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megaui/widgets/
texture.rs

1use crate::{types::Vector2, Layout, Rect, Ui};
2
3pub struct Texture {
4    position: Option<Vector2>,
5    w: f32,
6    h: f32,
7    texture: u32,
8}
9
10impl Texture {
11    pub fn new(texture: u32) -> Texture {
12        Texture {
13            position: None,
14            w: 100.,
15            h: 100.,
16            texture,
17        }
18    }
19
20    pub fn size(self, w: f32, h: f32) -> Self {
21        Texture { w, h, ..self }
22    }
23
24    pub fn position<P: Into<Option<Vector2>>>(self, position: P) -> Self {
25        let position = position.into();
26
27        Texture { position, ..self }
28    }
29
30    pub fn ui(self, ui: &mut Ui) -> bool {
31        let context = ui.get_active_window_context();
32
33        let size = Vector2::new(self.w, self.h);
34
35        let pos = context
36            .window
37            .cursor
38            .fit(size, self.position.map_or(Layout::Vertical, Layout::Free));
39        context
40            .window
41            .draw_commands
42            .draw_raw_texture(Rect::new(pos.x, pos.y, self.w, self.h), self.texture);
43
44        let rect = Rect::new(pos.x, pos.y, size.x as f32, size.y as f32);
45        let hovered = rect.contains(context.input.mouse_position);
46
47        context.focused && hovered && context.input.click_up
48    }
49}
50
51impl Ui {
52    pub fn texture(&mut self, texture: u32, w: f32, h: f32) -> bool {
53        Texture::new(texture).size(w, h).ui(self)
54    }
55}