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CaptureEngine

Struct CaptureEngine 

Source
pub struct CaptureEngine { /* private fields */ }
Expand description

Capture Engine - Event capture backend

The CaptureEngine is responsible for capturing memory events from the application and forwarding them to the EventStore. It does not store events itself; it only captures and forwards them.

Key properties:

  • Non-blocking: All capture operations are non-blocking
  • Backend abstraction: Supports multiple capture backends
  • Zero-storage: Events are forwarded to EventStore, not stored locally

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impl CaptureEngine

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pub fn new( backend_type: CaptureBackendType, event_store: SharedEventStore, ) -> Self

Create a new CaptureEngine with the specified backend

§Arguments
  • backend_type - The type of capture backend to use
  • event_store - Reference to the event store
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pub fn capture_alloc(&self, ptr: usize, size: usize, thread_id: u64)

Capture an allocation event

§Arguments
  • ptr - Memory pointer address
  • size - Allocation size in bytes
  • thread_id - Thread identifier
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pub fn capture_dealloc(&self, ptr: usize, size: usize, thread_id: u64)

Capture a deallocation event

§Arguments
  • ptr - Memory pointer address
  • size - Deallocation size in bytes
  • thread_id - Thread identifier
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pub fn capture_realloc( &self, ptr: usize, old_size: usize, new_size: usize, thread_id: u64, )

Capture a reallocation event

§Arguments
  • ptr - Memory pointer address
  • old_size - Old allocation size in bytes
  • new_size - New allocation size in bytes
  • thread_id - Thread identifier
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pub fn capture_move( &self, from_ptr: usize, to_ptr: usize, size: usize, thread_id: u64, )

Capture a move event

§Arguments
  • from_ptr - Source pointer address
  • to_ptr - Destination pointer address
  • size - Size in bytes
  • thread_id - Thread identifier
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pub fn event_store(&self) -> &SharedEventStore

Get the event store reference

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