. Dispatch: Grid3D, `program_id<0>` over
/// `out_ch · in_ch`.
#[bench_kernel(
    op="conv2d",
    subop="winograd_filter_transform_3x3",
    class=GenericEmpty,
    tol=1e-3,
    kernel_mode=Grid3D,
)]
#[kernel]
pub fn winograd_filter_transform_3x3<T>(
    weight: Tensor<T>,
    out: Tensor<T>,
    #[constexpr] in_ch: u32,
    #[constexpr] out_ch: u32,
) {
    let idx = program_id::<0>();
    let total = out_ch * in_ch;
    if idx < total {
        let w_base = idx * 9u32;
        let g00 = load(weight[w_base + 0u32]).cast::<f32>();
        let g01 = load(weight[w_base + 1u32]).cast::<f32>();
        let g02 = load(weight[w_base + 2u32]).cast::<f32>();
        let g10 = load(weight[w_base + 3u32]).cast::<f32>();
        let g11 = load(weight[w_base + 4u32]).cast::<f32>();
        let g12 = load(weight[w_base + 5u32]).cast::<f32>();
        let g20 = load(weight[w_base + 6u32]).cast::<f32>();
        let g21 = load(weight[w_base + 7u32]).cast::<f32>();
        let g22 = load(weight[w_base + 8u32]).cast::<f32>();
        // s = G·g (rows mix). G rows: [1,0,0] [½,½,½] [½,-½,½] [0,0,1].
        let s00 = g00;
        let s01 = g01;
        let s02 = g02;
        let s10 = 0.5f32 * (g00 + g10 + g20);
        let s11 = 0.5f32 * (g01 + g11 + g21);
        let s12 = 0.5f32 * (g02 + g12 + g22);
        let s20 = 0.5f32 * (g00 - g10 + g20);
        let s21 = 0.5f32 * (g01 - g11 + g21);
        let s22 = 0.5f32 * (g02 - g12 + g22);
        let s30 = g20;
        let s31 = g21;
        let s32 = g22;
        // U = s·Gᵀ (columns mix).
        let u_base = idx * 16u32;
        store(out[u_base + 0u32], s00.cast::<T>());
        store(out[u_base + 1u32], (0.5f32 * (s00 + s01 + s02)).cast::<T>());
        store(out[u_base + 2u32], (0.5f32 * (s00 - s01 + s02)).cast::<T>());
        store(out[u_base + 3u32], s02.cast::<T>());
        store(out[u_base + 4u32], s10.cast::<T>());
        store(out[u_base + 5u32], (0.5f32 * (s10 + s11 + s12)).cast::<T>());
        store(out[u_base + 6u32], (0.5f32 * (s10 - s11 + s12)).cast::<T>());
        store(out[u_base + 7u32], s12.cast::<T>());
        store(out[u_base + 8u32], s20.cast::<T>());
        store(out[u_base + 9u32], (0.5f32 * (s20 + s21 + s22)).cast::<T>());
        store(out[u_base + 10u32], (0.5f32 * (s20 - s21 + s22)).cast::<T>());
        store(out[u_base + 11u32], s22.cast::<T>());
        store(out[u_base + 12u32], s30.cast::<T>());
        store(out[u_base + 13u32], (0.5f32 * (s30 + s31 + s32)).cast::<T>());
        store(out[u_base + 14u32], (0.5f32 * (s30 - s31 + s32)).cast::<T>());
        store(out[u_base + 15u32], s32.cast::<T>());
    }
}

/// Winograd F(2×2, 3×3) convolution consuming a *pre-transformed* filter
/// buffer `u` (`[out_ch, in_ch, 4, 4]`, produced by
/// `winograd_filter_transform_3x3`). Identical to `winograd_conv2d_3x3`
/// except the per-`(oc, ic)` filter transform is replaced by 16 loads of
/// the precomputed `U`. Pair them: filter-transform once, then this.
