messaging_thread_pool 5.0.3

A library for aiding the creation of typed thread pool of objects that is communicated with via channels
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
use std::collections::hash_map::Entry;

use tracing::{Level, event, instrument};

use crate::{
    ID_BEING_PROCESSED, pool_item::PoolItem, request_response::RequestResponse,
    sender_couplet::SenderCouplet, thread_request_response::*,
};

use super::PoolThread;

impl<P> PoolThread<P>
where
    P: PoolItem,
{
    /// This function forms the "message loop" of the [`PoolThread`]
    ///
    /// This is an infinite loop that pulls requests off of the [`PoolThread`]s receive channel
    /// This function will be running in the context of its own dedicated thread
    ///
    /// Messages split logically into 2 types, pool item requests and thread requests
    /// Pool requests are forwarded to the appropriate pool item (that is contained in a btree)
    /// The message can be targeted by virtue of the fact they all contain a key of the target that
    /// the message is intended for.
    ///
    /// Thread requests are handled within this loop and are used to control the thread pool
    ///
    /// ThreadShutdown and ThreadAbort messages cause the message loop to exit and as a result end the thread.
    #[instrument(skip(self), fields(id=self.thread_id, name=P::name()))]
    pub fn message_loop(&mut self) {
        // will loop until the queue is empty and the sender is dropped

        // the thread start info could be anything but it is expected to provide some
        // sort of access to the tracing subscriber
        // in simple cases it may just, for example hold the default guard for the subscriber
        let mut thread_start_info = P::thread_start();

        while let Ok(sender_couplet) = self.pool_thread_receiver.recv() {
            if tracing::enabled!(Level::TRACE) {
                event!(
                    Level::TRACE,
                    "receiving request {:?}",
                    sender_couplet.request(),
                );
            }

            let SenderCouplet { return_to, request } = sender_couplet;

            let id = request.id();
            // store the id being processed in thread local storage
            ID_BEING_PROCESSED.replace(Some(id));
            // provide hook to perform actions on pool item load (tracing for example)
            if let Some(thread_start_info) = &mut thread_start_info {
                P::pool_item_pre_process(id, thread_start_info);
            }

            let response = match request {
                ThreadRequestResponse::MessagePoolItem(request) => {
                    // find the pool item that needs to process the request
                    if let Some(targeted) = self.pool_item_map.get_mut(&id) {
                        targeted.process_message(request)
                    } else {
                        P::id_not_found(&request)
                    }
                }
                ThreadRequestResponse::AddPoolItem(RequestResponse::Request(request)) => {
                    match P::new_pool_item(request) {
                        Ok(new_pool_item) => {
                            event!(
                                Level::DEBUG,
                                "Inserting a new {:?} into the threads map, id={:?}",
                                P::name(),
                                id
                            );

                            // try and add the new item
                            match self.pool_item_map.entry(id) {
                                Entry::Vacant(v) => {
                                    // give the pool item the opportunity to create its own tracing subscriber
                                    // let tracing_subscriber = new_pool_item.pool_item_subscriber();

                                    v.insert(new_pool_item);

                                    AddResponse::new(id, Ok(id))
                                }
                                Entry::Occupied(_) => AddResponse::new(
                                    id,
                                    Err("failed to add; pool item already exists".to_string()),
                                ),
                            }
                        }
                        Err(new_pool_item_error) => {
                            AddResponse::new(id, Err(new_pool_item_error.error_message))
                        }
                    }
                    .into()
                }
                ThreadRequestResponse::RemovePoolItem(RequestResponse::Request(_request)) => {
                    let success = self.pool_item_map.remove(&id).is_some();

                    event!(
                        Level::DEBUG,
                        "Trying to remove a {:?} from the threads map, id={:?}, success={:?}",
                        P::name(),
                        id,
                        success
                    );

