#include "test/common/tensor_remap.h"
#include <cstring>
#include "test/common/random_state.h"
namespace megdnn {
namespace test {
namespace tensor_remap {
dt_float32 MapRNG::gen_single_val() {
auto&& gen = RandomState::generator();
std::uniform_int_distribution<int> dist(0, m_src[m_cnt] - 1);
m_cnt++;
if (m_cnt == m_src.ndim)
m_cnt -= m_src.ndim;
return dist(gen);
}
NonoverlappingMapRNG::NonoverlappingMapRNG(TensorShape src)
: m_cnt(0), m_src(src), m_idx(TensorLayout(src, dtype::Byte()), 0) {}
dt_float32 NonoverlappingMapRNG::gen_single_val() {
auto res = m_idx.array()[m_cnt];
m_cnt++;
if (m_cnt == m_src.ndim) {
m_cnt -= m_src.ndim;
m_idx = Index(m_idx.layout(), m_idx.linear_index() + 1);
}
return res;
}
} } }