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//! A library for creating retro computing platforms
//!
//! # Introduction
//! `melon` is like a virtual 16bit CPU. When building a retro computing platform e.g. a gaming
//! console or old computer architecture, `melon` takes care of handling basic parts like stack
//! management, calls, memory management and exception handling. Its most common interface, the
//! [System][system] trait makes it possible to not only implement the CPU into any platform but
//! makes it also really easy to extend its functionality.
//!
//! The [Program][program] struct takes care of loading and saving programs written for an
//! implementation of the `melon` backend. `melon` roms are gzipped msgpack files.
//!
//! [system]: trait.System.html
//! [program]: struct.Program.html
extern crate byteorder;
extern crate failure;
extern crate rand;
extern crate serde;
extern crate serde_derive;
extern crate flate2;
extern crate rmp_serde as rmps;
extern crate rustyline;
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;