memory-rs
This is a work in progress.
A library written to facilitate game modding with Rust.
This library has the basics for making code injections, aobscan and code
patching.
Usage
The example is a little bit extensive but hopefully makes it clear on how
to use it.
use memory_rs::generate_aob_pattern;
use memory_rs::internal::process_info::ProcessInfo;
use memory_rs::internal::injections::*;
memory_rs::scoped_no_mangle! {
my_function_in_assembly: u8 = 0x0;
my_function_in_assembly_jmp_back_addr: usize = 0x0;
}
pub unsafe extern "system" fn wrapper(lib: *mut std::ffi::c_void) -> u32 {
match patch() {
Ok(_) => println!("Everything is OK"),
Err(e) => println!("Error: {}", e),
};
0
}
fn patch() -> Result<(), Box<dyn std::error::Error>> {
let proc_inf = ProcessInfo::new(Some("RDR2.exe"))?;
let mut enable_hots_addr = {
let memory_pattern = generate_aob_pattern![
0xFF, 0x90, _, 0x01, 0x00, 0x00, 0x84, 0xC0, 0x74, 0x05, 0x4D,
0x85, 0xE4
];
let region = &proc_inf.region;
region.scan_aob(&memory_pattern)?
.ok_or("Couldn't find enable_hots_addr")? - 0xA
};
let mut enable_hots_det = unsafe { Detour::new(
enable_hots_addr,
16,
&my_function_in_assembly as *const u8 as usize,
Some(&mut my_function_in_assembly_jmp_back_addr))
};
enable_hots_det.inject();
let black_bars_addr = {
let memory_pattern = generate_aob_pattern![
0x0F, 0x86, _, _, 0xAA, 0xBB
];
let region = &proc_inf.region;
region.scan_aob(&memory_pattern)?
.ok_or("Couldn't find black_bars_addr")?
};
let mut remove_black_bars = Injection::new(black_bars_addr, vec![0x90; 5]);
remove_black_bars.inject();
loop {}
}
memory_rs::main_dll!(wrapper);