use std::fmt::Write as _;
use crate::svg::parity::flowchart::escape_attr;
use crate::svg::parity::{fmt, fmt_display};
use super::super::roughjs::{roughjs_paths_for_circle, roughjs_paths_for_svg_path_single_set};
fn rounded_rect_path_d(x: f64, y: f64, w: f64, h: f64, r: f64) -> String {
let r = r.min(w / 2.0).min(h / 2.0).max(0.0);
format!(
"M {} {} H {} A {} {} 0 0 1 {} {} V {} A {} {} 0 0 1 {} {} H {} A {} {} 0 0 1 {} {} V {} A {} {} 0 0 1 {} {} Z",
fmt(x + r),
fmt(y),
fmt(x + w - r),
fmt(r),
fmt(r),
fmt(x + w),
fmt(y + r),
fmt(y + h - r),
fmt(r),
fmt(r),
fmt(x + w - r),
fmt(y + h),
fmt(x + r),
fmt(r),
fmt(r),
fmt(x),
fmt(y + h - r),
fmt(y + r),
fmt(r),
fmt(r),
fmt(x + r),
fmt(y),
)
}
pub(in crate::svg::parity::flowchart::render::node) fn render_person(
out: &mut String,
ctx: &crate::svg::parity::flowchart::types::FlowchartRenderCtx<'_>,
common: &super::super::FlowchartNodeRenderCommon<'_>,
label: &mut super::super::FlowchartNodeLabelState<'_>,
details: &mut crate::svg::parity::flowchart::types::FlowchartRenderDetails,
) {
let metrics = super::super::helpers::compute_node_label_metrics(
ctx,
Some(common.layout_node),
label.text,
label.label_type,
common.node_classes,
common.node_styles,
);
let p = ctx.node_padding.max(0.0);
let w = (metrics.width + 2.0 * p)
.max(common.layout_node.width.max(0.0))
.max(100.0);
let head_radius = (w * 0.23).clamp(16.0, 56.0);
let overlap = head_radius * 0.27;
let body_height = (metrics.height + 2.0 * p)
.max((common.layout_node.height - (2.0 * head_radius - overlap)).max(0.0));
let body_radius = (w * 0.177).min(body_height * 0.45);
let total_height = body_height + 2.0 * head_radius - overlap;
let top = -total_height / 2.0;
let body_top = top + 2.0 * head_radius - overlap;
let body_path = rounded_rect_path_d(-w / 2.0, body_top, w, body_height, body_radius);
let head_center_y = top + head_radius;
out.push_str(r#"<g class="basic label-container">"#);
if common.look_is_hand_drawn() {
if let Some((fill_d, stroke_d)) =
super::super::helpers::timed_node_roughjs(common.timing, details, || {
roughjs_paths_for_svg_path_single_set(
&body_path,
common.fill_color,
common.stroke_color,
common.stroke_width,
common.stroke_dasharray,
common.hand_drawn_seed,
)
})
{
let _ = write!(
out,
r#"<path d="{}" stroke="none" stroke-width="0" fill="{}" style="{}"/><path d="{}" stroke="{}" stroke-width="{}" fill="none" stroke-dasharray="{}" style="{}"/>"#,
escape_attr(&fill_d),
escape_attr(common.fill_color),
escape_attr(common.style),
escape_attr(&stroke_d),
escape_attr(common.stroke_color),
fmt_display(common.stroke_width as f64),
escape_attr(common.stroke_dasharray),
escape_attr(common.style),
);
} else {
let _ = write!(
out,
r#"<path d="{}" style="{}"/>"#,
escape_attr(&body_path),
escape_attr(common.style),
);
}
if let Some((fill_d, stroke_d)) =
super::super::helpers::timed_node_roughjs(common.timing, details, || {
roughjs_paths_for_circle(
head_radius * 2.0,
common.fill_color,
common.stroke_color,
common.stroke_width,
common.stroke_dasharray,
true,
common.hand_drawn_seed,
)
})
{
let _ = write!(
out,
r#"<g transform="translate(0,{})"><path d="{}" stroke="none" stroke-width="0" fill="{}" style="{}"/><path d="{}" stroke="{}" stroke-width="{}" fill="none" stroke-dasharray="{}" style="{}"/></g>"#,
fmt(head_center_y),
escape_attr(&fill_d),
escape_attr(common.fill_color),
escape_attr(common.style),
escape_attr(&stroke_d),
escape_attr(common.stroke_color),
fmt_display(common.stroke_width as f64),
escape_attr(common.stroke_dasharray),
escape_attr(common.style),
);
} else {
let _ = write!(
out,
r#"<circle cx="0" cy="{}" r="{}" style="{}"/>"#,
fmt(head_center_y),
fmt(head_radius),
escape_attr(common.style),
);
}
} else {
let _ = write!(
out,
r#"<rect x="{}" y="{}" width="{}" height="{}" rx="{}" ry="{}" style="{}"/><circle cx="0" cy="{}" r="{}" style="{}"/>"#,
fmt(-w / 2.0),
fmt(body_top),
fmt(w),
fmt(body_height),
fmt(body_radius),
fmt(body_radius),
escape_attr(common.style),
fmt(head_center_y),
fmt(head_radius),
escape_attr(common.style),
);
}
out.push_str("</g>");
let body_center_y = body_top + body_height / 2.0;
label.dy = body_center_y;
}