use std::fmt::Write as _;
use svgtypes::{PathParser, PathSegment};
pub(in crate::svg::parity) fn roughjs_parse_hex_color_to_srgba(s: &str) -> Option<roughr::Srgba> {
let s = s.trim();
let hex = s.strip_prefix('#')?;
let (r, g, b) = match hex.len() {
6 => {
let r = u8::from_str_radix(&hex[0..2], 16).ok()?;
let g = u8::from_str_radix(&hex[2..4], 16).ok()?;
let b = u8::from_str_radix(&hex[4..6], 16).ok()?;
(r, g, b)
}
3 => {
let r = u8::from_str_radix(&hex[0..1].repeat(2), 16).ok()?;
let g = u8::from_str_radix(&hex[1..2].repeat(2), 16).ok()?;
let b = u8::from_str_radix(&hex[2..3].repeat(2), 16).ok()?;
(r, g, b)
}
_ => return None,
};
Some(roughr::Srgba::new(
r as f32 / 255.0,
g as f32 / 255.0,
b as f32 / 255.0,
1.0,
))
}
pub(in crate::svg::parity) fn roughjs_ops_to_svg_path_d(
opset: &roughr::core::OpSet<f64>,
) -> String {
let mut out = String::with_capacity(opset.ops.len() * 24);
for (idx, op) in opset.ops.iter().enumerate() {
if idx != 0 {
out.push(' ');
}
match op.op {
roughr::core::OpType::Move => {
let _ = write!(&mut out, "M{} {}", op.data[0], op.data[1]);
}
roughr::core::OpType::BCurveTo => {
let _ = write!(
&mut out,
"C{} {}, {} {}, {} {}",
op.data[0], op.data[1], op.data[2], op.data[3], op.data[4], op.data[5]
);
}
roughr::core::OpType::LineTo => {
let _ = write!(&mut out, "L{} {}", op.data[0], op.data[1]);
}
}
}
out
}
fn mermaid_create_path_from_points(points: &[(f64, f64)]) -> String {
let mut out = String::new();
for (i, (x, y)) in points.iter().copied().enumerate() {
let cmd = if i == 0 { 'M' } else { 'L' };
let _ = write!(&mut out, "{cmd}{x},{y} ");
}
out.push('Z');
out.trim_end().to_string()
}
fn mermaid_generate_arc_points(
x1: f64,
y1: f64,
x2: f64,
y2: f64,
rx: f64,
ry: f64,
clockwise: bool,
) -> Vec<(f64, f64)> {
let num_points: usize = 20;
let mid_x = (x1 + x2) / 2.0;
let mid_y = (y1 + y2) / 2.0;
let angle = (y2 - y1).atan2(x2 - x1);
let dx = (x2 - x1) / 2.0;
let dy = (y2 - y1) / 2.0;
let transformed_x = dx / rx;
let transformed_y = dy / ry;
let distance = (transformed_x * transformed_x + transformed_y * transformed_y).sqrt();
if distance > 1.0 {
return vec![(x1, y1), (x2, y2)];
}
let scaled_center_distance = (1.0 - distance * distance).sqrt();
let sign = if clockwise { -1.0 } else { 1.0 };
let center_x = mid_x + scaled_center_distance * ry * angle.sin() * sign;
let center_y = mid_y - scaled_center_distance * rx * angle.cos() * sign;
let start_angle = ((y1 - center_y) / ry).atan2((x1 - center_x) / rx);
let end_angle = ((y2 - center_y) / ry).atan2((x2 - center_x) / rx);
let mut angle_range = end_angle - start_angle;
if clockwise && angle_range < 0.0 {
angle_range += 2.0 * std::f64::consts::PI;
}
if !clockwise && angle_range > 0.0 {
angle_range -= 2.0 * std::f64::consts::PI;
}
let mut points: Vec<(f64, f64)> = Vec::with_capacity(num_points);
for i in 0..num_points {
let t = i as f64 / (num_points - 1) as f64;
let a = start_angle + t * angle_range;
let x = center_x + rx * a.cos();
let y = center_y + ry * a.sin();
points.push((x, y));
}
points
}
pub(super) fn mermaid_rounded_rect_path_data(w: f64, h: f64) -> String {
let radius = 5.0;
let taper = 5.0;
let mut points: Vec<(f64, f64)> = Vec::new();
points.push((-w / 2.0 + taper, -h / 2.0));
points.push((w / 2.0 - taper, -h / 2.0));
points.extend(mermaid_generate_arc_points(
w / 2.0 - taper,
-h / 2.0,
w / 2.0,
-h / 2.0 + taper,
radius,
radius,
true,
));
points.push((w / 2.0, -h / 2.0 + taper));
points.push((w / 2.0, h / 2.0 - taper));
points.extend(mermaid_generate_arc_points(
w / 2.0,
h / 2.0 - taper,
w / 2.0 - taper,
h / 2.0,
radius,
radius,
true,
));
points.push((w / 2.0 - taper, h / 2.0));
points.push((-w / 2.0 + taper, h / 2.0));
points.extend(mermaid_generate_arc_points(
-w / 2.0 + taper,
h / 2.0,
-w / 2.0,
h / 2.0 - taper,
radius,
radius,
true,
));
points.push((-w / 2.0, h / 2.0 - taper));
points.push((-w / 2.0, -h / 2.0 + taper));
points.extend(mermaid_generate_arc_points(
-w / 2.0,
-h / 2.0 + taper,
-w / 2.0 + taper,
-h / 2.0,
radius,
radius,
true,
));
mermaid_create_path_from_points(&points)
}
pub(super) fn mermaid_choice_diamond_path_data(w: f64, h: f64) -> String {
let points: Vec<(f64, f64)> = vec![
(0.0, h / 2.0),
(w / 2.0, 0.0),
(0.0, -h / 2.0),
