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use std::collections::VecDeque;
use std::time::{Duration, Instant};
use parking_lot::Mutex;
use crate::error::{Error, Result};
use crate::types::{
CatchClass, CatchEvent, CatchFilter, Class, Direction, Input, InputEvent, Usage,
};
use super::Device;
use super::catch::EventStream;
use super::closer::StreamCloser;
fn class_index(class: Class) -> usize {
match class {
Class::Button => 0,
Class::Key => 1,
Class::Media => 2,
}
}
/// Live stream of decoded [`InputEvent`]s: press and release edges, and motion.
///
/// An [`EventStream`] subscription with held-usage snapshots decoded into edges. It can be shared
/// between threads. Receives run one at a time, since one report can decode to several events that
/// must come out in order. [`Self::held`], [`Self::dropped`] and [`Self::is_connected`] never wait
/// for a receive.
#[derive(Debug)]
pub struct InputStream {
events: EventStream,
filters: Vec<CatchFilter>,
// Held through a whole receive, so two receivers cannot decode reports out of order.
turn: Mutex<()>,
// Held only while decoding or reading, so the accessors never wait behind a blocked receive.
state: Mutex<Decoded>,
}
#[derive(Debug, Default)]
struct Decoded {
held: [Vec<Usage>; 3],
pending: VecDeque<InputEvent>,
}
// Once any subscriber widens the table, a snapshot lists every held usage of the class. So routing
// is class-only (else the release edge is lost), and each stream filters to its subscribed
// addresses here. The class check matters: a usage whose class byte disagrees with the frame's
// would be filed under the wrong class and never released.
fn subscribed(filters: &[CatchFilter], class: Class, usage: Usage) -> bool {
usage.class == class
&& filters
.iter()
.any(|f| f.matches(CatchClass::from(class), usage.id, Direction::Both))
}
impl Decoded {
fn pump(&mut self, filters: &[CatchFilter], event: CatchEvent) {
match event {
CatchEvent::Motion(m) if m.axes().next().is_some() => {
self.pending.push_back(InputEvent {
ts_us: m.ts_us,
clock: m.clock,
input: Input::Motion {
dx: m.dx,
dy: m.dy,
dz: m.dz,
pan: m.pan,
},
})
}
CatchEvent::Motion(_) => {}
CatchEvent::Usages(u) => {
let slot = class_index(u.class);
// Deduplicated: a snapshot listing a usage twice would fire two presses with no
// release between, and leave `held` a multiset.
let mut now: Vec<Usage> = Vec::with_capacity(u.usages.len());
for usage in u.usages {
if subscribed(filters, u.class, usage) && !now.contains(&usage) {
now.push(usage);
}
}
let was = std::mem::take(&mut self.held[slot]);
let mut edge = |input| {
self.pending.push_back(InputEvent {
ts_us: u.ts_us,
clock: u.clock,
input,
})
};
// Releases first: within one report a swap reads as "A came up, B went down".
for old in was.iter().filter(|o| !now.contains(o)) {
edge(Input::Release(*old));
}
for fresh in now.iter().filter(|n| !was.contains(n)) {
edge(Input::Press(*fresh));
}
self.held[slot] = now;
}
CatchEvent::Traffic(_) => {}
}
}
}
impl InputStream {
fn new(events: EventStream, filters: Vec<CatchFilter>) -> InputStream {
InputStream {
events,
filters,
turn: Mutex::new(()),
state: Mutex::new(Decoded::default()),
}
}
fn pop(&self) -> Option<InputEvent> {
self.state.lock().pending.pop_front()
}
fn pump(&self, event: CatchEvent) {
self.state.lock().pump(&self.filters, event);
}
/// Block until the next input event; `Disconnected` once the box disconnects or the stream is
/// closed.
pub fn recv(&self) -> Result<InputEvent> {
let _turn = self.turn.lock();
loop {
// Checked under the turn, so a receiver queued behind another gets nothing after a close.
if self.events.closed() {
return Err(Error::Disconnected);
}
if let Some(e) = self.pop() {
return Ok(e);
}
let event = self.events.recv()?;
self.pump(event);
}
}
/// Next decoded event, or `None` if nothing is queued or another thread is receiving. Never
/// blocks.
pub fn try_recv(&self) -> Option<InputEvent> {
let _turn = self.turn.try_lock()?;
loop {
if self.events.closed() {
return None;
}
if let Some(e) = self.pop() {
return Some(e);
}
let event = self.events.try_recv()?;
self.pump(event);
}
}
/// Block up to `timeout` for the next input event, waiting for another thread's receive first.
