[[bench]]
harness = false
name = "bench_main"
path = "benches/bench_main.rs"
[dependencies.cdt]
version = "0.1.0"
[dependencies.glam]
version = "0.22"
[dependencies.owned_ttf_parser]
optional = true
version = "0.18"
[dependencies.ttf-parser]
version = "0.18"
[dev-dependencies.criterion]
features = ["html_reports"]
version = "0.3"
[dev-dependencies.gltf]
version = "1"
[dev-dependencies.gltf-json]
version = "1"
[dev-dependencies.plotters]
version = "0.3"
[dev-dependencies.pollster]
version = "0.2"
[dev-dependencies.wgpu]
version = "0.14"
[dev-dependencies.winit]
version = "0.27"
[features]
default = []
owned = ["dep:owned_ttf_parser"]
[package]
categories = ["graphics", "game-development", "rendering"]
description = "Generate vertex-vertex meshes from text."
edition = "2021"
exclude = ["benches/*", "assets/*"]
keywords = ["graphics", "gamedev", "delauny", "render", "triangulation"]
license = "MIT OR Apache-2.0"
name = "meshtext"
readme = "README.md"
repository = "https://github.com/FrankenApps/meshtext"
version = "0.2.2"