(-w / 2.0, 0.0),
];
mermaid_create_path_from_points(&points)
}
pub(in crate::svg::parity) fn roughjs_paths_for_svg_path(
svg_path_data: &str,
fill: &str,
stroke: &str,
stroke_width: f32,
stroke_dasharray: &str,
seed: u64,
) -> Option<(String, String)> {
let fill = roughjs_parse_hex_color_to_srgba(fill)?;
let stroke = roughjs_parse_hex_color_to_srgba(stroke)?;
let mut dash0: Option<f32> = None;
let mut dash1: Option<f32> = None;
for t in stroke_dasharray
.trim()
.split(|ch: char| ch == ',' || ch.is_whitespace())
{
if t.is_empty() {
continue;
}
let Ok(v) = t.parse::<f32>() else {
continue;
};
if dash0.is_none() {
dash0 = Some(v);
} else {
dash1 = Some(v);
break;
}
}
let (dash0, dash1) = match (dash0, dash1) {
(Some(a), Some(b)) => (a, b),
(Some(a), None) => (a, a),
_ => (0.0, 0.0),
};
let path_segments: Vec<PathSegment> = PathParser::from(svg_path_data).flatten().collect();
let normalized_segments = roughr::points_on_path::normalized_segments(&path_segments);
let mut options = roughr::core::OptionsBuilder::default()
.seed(seed)
.roughness(0.0)
.fill_style(roughr::core::FillStyle::Solid)
.fill(fill)
.stroke(stroke)
.stroke_width(stroke_width)
.stroke_line_dash(vec![dash0 as f64, dash1 as f64])
.stroke_line_dash_offset(0.0)
.fill_line_dash(vec![0.0, 0.0])
.fill_line_dash_offset(0.0)
.disable_multi_stroke(false)
.disable_multi_stroke_fill(false)
.build()
.ok()?;
let base_roughness = options.roughness.unwrap_or(1.0);
let move_to_count = normalized_segments
.iter()
.filter(|seg| matches!(seg, PathSegment::MoveTo { abs: true, .. }))
.count();
let single_set = move_to_count <= 1;
let fill_opset = if single_set {
options.disable_multi_stroke = Some(true);
options.disable_multi_stroke_fill = Some(true);
options.roughness = Some(if base_roughness != 0.0 {
base_roughness + 0.8
} else {
0.0
});
let mut opset =
roughr::renderer::svg_normalized_segments::<f64>(&normalized_segments, &mut options);
let mut idx = 0usize;
opset.ops.retain(|op| {
let keep = idx == 0 || op.op != roughr::core::OpType::Move;
idx += 1;
keep
});
opset
} else {
let distance = (1.0 + base_roughness as f64) / 2.0;
let sets = roughr::points_on_path::points_on_normalized_segments::<f64>(
&normalized_segments,
Some(1.0),
Some(distance),
);
options.disable_multi_stroke = Some(true);
options.disable_multi_stroke_fill = Some(true);
roughr::renderer::solid_fill_polygon(&sets, &mut options)
};
options.disable_multi_stroke = Some(false);
options.disable_multi_stroke_fill = Some(false);
options.roughness = Some(base_roughness);
let stroke_opset =
roughr::renderer::svg_normalized_segments::<f64>(&normalized_segments, &mut options);
Some((
roughjs_ops_to_svg_path_d(&fill_opset),
roughjs_ops_to_svg_path_d(&stroke_opset),
))
}
pub(in crate::svg::parity) fn roughjs_paths_for_rect(
x: f64,
y: f64,
w: f64,
h: f64,
fill: &str,
stroke: &str,
stroke_width: f32,
seed: u64,
) -> Option<(String, String)> {
let fill = roughjs_parse_hex_color_to_srgba(fill)?;
let stroke = roughjs_parse_hex_color_to_srgba(stroke)?;
let mut opts = roughr::core::OptionsBuilder::default()
.seed(seed)
.roughness(0.0)
.fill_style(roughr::core::FillStyle::Solid)
.fill(fill)
.stroke(stroke)
.stroke_width(stroke_width)
.stroke_line_dash(vec![0.0, 0.0])
.stroke_line_dash_offset(0.0)
.fill_line_dash(vec![0.0, 0.0])
.fill_line_dash_offset(0.0)
.disable_multi_stroke(false)
.disable_multi_stroke_fill(false)
.build()
.ok()?;
let fill_poly = vec![vec![
roughr::Point2D::new(x, y),
roughr::Point2D::new(x + w, y),
roughr::Point2D::new(x + w, y + h),
roughr::Point2D::new(x, y + h),
]];
let stroke_opset = roughr::renderer::rectangle::<f64>(x, y, w, h, &mut opts);
let fill_opset = roughr::renderer::solid_fill_polygon(&fill_poly, &mut opts);
Some((
roughjs_ops_to_svg_path_d(&fill_opset),
roughjs_ops_to_svg_path_d(&stroke_opset),
))
}
pub(super) fn roughjs_circle_path_d(diameter: f64, seed: u64) -> Option<String> {
let mut opts = roughr::core::OptionsBuilder::default()
.seed(seed)
.roughness(0.0)
.fill_style(roughr::core::FillStyle::Solid)
.disable_multi_stroke(false)
.disable_multi_stroke_fill(false)
.build()
.ok()?;
let opset = roughr::renderer::ellipse::<f64>(0.0, 0.0, diameter, diameter, &mut opts);
Some(roughjs_ops_to_svg_path_d(&opset))
}