                    RemovePoolItemResponse::new(id, success).into()
                }
                ThreadRequestResponse::ThreadShutdown(RequestResponse::Request(_request)) => {
                    debug_assert_eq!(
                        self.thread_id, id,
                        "this messages should have targeted this thread"
                    );
                    // this call to shut down the child threads and consequently empty the internal map
                    // is how thread shutdown differs from thread abort. Abort just exist the loop and leaves the
                    // state in place
                    let children = self.shutdown_child_pool();
                    return_to
                        .send(ThreadShutdownResponse::new(id, children).into())
                        .expect("the send should always succeed");
                    debug_assert!(
                        self.pool_item_map.is_empty(),
                        "ThreadShutdown should drain all elements"
                    );
                    // return breaking out of the message loop and thus ending the thread.
                    return;
                }
                ThreadRequestResponse::ThreadEcho(RequestResponse::Request(request)) => {
                    ThreadEchoResponse::new(id, request.message().to_string(), self.thread_id)
                        .into()
                }
                ThreadRequestResponse::ThreadAbort(RequestResponse::Request(_request)) => {
                    debug_assert_eq!(
                        self.thread_id, id,
                        "this messages should have targeted this thread"
                    );

                    return_to
                        .send(ThreadAbortResponse(id).into())
                        .expect("the send should always succeed");

                    // return breaking out of the message loop and thus ending the thread.
                    return;
                }

                _ => panic!("unrecognised thread thread request"),
            };
            if tracing::enabled!(Level::TRACE) {
                event!(Level::TRACE, ?response);
            }

            match return_to.send(response) {
                Ok(_) => (),
                Err(err) => {
                    // The channel that is supposed to be receiving the response cannot receive it,
                    // it has probably been dropped,
                    // discard the response message and continue
                    event!(
                        Level::WARN,
                        "Cannot return results, other end of channel has most likely been dropped. Err = {}",
                        &err
                    );
                }
            };

            // reset the thread local storage to indicate that no id is currently being processed
            ID_BEING_PROCESSED.replace(None);
            // provide hook for post item processing (removing tracing for example)
            if let Some(thread_start_info) = &mut thread_start_info {
                P::pool_item_post_process(id, thread_start_info);
            }

            // loop will only exit here if the "main" thread has exited; this is not expected
        }

        event!(
            Level::INFO,
            "request channel closed; message loop exiting, thread_id={}",
            self.thread_id
        );
    }
}

#[cfg(test)]
mod tests {
    use std::sync::{Arc, Mutex};

    use crossbeam_channel::unbounded;
    use tracing::Level;
    use tracing_subscriber::{layer::Context, prelude::*, registry::Registry};

    use crate::{
        pool_thread::PoolThread, samples::*, sender_couplet::SenderCouplet,
        thread_request_response::*,
    };

    struct CapturingLayer {
        events: Arc<Mutex<Vec<Level>>>,
    }

    impl<S> tracing_subscriber::layer::Layer<S> for CapturingLayer
    where
        S: tracing::Subscriber,
    {
        fn on_event(&self, event: &tracing::Event<'_>, _ctx: Context<'_, S>) {
            let mut events = self.events.lock().expect("events mutex poisoned");
            events.push(*event.metadata().level());
        }
    }

    #[test]
    fn send_init_id_2_twice_returns_response_indicating_second_request_was_ignored() {
        let id = 2;
        let init_request = RandomsAddRequest(id);

        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(3, request_receive);

        // send the init request twice
        request_send
            .send(SenderCouplet::new(
                response_send.clone(),
                init_request.clone(),
            ))
            .unwrap();

        request_send
            .send(SenderCouplet::new(response_send.clone(), init_request))
            .unwrap();

        // send the shutdown message so that the message loop exits
        request_send
            .send(SenderCouplet::new(response_send, ThreadAbortRequest(3)))
            .unwrap();

        target.message_loop();

        let response_0: AddResponse = response_receive.recv().unwrap().into();
        let response_1: AddResponse = response_receive.recv().unwrap().into();

        assert_eq!(2, response_0.id());
        assert!(response_0.result().is_ok());
        assert_eq!(1, target.pool_item_map.len());
        assert_eq!(2, target.pool_item_map.get(&id).unwrap().id);

        assert_eq!(2, response_1.id());
        assert!(response_1.result().is_err());
        assert_eq!(
            "failed to add; pool item already exists",
            response_1.result().err().unwrap()
        )
    }

