meerkat-mob 0.5.2

Multi-agent orchestration runtime for Meerkat
Documentation
//! Mob runtime: actor, builder, handle, and primitives.
//!
//! The mob runtime uses an actor pattern where all mutations (retire, wire,
//! unwire, etc.) are serialized through a single command channel. Spawn
//! provisioning is parallelized, then finalized through the same actor.
//! Read-only operations bypass the actor and read from shared state directly.

use crate::backend::MobBackendKind;
use crate::build;
use crate::definition::MobDefinition;
use crate::error::MobError;
use crate::event::{MemberRef, MobEventKind, NewMobEvent};
use crate::ids::{FlowId, MeerkatId, MobId, ProfileName, RunId, StepId, TaskId};
use crate::roster::{Roster, RosterEntry};
use crate::run::{FlowRunConfig, MobRun};
use crate::storage::MobStorage;
use crate::store::{MobEventStore, MobRunStore};
use crate::tasks::{MobTask, TaskBoard, TaskStatus};
#[cfg(target_arch = "wasm32")]
use crate::tokio;
use meerkat_client::LlmClient;
use meerkat_core::agent::{AgentToolDispatcher, CommsRuntime as CoreCommsRuntime};
use meerkat_core::comms::{CommsCommand, EventStream, PeerName, StreamError};
use meerkat_core::error::ToolError;
use meerkat_core::service::SessionService;
use meerkat_core::types::{ContentInput, SessionId, ToolCallView, ToolDef, ToolResult};
use serde::Deserialize;
use serde_json::json;
use std::collections::BTreeMap;
use std::sync::Arc;
use std::sync::atomic::{AtomicU8, Ordering};
#[cfg(not(target_arch = "wasm32"))]
use tokio::process::{Child, Command};
use tokio::sync::{RwLock, mpsc, oneshot};

const FLOW_SYSTEM_STEP_ID_RAW: &str = "__flow__";
const FLOW_SYSTEM_MEMBER_ID_RAW: &str = "__flow_system_member__";
pub(crate) const FLOW_SYSTEM_MEMBER_ID_PREFIX: &str = "__flow_system_";

pub(crate) fn flow_system_step_id() -> StepId {
    StepId::from(FLOW_SYSTEM_STEP_ID_RAW)
}

pub(crate) fn flow_system_member_id() -> MeerkatId {
    MeerkatId::from(FLOW_SYSTEM_MEMBER_ID_RAW)
}

mod actor;
mod actor_turn_executor;
mod builder;
pub mod conditions;
mod disposal;
mod edge_locks;
mod event_router;
mod events;
mod flow;
pub mod flow_frame_engine;
pub mod flow_frame_kernel;
mod flow_run_kernel;
mod handle;
pub(crate) mod loop_iteration_authority;
mod mob_lifecycle_authority;
mod mob_member_bootstrap_authority;
mod mob_member_lifecycle_authority;
mod mob_orchestrator_authority;
mod mob_runtime_bridge_authority;
mod mob_wiring_authority;
mod ops_adapter;
mod orchestrator_kernel;
pub mod path;
mod pending_spawn_lineage;
mod provision_guard;
mod provisioner;
pub mod pump;
pub mod recovery;
mod roster_authority;
mod session_service;
mod spawn_policy;
mod state;
mod supervisor;
mod terminalization;
mod tools;
pub mod topology;
mod transaction;
pub mod turn_executor;

#[cfg(test)]
#[allow(clippy::unwrap_used, clippy::expect_used, clippy::panic)]
mod tests;

use actor::MobActor;
use actor_turn_executor::ActorFlowTurnExecutor;
use flow::FlowEngine;
use provisioner::{MobProvisioner, MultiBackendProvisioner, ProvisionMemberRequest};
use state::MobCommand;
use tools::compose_external_tools_for_profile;

pub use crate::roster::{MobMemberKickoffPhase, MobMemberKickoffSnapshot};
pub use builder::MobBuilder;
pub use event_router::{MobEventRouterConfig, MobEventRouterHandle};
pub use flow_frame_kernel::{FlowFrameKernel, FlowFrameMutator};
pub use flow_run_kernel::{FlowRunKernel, FlowRunMutator};
pub use handle::{
    HelperOptions, HelperResult, MemberDeliveryReceipt, MemberHandle, MemberRespawnReceipt,
    MemberSessionRef, MobEventsView, MobHandle, MobMemberListEntry, MobMemberSnapshot,
    MobMemberStatus, MobPeerConnectivitySnapshot, MobRespawnError, MobUnreachablePeer, PeerTarget,
    SpawnMemberSpec,
};
pub use mob_orchestrator_authority::MobOrchestratorSnapshot;
use pending_spawn_lineage::{PendingSpawnInsertImpact, PendingSpawnLineage};
pub use pump::{SchedulerGrant, pump_schedulers_to_exhaustion};
pub use recovery::RestoreIncompatible;
use roster_authority::{RosterAuthority, RosterMutator};
pub use session_service::MobSessionService;
pub use spawn_policy::{SpawnPolicy, SpawnSpec};
pub use state::MobState;
pub use turn_executor::{FlowTurnExecutor, FlowTurnOutcome, FlowTurnTicket, TimeoutDisposition};