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//! Buffered clip playback (§3.11 / §4.15): the per-frame entry stream a host preloads into the device-side ring, the trigger/config surface, and the ring/playback status.
use crate::protocol::opcode::{
CLIP_CFG_F_FINALIZED, CLIP_CFG_F_LOOP, CLIP_CFG_F_RETAIN, CLIP_CFG_F_RIDE, CLIP_F_EDGES,
CLIP_F_WHEEL, CLIP_F_XY, CLIP_OP_PAUSE, CLIP_OP_RESTART, CLIP_OP_RESUME, CLIP_OP_START,
CLIP_OP_STOP, CLIP_OP_TOGGLE, CLIP_TAG_GAP, CLIP_TRIG_MAX, LOCK_DIR_BOTH, LOCK_DIR_NEG,
LOCK_DIR_POS,
};
use crate::types::lock::blanket_from_scope;
use crate::types::{Action, Blanket, Class, Direction, Usage};
/// Which edge of a trigger usage fires its [`ClipTrigger`]. The wire encoding matches [`Direction`]
/// (`Both`=0, `Press`=1, `Release`=2).
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Edge {
/// Either edge.
Both = LOCK_DIR_BOTH,
/// The press edge (0 → 1).
Press = LOCK_DIR_POS,
/// The release edge (1 → 0).
Release = LOCK_DIR_NEG,
}
impl Edge {
pub(crate) fn as_u8(self) -> u8 {
self as u8
}
pub(crate) fn from_u8(v: u8) -> Option<Edge> {
Some(match v {
LOCK_DIR_BOTH => Edge::Both,
LOCK_DIR_POS => Edge::Press,
LOCK_DIR_NEG => Edge::Release,
_ => return None,
})
}
}
impl From<Edge> for Direction {
fn from(e: Edge) -> Direction {
match e {
Edge::Both => Direction::Both,
Edge::Press => Direction::Positive,
Edge::Release => Direction::Negative,
}
}
}
/// The engine action a [`ClipTrigger`] drives (and a host [`ClipHandle`](crate::ClipHandle) verb).
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum ClipAction {
/// Rewind and play (resume from a pause).
Start = CLIP_OP_START,
/// Stop, release held input and the clip auto-lock.
Stop = CLIP_OP_STOP,
/// Halt mid-clip, retaining the cursor and held input.
Pause = CLIP_OP_PAUSE,
/// Continue from the paused cursor.
Resume = CLIP_OP_RESUME,
/// Force a rewind and play, even mid-playback.
Restart = CLIP_OP_RESTART,
/// Play if idle/paused, stop if playing.
Toggle = CLIP_OP_TOGGLE,
}
impl ClipAction {
pub(crate) fn as_u8(self) -> u8 {
self as u8
}
pub(crate) fn from_u8(v: u8) -> Option<ClipAction> {
Some(match v {
CLIP_OP_START => ClipAction::Start,
CLIP_OP_STOP => ClipAction::Stop,
CLIP_OP_PAUSE => ClipAction::Pause,
CLIP_OP_RESUME => ClipAction::Resume,
CLIP_OP_RESTART => ClipAction::Restart,
CLIP_OP_TOGGLE => ClipAction::Toggle,
_ => return None,
})
}
}
/// One clip trigger binding: the `edge` of a physical `on` usage drives `action`, optionally consuming
/// the input so it never reaches the game. Bindings are a managed set keyed by `(on, edge)`, like a lock.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct ClipTrigger {
/// The physical usage that fires this trigger (a button, key, or media usage).
pub on: Usage,
/// Which edge fires it.
pub edge: Edge,
/// The engine action it drives.
pub action: ClipAction,
/// Suppress the trigger input from the game while held.
pub consume: bool,
}
impl ClipTrigger {
/// A pass-through binding: `on`'s `edge` drives `action`, and the input still reaches the game.
pub fn new(on: impl Into<Usage>, edge: Edge, action: ClipAction) -> ClipTrigger {
ClipTrigger {
on: on.into(),
edge,
action,
consume: false,
}
}
/// Consume the trigger input: suppress it from the game while the trigger usage is held.
pub fn consume(mut self) -> ClipTrigger {
self.consume = true;
self
}
}
/// The device-side clip lifecycle state ([`ClipStatus::state`]).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
pub enum ClipState {
/// No clip playing (empty, or a loaded clip parked at its start).
#[default]
Idle,
/// Draining the ring, one entry per native frame.
Playing,
/// Halted mid-clip; the cursor and any held usages are retained ([`resume`](crate::ClipHandle::resume) to continue).
Paused,
/// An append was dropped or the ring overflowed; recover with [`clear`](crate::ClipHandle::clear).
