meridian-engine-core 0.16.0

Runtime: frame scheduler, event system, subsystem manager; ties every other crate into the main loop.
Documentation

Runtime: frame scheduler, event system, subsystem manager; ties every other crate into the main loop.

[SubsystemManager] is the one place in the workspace allowed to know about every *-core at once (see docs/dependency-rules.md rule 7) — it owns real instances of the driver-independent subsystems that exist today: an ecs-core [World], physics-core's body list and pipeline, and audio-core's listener/mixer. graphics-core isn't wired into [Runtime::tick] yet: rendering has nothing to submit to without a real graphics-driver backend (blocked on the wgpu decision — see docs/roadmap.md), so there's no frame in the render sense to schedule.

[Runtime::tick] advances physics, then recomputes audio gains from the physics-updated emitter frames, in that order — not through [FrameScheduler]/task-core's JobGraph, deliberately: physics and audio are the only two real per-frame systems today, and they have a genuine sequential data dependency (audio reads positions physics just wrote), not two independent branches. Wrapping a strictly sequential two-step in a job graph would be decorative, not functional — the same reason compute-runtime's task-core dependency isn't wired in yet (see that crate's module doc). [FrameScheduler] is real and tested on its own terms; it becomes load-bearing once a second real per-frame system exists that's genuinely independent of physics (animation, particles, ...) to run alongside it.