message-io 0.7.0

Easy asynchronous network message library
Documentation

message-io

message-io is an asynchronous message library to build network applications easily and fast. The library manages and processes the socket data streams in order to offer a simple event message API to the user. Working as a generic network manager, it allows you to implement your own protocol following some rules, delegating to the library the tedious asynchrony and thread management. See more here.

If you find a problem using the library or you have an improvement idea, do not hesitate to open an issue. Any contribution is welcome!

Motivation

Managing sockets is hard because you need to fight with threads, concurrency, IO errors that come from the OS (which are really difficult to understand in some situations), serialization, encoding... And if you make use of non-blocking sockets, it adds a new layer of complexity: synchronize the events that come asynchronously from the OS poll.

message-io offers an easy way to deal with all these mentioned problems, making them transparently for you, the programmer that wants to make your application with its own problems. For that, message-io offers a simple API and give only two concepts to understand: messages (the data you send and receive), and endpoints (the recipients of that data). This abstraction also offers the possibility to use the same API independently of the transport protocol used. You could change the protocol of your application in literally one line.

Features

  • Asynchronous: internal poll event with non-blocking sockets using mio.
  • Multiplatform: see mio platform support.
  • TCP and UDP (with multicast option) protocols.
  • Internal encoding layer: handle messages, not data streams.
  • FIFO events with timers and priority.
  • Easy, intuitive and consistent API:
    • Follows KISS principle.
    • Abstraction from transport layer: do not think about sockets, think about messages and endpoints.
    • Only two main entities to use:
      • an extensible event-queue to manage all events synchronously,
      • a network that manage all connections (connect, listen, remove, send, receive).
    • Forget concurrence problems: handle thousands of active connections and listeners without any effort, "One thread to rule them all".
    • Easy error handling. Do not deal with dark internal std::io::Error when send/receive from the network.
  • High performance:
    • One thread for manage all internal connections over the faster OS poll.
    • Binary serialization.
    • Full duplex socket: simultaneous reading/writing operations over same internal OS sockets.

Getting started

Add to your Cargo.toml

message-io = "0.7"

Documentation

TCP & UDP echo server

The following example is the simplest server that reads messages from the clients and respond to them. It is capable to manage several client connections and listen from 2 differents protocols at same time.

use message_io::events::{EventQueue};
use message_io::network::{Network, NetEvent, Transport};

use serde::{Serialize, Deserialize};

#[derive(Deserialize)]
enum InputMessage {
    HelloServer(String),
    // Other input messages here
}

#[derive(Serialize)]
enum OutputMessage {
    HelloClient(String),
    // Other output messages here
}

enum Event {
    Network(NetEvent<InputMessage>),
    // Other user events here
}

fn main() {
    let mut event_queue = EventQueue::new();

    // Create Network, the callback will push the network event into the event queue
    let sender = event_queue.sender().clone();
    let mut network = Network::new(move |net_event| sender.send(Event::Network(net_event)));

    // Listen from TCP and UDP messages on ports 3005.
    let addr = "0.0.0.0:3005";
    network.listen(Transport::Tcp, addr).unwrap();
    network.listen(Transport::Udp, addr).unwrap();

    loop {
        match event_queue.receive() { // Read the next event or wait until have it.
            Event::Network(net_event) => match net_event {
                NetEvent::Message(endpoint, message) => match message {
                    InputMessage::HelloServer(msg) => {
                        println!("Received: {}", msg);
                        network.send(endpoint, OutputMessage::HelloClient(msg));
                    },
                    //Other input messages here
                },
                NetEvent::Connected(_endpoint) => println!("TCP Client connected"),
                NetEvent::Disconnected(_endpoint) => println!("TCP Client disconnected"),
                NetEvent::DeserializationError(_) => (),
            },
            // Other events here
        }
    }
}

Test yourself!

Clone the repository and test the TCP example that you can find in examples/tcp:

Run the server:

cargo run --example tcp server

In other terminals, run one or more clients:

cargo run --example tcp client <name>

Do you need a transport protocol that message-io doesn't have? Add an adapter!

message-io offers two kinds of APIs. The user API, that talks to message-io itself as an user that want to use the library, and the internal adapter API for those who want to add their protocol adapters into the library.

If the protocol can be built in top on mio (most of the existing protocol libraries can), then you can add it to message-io really easy:

  1. Add your adapter file in src/adapters/<my-transport-protocol>.rs that implements the traits that you can find in src/adapter.rs (only 7 mandatory functions to implement, see the template).

  2. Add a new field in the Transport enum found in [src/network.rs] to register your new adapter.

That's all! You can use your new transport with the message-io API like any other.

Oops, one step more, make a Pull request for everyone to use it :)