Faulted,
}
impl ClipState {
pub(crate) fn from_u8(v: u8) -> Option<ClipState> {
Some(match v {
0 => ClipState::Idle,
1 => ClipState::Playing,
2 => ClipState::Paused,
3 => ClipState::Faulted,
_ => return None,
})
}
}
/// A snapshot of the device-side clip ring and playback counters (§4.15): the runtime view of `RESP(CLIP)`.
#[derive(Debug, Clone, PartialEq, Eq, Hash, Default)]
pub struct ClipStatus {
/// The lifecycle state.
pub state: ClipState,
/// Free bytes in the ring, the headroom for the next [`append`](crate::ClipHandle::append).
pub free: u32,
/// The retained clip size in bytes (streaming: the buffered-but-undrained bytes).
pub total: u32,
/// Bytes played from the clip start (retained progress; ~0 while streaming).
pub played: u32,
/// Entries played since the last start.
pub ticks: u32,
/// Underrun episodes (the ring ran dry mid-playback, then idled or refilled).
pub underruns: u16,
/// Appends dropped because the ring was full.
pub overruns: u16,
/// Append-sequence gaps seen (a dropped `CLIP_APPEND` frame).
pub seq_gaps: u16,
/// The usages the clip is currently holding down: buttons, keys, and media in one list.
pub held: Vec<Usage>,
}
impl ClipStatus {
/// Whether the clip is currently holding `usage` (a button, key, or media usage) down.
pub fn is_held(&self, usage: impl Into<Usage>) -> bool {
let u = usage.into();
self.held.contains(&u)
}
/// Decode the runtime view of a `RESP(CLIP)` payload (§4.15).
pub(crate) fn from_payload(p: &[u8]) -> Option<ClipStatus> {
if p.len() < 25 {
return None;
}
let held = Usage::decode_list(&p[24..])?;
Some(ClipStatus {
state: ClipState::from_u8(p[1])?,
free: u32::from_le_bytes([p[2], p[3], p[4], p[5]]),
total: u32::from_le_bytes([p[6], p[7], p[8], p[9]]),
played: u32::from_le_bytes([p[10], p[11], p[12], p[13]]),
ticks: u32::from_le_bytes([p[14], p[15], p[16], p[17]]),
underruns: u16::from_le_bytes([p[18], p[19]]),
overruns: u16::from_le_bytes([p[20], p[21]]),
seq_gaps: u16::from_le_bytes([p[22], p[23]]),
held,
})
}
}
/// The clip configuration read back from `RESP(CLIP)` (§4.15): the autolock scope, the loop/retain
/// scalar settings, and the trigger binding set. The config view of the same frame [`ClipStatus`] reads.
#[derive(Debug, Clone, PartialEq, Eq, Hash, Default)]
pub struct ClipSettings {
/// The autolock groups the clip locks while playing ([`set_autolock`](crate::ClipHandle::set_autolock)).
pub autolock: Vec<Blanket>,
/// Whether playback loops at the clip end (retained mode only).
pub loop_: bool,
/// Whether the clip is retained/replayable (`false` = streaming, the default).
pub retain: bool,
/// Whether a retained clip has been finalized (its end fixed).
pub finalized: bool,
/// Whether the clip's motion waits to ride a native report (`false` = the box's own clock, the default).
pub ride: bool,
/// The trigger binding set.
pub triggers: Vec<ClipTrigger>,
}
impl ClipSettings {
// Decode the config view of a `RESP(CLIP)` payload: skip the runtime prefix + held list, then read
// `[autolock][flags][n_trig]` and the trigger tuples. A wildcard binding (no concrete class) is skipped.
pub(crate) fn from_payload(p: &[u8]) -> Option<ClipSettings> {
if p.len() < 25 {
return None;
}
let held_n = p[24] as usize;
let mut off = 25 + held_n * 3;
if p.len() < off + 3 {
return None;
}
let autolock = blanket_from_scope(p[off]);
let flags = p[off + 1];
let n_trig = (p[off + 2] as usize).min(CLIP_TRIG_MAX);
off += 3;
let mut triggers = Vec::with_capacity(n_trig);
for _ in 0..n_trig {
if p.len() < off + 6 {
return None;
}
if let (Some(class), Some(edge), Some(action)) = (
Class::from_u8(p[off]),
Edge::from_u8(p[off + 3]),
ClipAction::from_u8(p[off + 4]),
) {
let id = u16::from_le_bytes([p[off + 1], p[off + 2]]);
triggers.push(ClipTrigger {
on: Usage::new(class, id),
edge,
action,
consume: p[off + 5] != 0,
});
}
off += 6;
}
Some(ClipSettings {
autolock,
loop_: flags & CLIP_CFG_F_LOOP != 0,
retain: flags & CLIP_CFG_F_RETAIN != 0,
finalized: flags & CLIP_CFG_F_FINALIZED != 0,
ride: flags & CLIP_CFG_F_RIDE != 0,
triggers,
})
}
}
/// Max edges on one [`ClipBuilder::frame`], matching the firmware's `CLIP_EDGES_MAX`.
pub const CLIP_EDGES_MAX: usize = 8;
/// Builds a buffered-clip entry stream (§3.11) for [`ClipHandle::append`](crate::ClipHandle::append).
