mercs2_probe-1.0.0 is not a library.
action_table_probe — dump the base-game ActionTable (type animationtable 0x207359C7, asset 0x6802C321) and cross-reference its AnimationHandles column against character animgroups, to pin how the shared table resolves to a specific merc's clips (the dynamic per-character animation mechanism).
Container layout (verified in ucfx_byteswap::convert + action_table.rs): block = [u32 count][count×16B: name_hash,type_hash,field_c,size][containers] ActionTable container = UCFX: INFO body = [u16 keyDims][u16 totalDims][u16 count] TYPE body = totalDims × ([ASCII name]\0 [u16 field]) (the column names) VALU body = count rows × totalDims u32 (the value matrix)