#[bench_kernel(
    op="conv2d",
    subop="winograd_3x3_split",
    class=GenericEmpty,
    tol=1e-3,
    kernel_mode=Grid3D,
)]
#[kernel]
#[allow(clippy::too_many_arguments)]
pub fn winograd_conv2d_3x3_split<T>(
    input: Tensor<T>,
    u: Tensor<T>,
    bias: Tensor<T>,
    out: Tensor<T>,
    #[constexpr] in_ch: u32,
    #[constexpr] in_h: u32,
    #[constexpr] in_w: u32,
    #[constexpr] out_ch: u32,
    #[constexpr] out_h: u32,
    #[constexpr] out_w: u32,
    #[constexpr] pad_h: u32,
    #[constexpr] pad_w: u32,
    #[constexpr] tiles_h: u32,
    #[constexpr] tiles_w: u32,
) {
    let idx = program_id::<0>();
    let tw = idx % tiles_w;
    let r1 = idx / tiles_w;
    let th = r1 % tiles_h;
    let r2 = r1 / tiles_h;
    let oc = r2 % out_ch;
    let n = r2 / out_ch;
    let pr0 = th * 2u32;
    let pc0 = tw * 2u32;
    let pr_0 = pr0;
    let pr_1 = pr0 + 1u32;
    let pr_2 = pr0 + 2u32;
    let pr_3 = pr0 + 3u32;
    let row_ok_0 = (pr_0 >= pad_h) & (pr_0 < pad_h + in_h);
    let row_ok_1 = (pr_1 >= pad_h) & (pr_1 < pad_h + in_h);
    let row_ok_2 = (pr_2 >= pad_h) & (pr_2 < pad_h + in_h);
    let row_ok_3 = (pr_3 >= pad_h) & (pr_3 < pad_h + in_h);
    let ih_0 = select(row_ok_0, pr_0 - pad_h, 0u32);
    let ih_1 = select(row_ok_1, pr_1 - pad_h, 0u32);
    let ih_2 = select(row_ok_2, pr_2 - pad_h, 0u32);
    let ih_3 = select(row_ok_3, pr_3 - pad_h, 0u32);
    let pc_0 = pc0;
    let pc_1 = pc0 + 1u32;
    let pc_2 = pc0 + 2u32;
    let pc_3 = pc0 + 3u32;
    let col_ok_0 = (pc_0 >= pad_w) & (pc_0 < pad_w + in_w);
    let col_ok_1 = (pc_1 >= pad_w) & (pc_1 < pad_w + in_w);
    let col_ok_2 = (pc_2 >= pad_w) & (pc_2 < pad_w + in_w);
    let col_ok_3 = (pc_3 >= pad_w) & (pc_3 < pad_w + in_w);
    let iw_0 = select(col_ok_0, pc_0 - pad_w, 0u32);
    let iw_1 = select(col_ok_1, pc_1 - pad_w, 0u32);
    let iw_2 = select(col_ok_2, pc_2 - pad_w, 0u32);
    let iw_3 = select(col_ok_3, pc_3 - pad_w, 0u32);
    let input_plane = in_h * in_w;
    let in_n_stride = in_ch * input_plane;
    let n_base = n * in_n_stride;
    let u_oc_base = oc * in_ch * 16u32;
    let mut m00 = 0.0f32;
    let mut m01 = 0.0f32;
    let mut m02 = 0.0f32;
    let mut m03 = 0.0f32;
    let mut m10 = 0.0f32;
    let mut m11 = 0.0f32;
    let mut m12 = 0.0f32;
    let mut m13 = 0.0f32;
    let mut m20 = 0.0f32;
    let mut m21 = 0.0f32;
    let mut m22 = 0.0f32;
    let mut m23 = 0.0f32;
    let mut m30 = 0.0f32;
    let mut m31 = 0.0f32;
    let mut m32 = 0.0f32;
    let mut m33 = 0.0f32;
    for ic in range(0u32, in_ch, 1u32) {
        let in_ic_base = n_base + ic * input_plane;
        let row0 = in_ic_base + ih_0 * in_w;
        let row1 = in_ic_base + ih_1 * in_w;
        let row2 = in_ic_base + ih_2 * in_w;
        let row3 = in_ic_base + ih_3 * in_w;
        let d00 = select(row_ok_0 & col_ok_0, load(input[row0 + iw_0]).cast::<f32>(), 0.0f32);
        let d01 = select(row_ok_0 & col_ok_1, load(input[row0 + iw_1]).cast::<f32>(), 0.0f32);
        let d02 = select(row_ok_0 & col_ok_2, load(input[row0 + iw_2]).cast::<f32>(), 0.0f32);
        let d03 = select(row_ok_0 & col_ok_3, load(input[row0 + iw_3]).cast::<f32>(), 0.0f32);
        let d10 = select(row_ok_1 & col_ok_0, load(input[row1 + iw_0]).cast::<f32>(), 0.0f32);
        let d11 = select(row_ok_1 & col_ok_1, load(input[row1 + iw_1]).cast::<f32>(), 0.0f32);
        let d12 = select(row_ok_1 & col_ok_2, load(input[row1 + iw_2]).cast::<f32>(), 0.0f32);
        let d13 = select(row_ok_1 & col_ok_3, load(input[row1 + iw_3]).cast::<f32>(), 0.0f32);
        let d20 = select(row_ok_2 & col_ok_0, load(input[row2 + iw_0]).cast::<f32>(), 0.0f32);
        let d21 = select(row_ok_2 & col_ok_1, load(input[row2 + iw_1]).cast::<f32>(), 0.0f32);
        let d22 = select(row_ok_2 & col_ok_2, load(input[row2 + iw_2]).cast::<f32>(), 0.0f32);