///
/// `None` means "nothing yet" **or** "nothing ever again"; on a closed stream it returns at
/// once, so a poll loop that ignores [`Self::is_connected`] spins.
pub fn recv_timeout(&self, timeout: Duration) -> Option<InputEvent> {
// A timeout too large to add to `now` means wait indefinitely; `?` would give up at once.
let Some(deadline) = Instant::now().checked_add(timeout) else {
return self.recv().ok();
};
let _turn = self.turn.try_lock_until(deadline)?;
loop {
if self.events.closed() {
return None;
}
if let Some(e) = self.pop() {
return Some(e);
}
// A report can decode to nothing (an empty snapshot for an already-empty class), so the
// deadline must survive a pump that yields no event. Past the deadline, what is queued
// is still read: a zero wait takes a queued report instead of giving up before looking.
let left = deadline.saturating_duration_since(Instant::now());
let event = self.events.recv_timeout(left)?;
self.pump(event);
}
}
/// Await the next input event; runs under any executor. Takes the stream mutably, so no other
/// receive runs beside it.
#[cfg(feature = "async")]
pub async fn recv_async(&mut self) -> Result<InputEvent> {
loop {
if self.events.closed() {
return Err(Error::Disconnected);
}
if let Some(e) = self.state.get_mut().pending.pop_front() {
return Ok(e);
}
let event = self.events.recv_async().await?;
self.state.get_mut().pump(&self.filters, event);
}
}
/// Events the subscription dropped because the consumer fell behind.
pub fn dropped(&self) -> u64 {
self.events.dropped()
}
/// Whether the box still delivers to this stream. Separates the two meanings of `None` from
/// [`Self::recv_timeout`] and [`Self::try_recv`]: "nothing yet" and "nothing ever again".
pub fn is_connected(&self) -> bool {
!self.events.closed()
&& (!self.state.lock().pending.is_empty() || self.events.is_connected())
}
/// Usages of `class` held, as this stream tracked them.
pub fn held(&self, class: Class) -> Vec<Usage> {
self.state.lock().held[class_index(class)].clone()
}
/// End the subscription. Every blocked receive returns at once, as does every later one; events
/// still queued are dropped.
///
/// For a thread that holds no handle to the stream, see [`Self::closer`].
pub fn close(&self) {
self.events.close();
}
/// A handle that closes this stream from any thread.
pub fn closer(&self) -> StreamCloser {
self.events.closer()
}
}
impl Iterator for InputStream {
type Item = InputEvent;
fn next(&mut self) -> Option<InputEvent> {
self.recv().ok()
}
}
impl Device {
/// Subscribe to decoded input: press and release edges, and motion.
///
/// ```no_run
/// # use medius::{CatchFilter, Device, Input, Key};
/// # fn f(dev: &Device) -> medius::Result<()> {
/// for ev in dev.input_events([CatchFilter::watch(Key::F)])? {
/// match ev.input {
/// Input::Press(u) => println!("down {u:?}"),
/// Input::Release(u) => println!("up {u:?}"),
/// _ => {}
/// }
/// }
/// # Ok(()) }
/// ```
///
/// # Errors
///
/// Every filter must name an input class and cover both edges. A traffic class gives
/// [`Error::NotAnInputFilter`], [`CatchFilter::everything`] gives [`Error::WildcardNotInput`]
/// (use [`CatchFilter::all_input`]), and a one-edge filter gives [`Error::HalfEdgeInputFilter`]:
/// the missing edge tells a fresh press from a chord, so match on [`Input::Press`] instead.
pub fn input_events(
&self,
filters: impl IntoIterator<Item = CatchFilter>,
) -> Result<InputStream> {
let wanted: Vec<CatchFilter> = filters.into_iter().collect();
for f in &wanted {
match f.class() {
None => return Err(Error::WildcardNotInput),
Some(c) if c.is_traffic() => return Err(Error::NotAnInputFilter { class: c }),
Some(_) if f.direction() != Direction::Both => {
return Err(Error::HalfEdgeInputFilter);
}
Some(_) => {}
}
}
Ok(InputStream::new(self.catch_events(wanted.clone())?, wanted))
}
}