#[allow(unused)]
#[repr(u32)]
pub enum GpuBufferUsageFlags {
MapRead = 0x0001,
MapWrite = 0x0002,
CopySrc = 0x0004,
CopyDst = 0x0008,
Index = 0x0010,
Vertex = 0x0020,
Uniform = 0x0040,
Storage = 0x0080,
InDirect = 0x0100,
QueryResolve = 0x0200,
}
#[allow(unused)]
#[repr(u8)]
pub enum GpuShaderStageFlags {
Vertex = 0x1,
Fragment = 0x2,
Compute = 0x4,
}
#[allow(unused)]
#[repr(u32)]
pub enum GpuTextureUsageFlags {
CopySrc = 0x01,
CopyDst = 0x02,
TextureBinding = 0x04,
StorageBinding = 0x08,
RenderAttachment = 0x10,
}
#[allow(unused)]
#[repr(u32)]
pub enum GpuMapModeFlags {
Read = 0x0001,
Write = 0x0002,
}