use super::common::{Message};
use message_io::events::{EventQueue};
use message_io::network::{NetworkManager, NetEvent};
enum Event {
Network(NetEvent<Message>),
}
pub fn run() {
let mut event_queue = EventQueue::new();
let network_sender = event_queue.sender().clone();
let mut network = NetworkManager::new(move |net_event| network_sender.send(Event::Network(net_event)));
let listen_addr = "127.0.0.1:3000";
match network.listen_udp(listen_addr) {
Ok(_) => println!("UDP Server running at {}", listen_addr),
Err(_) => return println!("Can not listening at selected interface/port"),
}
loop {
match event_queue.receive() {
Event::Network(net_event) => match net_event {
NetEvent::Message(endpoint, message) => match message {
Message::Greetings(text) => {
println!("Client ({}) says: {}", endpoint.addr(), text);
network.send(endpoint, Message::Greetings("Hi, I hear you".into())).unwrap();
},
},
NetEvent::AddedEndpoint(_) => unreachable!(), NetEvent::RemovedEndpoint(_) => unreachable!(), },
}
}
}