use metal::*;
fn main() {
let device = Device::system_default().expect("no device found");
#[cfg(feature = "private")]
{
println!("Vendor: {:?}", unsafe { device.vendor() });
println!("Family: {:?}", unsafe { device.family_name() });
}
println!(
"Max threads per threadgroup: {:?}",
device.max_threads_per_threadgroup()
);
#[cfg(target_os = "macos")]
{
println!("Integrated GPU: {:?}", device.is_low_power());
println!("Headless: {:?}", device.is_headless());
println!("D24S8: {:?}", device.d24_s8_supported());
}
println!("maxBufferLength: {} Mb", device.max_buffer_length() >> 20);
println!(
"Indirect argument buffer: {:?}",
device.argument_buffers_support()
);
}