    #[test]
    fn send_remove_element_with_id_12_expected_element_removed_from_map_set() {
        let id = 12;
        let init_request = RandomsAddRequest(id);

        let remove_pool_item_request = RemovePoolItemRequest(id);

        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(1, request_receive);

        // send the init request
        request_send
            .send(SenderCouplet::new(response_send.clone(), init_request))
            .unwrap();

        // send the remove request
        request_send
            .send(SenderCouplet::new(
                response_send.clone(),
                remove_pool_item_request,
            ))
            .unwrap();

        // send the shutdown message so that the message loop exits
        request_send
            .send(SenderCouplet::new(response_send, ThreadShutdownRequest(1)))
            .unwrap();

        target.message_loop();

        // there should be 2 response message on the response channel; throw the first one from the init away
        response_receive.recv().unwrap();

        // there should be one get state response message on the response channel
        let remove_pool_item_response: RemovePoolItemResponse =
            response_receive.recv().unwrap().into();

        assert_eq!(id, remove_pool_item_response.id());
        assert!(target.pool_item_map.is_empty());
    }

    #[test]
    fn send_remove_element_with_id_2_expected_element_removed_from_map_set() {
        let id = 2;
        let init_request = RandomsAddRequest(id);

        let remove_pool_item_request = RemovePoolItemRequest(id);

        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(1, request_receive);

        // send the init request
        request_send
            .send(SenderCouplet::new(response_send.clone(), init_request))
            .unwrap();

        // send the remove request
        request_send
            .send(SenderCouplet::new(
                response_send.clone(),
                remove_pool_item_request,
            ))
            .unwrap();

        // send the shutdown message so that the message loop exits
        request_send
            .send(SenderCouplet::new(response_send, ThreadShutdownRequest(1)))
            .unwrap();

        target.message_loop();

        // there should be 2 response message on the response channel; throw the first one from the init away
        response_receive.recv().unwrap();

        // there should be one get state response message on the response channel
        let remove_pool_item_response: RemovePoolItemResponse =
            response_receive.recv().unwrap().into();

        assert_eq!(id, remove_pool_item_response.id());

        assert!(target.pool_item_map.is_empty());
    }

    #[test]
    fn init_id_1_2_thread_shutdown_clears_the_elements_returns_expected_shutdown_threads() {
        let init_request_0 = RandomsAddRequest(1);
        let init_request_1 = RandomsAddRequest(2);

        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(15, request_receive);

        // send the init requests
        request_send
            .send(SenderCouplet::new(response_send.clone(), init_request_0))
            .unwrap();
        request_send
            .send(SenderCouplet::new(response_send.clone(), init_request_1))
            .unwrap();

        // send the shutdown message so that the message loop exits
        request_send
            .send(SenderCouplet::new(response_send, ThreadShutdownRequest(15)))
            .unwrap();

        target.message_loop();

        // there should be 3 response message on the response channel; throw the first two from the init away
        response_receive.recv().unwrap();
        response_receive.recv().unwrap();

        let thread_shutdown_payload: ThreadShutdownResponse =
            response_receive.recv().unwrap().into();

        // there should be one thread shutdown
        // Randoms pool item "pretends" that it has shutdown a thread pool and returns its id
        // as there are 2 pool items is is non-deterministic which one will get called
        assert!(
            thread_shutdown_payload
                == ThreadShutdownResponse::new(15, vec![ThreadShutdownResponse::new(1, vec![])])
                || thread_shutdown_payload
                    == ThreadShutdownResponse::new(
                        15,
                        vec![ThreadShutdownResponse::new(2, vec![])]
                    )
        );
        assert!(target.pool_item_map.is_empty());
    }

