fn main() {
let square = vec![
meshing::Point2D { index: 1, x: 0.0, y: 0.0 },
meshing::Point2D { index: 2, x: 1.0, y: 0.0 },
meshing::Point2D { index: 3, x: 0.0, y: 1.0 },
meshing::Point2D { index: 4, x: 1.0, y: 1.0 },
];
let res = meshing::bowyer_watson(square);
println!("{:?}", res);
}