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//! # meshvox
//! A simple CPU based mesh voxelizer written in rust.
//!
//! ## Example
//!
//! ```rust
//! use meshvox::Voxels;
//! use std::fs::File;
//! use std::io::{BufWriter, Write};
//!
//! fn main() -> Result<(), Box<dyn std::error::Error>> {
//! let p0 = [0.0, 0.0, 1.0];
//! let p1 = [1.0, 0.0, 0.0];
//! let p2 = [0.0, 1.0, 0.0];
//! let p3 = [-1.0, 0.0, 0.0];
//! let p4 = [0.0, -1.0, 0.0];
//!
//! let i0 = [0, 2, 1];
//! let i1 = [0, 1, 4];
//! let i2 = [0, 4, 3];
//! let i3 = [0, 3, 2];
//! let i4 = [2, 3, 4];
//! let i5 = [2, 4, 1];
//!
//! let vertices = vec![p0, p1, p2, p3, p4];
//! let indices = vec![i0, i1, i2, i3, i4, i5]
//! .iter()
//! .flatten()
//! .map(|i| *i)
//! .collect::<Vec<_>>();
//!
//! let box_size = 0.05;
//! let pyramid = Voxels::voxelize(&vertices, &indices, box_size);
//! let (v, i) = pyramid.vertices_indices();
//!
//! let file = File::create("examples/pyramid.obj")?;
//! let mut file = BufWriter::new(file);
//! for vertex in v {
//! writeln!(
//! file,
//! "v {:0.6} {:0.6} {:0.6}",
//! vertex[0], vertex[1], vertex[2]
//! );
//! }
//! for index in i.iter().step_by(3) {
//! writeln!(file, "f {} {} {}", index + 1, index + 2, index + 3);
//! }
//! file.flush()?;
//!
//! Ok(())
//! }
//! ```
pub
pub
//pub(crate) mod greedy_mesh;
pub use *;