    #[test]
    fn init_id_101_102_thread_shutdown_clears_the_elements_returns_expected_shutdown_threads() {
        let init_request_0 = RandomsAddRequest(101);
        let init_request_1 = RandomsAddRequest(102);

        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(5, request_receive);

        // send the init requests
        request_send
            .send(SenderCouplet::new(response_send.clone(), init_request_0))
            .unwrap();
        request_send
            .send(SenderCouplet::new(response_send.clone(), init_request_1))
            .unwrap();

        // send the shutdown message so that the message loop exits
        request_send
            .send(SenderCouplet::new(response_send, ThreadShutdownRequest(5)))
            .unwrap();

        target.message_loop();

        // there should be 3 response message on the response channel; throw the first two from the init away
        response_receive.recv().unwrap();
        response_receive.recv().unwrap();

        // there should be one thread shutdown
        let thread_shutdown_response: ThreadShutdownResponse =
            response_receive.recv().unwrap().into();
        // Randoms pool item "pretends" that it has shutdown a thread pool with an id equal to its id
        // as there are 2 pool items it is not deterministic which one will have shutdown called
        assert!(
            thread_shutdown_response
                == ThreadShutdownResponse::new(5, vec![ThreadShutdownResponse::new(101, vec![])])
                || thread_shutdown_response
                    == ThreadShutdownResponse::new(
                        5,
                        vec![ThreadShutdownResponse::new(102, vec![])]
                    )
        );
        assert!(target.pool_item_map.is_empty());
    }

    #[test]
    fn init_id_101_send_get_state_message_to_element_retrieved_expected_response() {
        let id = 101;
        let init_request = RandomsAddRequest(id);
        let get_state_request = SumRequest(id);

        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(1, request_receive);

        // send the init request
        request_send
            .send(SenderCouplet::new(response_send.clone(), init_request))
            .unwrap();

        // send the get state request
        request_send
            .send(SenderCouplet::new(response_send.clone(), get_state_request))
            .unwrap();

        // send the shutdown message so that the message loop exits
        request_send
            .send(SenderCouplet::new(response_send, ThreadShutdownRequest(1)))
            .unwrap();

        target.message_loop();

        // there should be 2 response message on the response channel; throw the first one from the init away
        response_receive.recv().unwrap();

        let response: SumResponse = response_receive.recv().unwrap().into();
        // there should be one get state response message on the response channel
        assert_eq!(id, response.id);
        assert!(response.sum() > 0);
    }

    #[test]
    fn send_init_id_2_expected_element_added_to_map_set() {
        let id = 2;
        let init_request = RandomsAddRequest(id);

        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(3, request_receive);

        // send the init request
        request_send
            .send(SenderCouplet::new(response_send.clone(), init_request))
            .unwrap();
        // send the shutdown message so that the message loop exits
        request_send
            .send(SenderCouplet::new(response_send, ThreadAbortRequest(3)))
            .unwrap();

        target.message_loop();

        let response: AddResponse = response_receive.recv().unwrap().into();

        assert_eq!(2, response.id());
        assert_eq!(1, target.pool_item_map.len());
        assert_eq!(2, target.pool_item_map.get(&id).unwrap().id);
    }

    #[test]
    fn send_init_id_1_expected_element_added_to_map() {
        let id = 1;
        let init_request = RandomsAddRequest(id);

        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(1, request_receive);

        // send the init request
        request_send
            .send(SenderCouplet::new(response_send.clone(), init_request))
            .unwrap();
        // send the abort message so that the message loop exits and keeps the state
        request_send
            .send(SenderCouplet::new(response_send, ThreadAbortRequest(1)))
            .unwrap();

        target.message_loop();

        let response: AddResponse = response_receive.recv().unwrap().into();

        assert_eq!(1, response.id());
        assert_eq!(1, target.pool_item_map.len());
        assert_eq!(1, target.pool_item_map.get(&id).unwrap().id);
    }

