meshvox 0.2.1

A simple CPU based mesh voxelizer
Documentation
# meshvox
![Build Status](https://github.com/daidanretsu/meshvox/workflows/Rust/badge.svg) [![crates.io](https://img.shields.io/crates/v/meshvox.svg)](https://crates.io/crates/meshvox)

A simple, CPU based mesh voxelizer written in rust

[Documentation](https://docs.rs/meshvox/).

![](teapot.png)

## Example
```rust
use meshvox::Voxels;
use std::fs::File;
use std::io::Write;

fn main()-> Result<(), Box<dyn std::error::Error>>{
    let p0 = [0.0, 0.0, 1.0];
    let p1 = [1.0, 0.0, 0.0];
    let p2 = [0.0, 1.0, 0.0];
    let p3 = [-1.0, 0.0, 0.0];
    let p4 = [0.0, -1.0, 0.0];

    let i0 = [0, 2, 1];
    let i1 = [0, 1, 4];
    let i2 = [0, 4, 3];
    let i3 = [0, 3, 2];
    let i4 = [2, 3, 4];
    let i5 = [2, 4, 1];

    let vertices = vec![p0, p1, p2, p3, p4];
    let indices = vec![i0, i1, i2, i3, i4, i5].iter().flatten().map(|i|*i).collect::<Vec<_>>();

    let box_size = 0.05;
    let pyramid = Voxels::voxelize(&vertices, &indices, box_size);
    let (v, i) = pyramid.vertices_indices();
    
    let mut file = File::create("examples/pyramid.obj")?;
    for vertex in v{
        writeln!(file, "v {:0.6} {:0.6} {:0.6}", vertex[0], vertex[1], vertex[2]);
    }
    for index in i.iter().step_by(3){
        writeln!(file, "f {} {} {}", index+1, index+2, index+3);
    }
    file.flush()?;

    Ok(())
}
```

License: MIT