        let d23 = select(row_ok_2 & col_ok_3, load(input[row2 + iw_3]).cast::<f32>(), 0.0f32);
        let d30 = select(row_ok_3 & col_ok_0, load(input[row3 + iw_0]).cast::<f32>(), 0.0f32);
        let d31 = select(row_ok_3 & col_ok_1, load(input[row3 + iw_1]).cast::<f32>(), 0.0f32);
        let d32 = select(row_ok_3 & col_ok_2, load(input[row3 + iw_2]).cast::<f32>(), 0.0f32);
        let d33 = select(row_ok_3 & col_ok_3, load(input[row3 + iw_3]).cast::<f32>(), 0.0f32);
        let t00 = d00 - d20;
        let t01 = d01 - d21;
        let t02 = d02 - d22;
        let t03 = d03 - d23;
        let t10 = d10 + d20;
        let t11 = d11 + d21;
        let t12 = d12 + d22;
        let t13 = d13 + d23;
        let t20 = d20 - d10;
        let t21 = d21 - d11;
        let t22 = d22 - d12;
        let t23 = d23 - d13;
        let t30 = d10 - d30;
        let t31 = d11 - d31;
        let t32 = d12 - d32;
        let t33 = d13 - d33;
        let v00 = t00 - t02;
        let v01 = t01 + t02;
        let v02 = t02 - t01;
        let v03 = t01 - t03;
        let v10 = t10 - t12;
        let v11 = t11 + t12;
        let v12 = t12 - t11;
        let v13 = t11 - t13;
        let v20 = t20 - t22;
        let v21 = t21 + t22;
        let v22 = t22 - t21;
        let v23 = t21 - t23;
        let v30 = t30 - t32;
        let v31 = t31 + t32;
        let v32 = t32 - t31;
        let v33 = t31 - t33;
        // Load the pre-transformed 4×4 filter U for this (oc, ic).
        let u_base = u_oc_base + ic * 16u32;
        let u00 = load(u[u_base + 0u32]).cast::<f32>();
        let u01 = load(u[u_base + 1u32]).cast::<f32>();
        let u02 = load(u[u_base + 2u32]).cast::<f32>();
        let u03 = load(u[u_base + 3u32]).cast::<f32>();
        let u10 = load(u[u_base + 4u32]).cast::<f32>();
        let u11 = load(u[u_base + 5u32]).cast::<f32>();
        let u12 = load(u[u_base + 6u32]).cast::<f32>();
        let u13 = load(u[u_base + 7u32]).cast::<f32>();
        let u20 = load(u[u_base + 8u32]).cast::<f32>();
        let u21 = load(u[u_base + 9u32]).cast::<f32>();
        let u22 = load(u[u_base + 10u32]).cast::<f32>();
        let u23 = load(u[u_base + 11u32]).cast::<f32>();
        let u30 = load(u[u_base + 12u32]).cast::<f32>();
        let u31 = load(u[u_base + 13u32]).cast::<f32>();
        let u32_ = load(u[u_base + 14u32]).cast::<f32>();
        let u33 = load(u[u_base + 15u32]).cast::<f32>();
        m00 = m00 + u00 * v00;
        m01 = m01 + u01 * v01;
        m02 = m02 + u02 * v02;
        m03 = m03 + u03 * v03;
        m10 = m10 + u10 * v10;
        m11 = m11 + u11 * v11;
        m12 = m12 + u12 * v12;
        m13 = m13 + u13 * v13;
        m20 = m20 + u20 * v20;
        m21 = m21 + u21 * v21;
        m22 = m22 + u22 * v22;
        m23 = m23 + u23 * v23;
        m30 = m30 + u30 * v30;
        m31 = m31 + u31 * v31;
        m32 = m32 + u32_ * v32;
        m33 = m33 + u33 * v33;
    }
    let p00 = m00 + m10 + m20;
    let p01 = m01 + m11 + m21;
    let p02 = m02 + m12 + m22;
    let p03 = m03 + m13 + m23;
    let p10 = m10 - m20 - m30;
    let p11 = m11 - m21 - m31;
    let p12 = m12 - m22 - m32;
    let p13 = m13 - m23 - m33;
    let bias_v = load(bias[oc]).cast::<f32>();
    let y00 = p00 + p01 + p02 + bias_v;
    let y01 = p01 - p02 - p03 + bias_v;
    let y10 = p10 + p11 + p12 + bias_v;
    let y11 = p11 - p12 - p13 + bias_v;
    let out_plane = out_h * out_w;
    let out_oc_base = (n * out_ch + oc) * out_plane;
    let oh0 = th * 2u32;
    let ow0 = tw * 2u32;
    let out_row0 = out_oc_base + oh0 * out_w;
    let out_row1 = out_oc_base + (oh0 + 1u32) * out_w;
    store(out[out_row0 + ow0], y00.cast::<T>());
    store(out[out_row0 + ow0 + 1u32], y01.cast::<T>());
    store(out[out_row1 + ow0], y10.cast::<T>());
    store(out[out_row1 + ow0 + 1u32], y11.cast::<T>());
}