    #[test]
    fn echo_message_responds_as_expected() {
        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(1, request_receive);

        request_send
            .send(SenderCouplet::new(
                response_send.clone(),
                // target id 2 will get processed by thread 1 as there is only one thread
                ThreadEchoRequest::new(2, "ping".to_string()),
            ))
            .unwrap();
        request_send
            .send(SenderCouplet::new(response_send, ThreadShutdownRequest(1)))
            .unwrap();

        target.message_loop();

        let thread_echo_response: ThreadEchoResponse = response_receive.recv().unwrap().into();

        assert_eq!("ping".to_string(), thread_echo_response.message());
        assert_eq!(2, thread_echo_response.thread_id());
        assert_eq!(1, thread_echo_response.responding_thread_id());
    }

    #[test]
    fn id_2_receives_abort_message_exits_loop() {
        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(2, request_receive);

        request_send
            .send(SenderCouplet::<Randoms>::new(
                response_send,
                ThreadAbortRequest(2),
            ))
            .unwrap();

        target.message_loop();

        // the test would never return if the loop didn't abort/shutdown

        // there should be one thread shutdown response on the response channel
        let thread_abort_response: ThreadAbortResponse = response_receive.recv().unwrap().into();

        assert_eq!(2, thread_abort_response.thread_id());
    }

    #[test]
    fn id_1_receives_abort_message_exits_loop() {
        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(1, request_receive);

        request_send
            .send(SenderCouplet::<Randoms>::new(
                response_send,
                ThreadAbortRequest(1),
            ))
            .unwrap();

        target.message_loop();

        // the test would never return if the loop didn't abort/shutdown

        // there should be one thread abort response on the response channel
        let thread_abort_response: ThreadAbortResponse = response_receive.recv().unwrap().into();

        assert_eq!(1, thread_abort_response.thread_id());
    }

    #[test]
    fn id_2_receives_shutdown_message_exits_loop() {
        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(2, request_receive);

        request_send
            .send(SenderCouplet::<Randoms>::new(
                response_send,
                ThreadShutdownRequest(2),
            ))
            .unwrap();

        target.message_loop();

        // the test would never return if the loop didn't shutdown

        // there should be one thread shutdown response on the response channel
        let thread_shutdown_payload: ThreadShutdownResponse =
            response_receive.recv().unwrap().into();

        assert_eq!(2, thread_shutdown_payload.thread_id());
        assert_eq!(
            &Vec::<ThreadShutdownResponse>::default(),
            thread_shutdown_payload.children()
        )
    }

    #[test]
    fn id_1_receives_shutdown_message_exits_loop() {
        let (response_send, response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let mut target = PoolThread::new(1, request_receive);

        request_send
            .send(SenderCouplet::<Randoms>::new(
                response_send,
                ThreadShutdownRequest(1),
            ))
            .unwrap();

        target.message_loop();

        // the test would never return if the loop didn't shutdown

        // there should be one thread shutdown response on the response channel
        let thread_shutdown_payload: ThreadShutdownResponse =
            response_receive.recv().unwrap().into();

        assert_eq!(1, thread_shutdown_payload.thread_id());
        assert_eq!(
            &Vec::<ThreadShutdownResponse>::default(),
            thread_shutdown_payload.children()
        )
    }

    #[test]
    fn given_request_sender_dropped_when_message_loop_runs_then_exits_cleanly_without_panic() {
        let (_response_send, _response_receive) = unbounded::<ThreadRequestResponse<Randoms>>();
        let (request_send, request_receive) = unbounded::<SenderCouplet<Randoms>>();

        let events = Arc::new(Mutex::new(Vec::<Level>::new()));
        let subscriber = Registry::default().with(CapturingLayer {
            events: Arc::clone(&events),
        });
        let _guard = tracing::subscriber::set_default(subscriber);

        drop(request_send);

        let mut target = PoolThread::new(1, request_receive);

        target.message_loop();

        let captured_events = events.lock().expect("events mutex poisoned");
        assert!(
            captured_events.contains(&Level::INFO),
            "expected at least one INFO-level log when request sender is dropped"
        );
    }
}