#[derive(Debug, Default, Clone)]
pub struct ClipBuilder {
bytes: Vec<u8>,
ends: Vec<usize>, // ends[i] = byte offset just past entry i, so an append chunks on entry boundaries
}
impl ClipBuilder {
/// A new empty builder.
pub fn new() -> ClipBuilder {
ClipBuilder::default()
}
/// A gap run: emit nothing for `frames` native frames (the endpoint NAKs like an idle mouse).
pub fn gap(&mut self, frames: u16) -> &mut Self {
if frames == 0 {
return self;
}
self.bytes.push(CLIP_TAG_GAP);
self.bytes.extend_from_slice(&frames.to_le_bytes());
self.ends.push(self.bytes.len());
self
}
/// A content frame: a relative motion delta (`dx`/`dy` cursor, `wheel`) plus a list of edges.
pub fn frame(&mut self, dx: i16, dy: i16, wheel: i16, edges: &[(Usage, Action)]) -> &mut Self {
debug_assert!(
edges.len() <= CLIP_EDGES_MAX,
"clip frame: {} edges exceeds CLIP_EDGES_MAX ({CLIP_EDGES_MAX})",
edges.len()
);
let mut flags = 0u8;
if dx != 0 || dy != 0 {
flags |= CLIP_F_XY;
}
if wheel != 0 {
flags |= CLIP_F_WHEEL;
}
if !edges.is_empty() {
flags |= CLIP_F_EDGES;
}
if flags == 0 {
flags = CLIP_F_XY; // an empty content tick would collide with the gap tag: emit a zero XY tick
}
self.bytes.push(flags);
if flags & CLIP_F_XY != 0 {
self.bytes.extend_from_slice(&dx.to_le_bytes());
self.bytes.extend_from_slice(&dy.to_le_bytes());
}
if flags & CLIP_F_WHEEL != 0 {
self.bytes.extend_from_slice(&wheel.to_le_bytes());
}
if flags & CLIP_F_EDGES != 0 {
self.bytes.push(edges.len() as u8);
for &(input, action) in edges {
let (class, id) = input.class_id();
self.bytes.push(class);
self.bytes.extend_from_slice(&id.to_le_bytes());
self.bytes.push(action.as_u8());
}
}
self.ends.push(self.bytes.len());
self
}
/// A cursor-motion frame.
pub fn move_by(&mut self, dx: i16, dy: i16) -> &mut Self {
self.frame(dx, dy, 0, &[])
}
/// A wheel frame.
pub fn wheel(&mut self, dz: i16) -> &mut Self {
self.frame(0, 0, dz, &[])
}
/// A frame carrying one edge (any input class).
pub fn edge(&mut self, input: impl Into<Usage>, action: Action) -> &mut Self {
self.frame(0, 0, 0, &[(input.into(), action)])
}
/// A frame that presses a usage (a button, key, or media usage), like [`Device::press`](crate::Device::press).
pub fn press(&mut self, usage: impl Into<Usage>) -> &mut Self {
self.edge(usage, Action::Press)
}
/// A frame that soft-releases a usage (clears the injected press; a physical hold is left intact).
pub fn release(&mut self, usage: impl Into<Usage>) -> &mut Self {
self.edge(usage, Action::SoftRelease)
}
/// A frame that force-releases a usage (masks a physical hold too).
pub fn force_release(&mut self, usage: impl Into<Usage>) -> &mut Self {
self.edge(usage, Action::ForceRelease)
}
/// The raw encoded entry stream.
pub fn as_bytes(&self) -> &[u8] {
&self.bytes
}
/// The number of entries.
pub fn len(&self) -> usize {
self.ends.len()
}
/// Whether the builder holds no entries.
pub fn is_empty(&self) -> bool {
self.ends.is_empty()
}
/// Clear the stream to reuse the allocation.
pub fn clear(&mut self) {
self.bytes.clear();
self.ends.clear();
}
/// Entry end offsets, for entry-boundary chunking on append.
pub(crate) fn entry_ends(&self) -> &[usize] {
&self.ends
}
}